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If there is going to be another patch. I would be surprised if not; I would look at adding some more healing regen abilities. Most of the healing frigates have very slow abilities. Its fine with lots of lightly damaged ships; but repairing a very damaged single target is often hard; especially shields. Maybe add a refit ability that disables a ship while healing it?
I don't own the newest two DLCs. Can I get advice on which planets to avoid using in the scenario editor?
Still my favorite sins mod. The other trek mods are good; but this one feels closest to the tv shows.
So thats where Tolfdir lost his alembic this time.....
That was a good shot
That would be nice. but these are people we are talking about. Very fallible.
A. if they are sorted alphabetically.
B. if you seriously consider using clearer language. Latin is fun, but most people don't have a clue where Ruthenia or the Baltic are lol.
I have a friend on the dev team. Slytacular is what he probably is going by there. He was messing/play testing with Makuria last I talked with him. Have you figured out any good ways to keep the Mamluks from wanting to invade en masse?
This was a very fun game when I played it. I just have one question though, because of its age, how does it perform (can it perform) on higher resolution monitors? I use 1920x1080.
Its good, but I feel like it would look better with a bit of a brighter frame.
That plague is mean.
"Til next time, stay classy. Or don't.
Anticipating a cunter-punch?
JJ Abrams must be on your team with those lens flares
Simplified english spelling makes more sense here, don't you think? Not enough people have linguistics degrees to know what to do with diacritical marks etc.
I have no issues with people being allowed to make genuine paid content for someone elses game. I have an issue with them using the good name of modders. I have an issue with them following a microtransaction model. I have an issue with the original game creators taking a lion's share of the money. I really have an issue if the original makers rely on modders/content creators to finish their game. The corporate world just doesn't get this.
Any idea what causes the game to hang in loading screes. E.g. I try to do a custom battle and it freezes between any 2 screens.
Its not really appropriate to TES lore like it is to ME lore.
I begin to meditate, float upside down, and it starts raining cheese wheels.
Very nice update. I did notice a few things though. 1. The warhead technology doesn't seem to work or it works in a non-visible way. 2. The UI makes it feel like a different game. This is good; but I can't easily tell if some of the settings are on or off. 3. Its a little weird that you can colonize barren and methane planets without research when desert planets take the second level of it!
Also, why do the Sabre Project Hangers have 2 squadrons when the light carriers have 3?
Overall though, really nice job.
Pretty much my opinion. Especially as they are often incompatible. I blame the steam workshop and bethesda.... I did think about it for a while and decided that allowing third parties to sell in game content is fine. Just don't take the good name of modders away from them!!!!!.
Or a sophon from endless space.
Good luck as mapping lead. I have about 3 years of experience as one and in supporting roles. It can suck at times but the rewards for the community are worth it.
Before complaining about a map, people should understand the following:
1. Different people like different things.
2. Making a map takes a lot of time.
3. Testing a map takes a lot of time and a lot of people.
I would guestimate it takes 10-20 hours of work to get each map server ready; and at least 100 player-hours of testing...
This mod has a lot of content but I have wondered why the units have very few differences in stats. Unless there is good reason not to, does anyone know what files would need edited? Would the creator mind?
I think the Goa'uld pyramid ships should look and behave as constantly spinning. It seems solid though.
Well if turning it off in settings causes a crash. Go to the mod install folder and delete EnabledMods.txt
They are probably in a cavalry tree
Its actually a fairly good fit. Please remember that these modders are working for a game from 2006. Polys will be visible. I doubt the armies liked letting their helmets rust anyways. Bronze oxidizes to green. All the ornamental details are there. The nob is at a slightly different angle but I don't that qualifies as a new design.
If it took six hours they probably lost... Now I need to go check.