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Checksum COAB after 2nd startup. Changed province selector decisions into province selector events that immediately fire whenever a province selector...
Checksum DHQB after 2nd startup. V0.81 was uploaded on github a few months ago for a multiplayer game. Populations and province liferatings were changed...
Checksum GJZC after 2nd startup. Mostly QoL changes. You can now build multiple naval bases and universities at a time via decision. Brought back horse...
Checksum XCWA after 2nd startup. Version 0.78 was released on the github a few weeks ago as a multiplayer only update, but since the only changes were...
Checksum AEML after 2nd startup. Reformatted the province window to be compatible with smaller resolutions. Disabled mine expansion buildings in agricultural...
Checksum CQOU after 2nd startup. Removed province size modifiers that get applied at the start of the game based on population size and replaced them...
Checksum WBLC after 2nd startup. Reworked Literacy Campaigns to be 50% cheaper and give its full bonus slowly over the span of 10 years instead of all...
Checksum FAQM after 2nd startup. Completely rebalanced land combat so that artillery will have equal offensive and defensive stats all times. Replaced...
Checksum JZAX after 2nd startup. Added province selector decision to add/remove cores and an option to always allow factory construction for all economic...
Checksum LXWH after 2nd startup. Added province indicator to states that can be targeted by the Acquire small state cb, this is represented by a white...
Checksum JIEK after 2nd startup. Added a bunch of GFM province borders, populations, and countries in Africa, Middle East, Central Asia, and Balkans...
Checksum ZZTH after 2nd startup. Finally fixed the AI exiled troops bug that would get them permanently stuck in exiled territory after a war. Imported...
Checksum WTKI after 2nd startup. Version 0.64 was completed a few weeks ago but wasn't uploaded to moddb. Refer to the changelog below to see was changed...
Checksum QNIQ after 2nd startup. Fixed a fatal multiplayer bug that caused players to crash whenever someone requested a grant.
Checksum UCWH after 2nd startup. Removed trade deal decision since it was never used in MP games. Added event when Great Wars are invented that lets players...
Checksum RCBR after 2nd startup. A quick hotfix to fix an infinite money glitch.
Checksum LIJY after 2nd startup. Small update of mostly bug fixes. Redrew borders a bit in South America and remade all the territorial swapping decisions...
Checksum YNIH after 2nd startup. Added new cheat events that can be entered via the console. Spain and Portugal can't form their South American puppets...
Checksum LRAU after 2nd startup. Dismantle nation cb has been added, it is unlocked after great wars and is extremely OP. MP groups may want to vote on...
Checksum CPAU after 2nd startup. Had to release a quick hotfix for the missing cultures in the Multiplayer Grand Campaign mod. When the order of the bookmark...
Checksum EHYI after 2nd startup. Added a land bridge connection between Cantebury and Dunkirk that only the AI can use due to extremely UK AI's inability...
Checksum HBMN after 2nd startup. Added new settler mechanic that allows players to turn on and off colonial migration for individual colonial states...
Checksum QODX after 2nd startup. The Pax Britannica modifier was renamed Hegemon. Any Hegemon that loses 1st place for 2 years will lose the Hegemon modifier...
Checksum ZPQS after second startup. Removed the menu tab backgrounds. More bugfixes.
Checksum WHJQ after second startup. Small update mostly focused on fixing several bugs introduced in the last version.
Checksum OEXJ after 2nd startup. From now on the full changelog will be posted in the description and major changes will be kept in the summary. Major...
Checksum SGRS after 2nd startup. AI countries can no longer gain mil access through other AI countries they are not either allied with, under the sphere...
Checksum BJGE after 2nd startup. Added the ability to bypass the world market and trade goods directly with another player controlled nation. Players...
Checksum DJVH after 2nd startup. Assigned the hotkey "e" to the naval base construction button. You can now build naval bases by clicking on a province...
Checksum NFSR after 2nd startup. Most of 0.47 and 0.48 changes are to combat and the map. It was discovered that the naval invasion penalty only applies...