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I changed the default 60fps limit in d3d9 to a higher framerate and now the game runs better. I don't have this issue with d3d9 in GMDX v9.
I've installed GMDX v10 and when I use Direct3d 9 the game appears to be running at less than 60fps, but when I change to Direct3d 10 it runs at stable 60fps, don't know why this happen.
I renamed the file "eduke32_autoexec.cfg" just to "autoexec.cfg", and now the buttons are in their corresponding key bindings.
When I started the game for the first time some key bindings were not right, like the sprint button was in the backspace key, PDA button was in the scroll lock key and reload button was in the insert key.
i'm using 1.2 version, it's just half life 2 uptate that have this
i'm getting a message in half life 2 update saying "node graph out of date, rebuilding" every time a new map is loaded, how to fix this?
the elevator in the beginning of office complex won't open