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4

S.T.A.L.K.E.R. - Lost Alpha

Mod review

A disappointment:

_extremely buggy, crash to OS very often

_feels even more like a hiking simulator. Prepare to have to run for up to 15 real minutes (SIN quests). Parts of maps were removed for the final release of SOC FOR A REASON. Having to walk for 3min, from entering barzone, to the bar itself, is a hindrance. And some new maps are way too big.

_The barzone is completely screwed, you have to seek way too much time to find the bar. Even to access the actual entrance of the town you will have to circle around the whole map. This is supposed to be a town, the main place of the town shouldn't be hidden behind a dormitory.

_about quest, they had a vicious way of changing them. Every kick starter quest giving you armor, artefact, weapon in the cordon was simply removed, while they want you to look for quest item on the celling (seriously WTH was that with agroprom), and run back and forth between 2 zones.

_New maps are pretty...but empty, horribly empty. The few filler "must do" quest they implemented to give them a purpose, fell like a rape of your time.

_cars...so rare, so expensive and so fragile, while eating a can of 20L of gas in a couple kilometres. Too bad it could have saved this mod.

_catastrophic voice acting. X18 cut-scene should be skip-able.

CCl:
This could have been good, they spend a tremendous time building this, which for I give those 5points, but this mod is NOT enjoyable, NOT fun, except if you want to go hiking the new maps.
This version would have never passed beta.

My advices to them:
_put back the quest like they were before, don't remove, don't change, just add yours.
_bring back the "release edition" of the bar. THIS is the major point.
_change the SIN clan position, or give more cars.

And that's for now since I seriously hesitate to keep playing the mod, having to walk for 20minutes from the bar itself, to the sin base.