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Comment History  (0 - 30 of 75)
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

For 1.89 why do the Orks have the best long ranged turret in the game the Ouchy Platform, Orks have way too many strong ranged options it seems they should be more melee oriented

Good karma+1 vote
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

Can the Ork turrets and ranged units be nerfed. Orks having those long range zzapa towers that can outrange artillery and destroy relic units in 6 shots is a little insane. Played a match recently and literally could not push their base with a large army and relic units because they had 3 of these towers up. And their lootas / flash gitz are just insane, they make a lot of their melee units useless when you can just recruit them and tear through multiple squads in seconds. And what happened to their upgrade to make sluggas free to recruit at the endgame?

Good karma+2 votes
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

One of the weirdboy's spells once cast from the ai breaks your right click auto reinforce ability for all your squads for the rest of the game. Weirdboy seems to be a very buggy unit

Good karma+1 vote
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

1.89 is out on discord, download link here:
Drive.google.com

Good karma+2 votes
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

Not the weirdboy you can see him casting spells and what they hit. What was hitting my troops had no visual indicator, just pure high aoe damage with no visual effect. It looked like what happens when you delete your own squads, except ai was doing it to me and it wasn't a complete wipe, but an aoe effect

Good karma+3 votes
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

I have nukes disabled, I think it might be an ork weirdboy ability. I had 6 full storm trooper squads standing next to each other, about 80% of them died instantly with no visual effect taking place. No knockback, just fell down dead. Happened 3 times in that game

Good karma+3 votes
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

What is the ability that instantly deletes your troops without any warning or visible effect? Playing against orkz and chaos daemons ai, my infantry just die with no warning, no bomb comes in, no ability comes over them. Nothing they just die in a huge area instantly. Lol what is happening

Good karma+2 votes
vef214
vef214 - - 75 comments @ C&C: ShockWave

Any way to decrease price of infantry, and increase difficulty of AI? Was playing Rise of the Reds, and it has better lower prices for infantry, and more fun AI to fight (there is a Brutal difficulty, and all AI levels are much more aggressive,) though overall I like Shockwave more, but RoTR does these two things better

Good karma+1 vote
vef214
vef214 - - 75 comments @ Uruk Battlefield Voices

Use Uruk voices from Battle for Middle Earth? 0:24 Holy **** when one of them farts and the other groans right after LOL

Good karma+1 vote
vef214
vef214 - - 75 comments @ Tales of Middle Earth (Latest Version)

When this works with Steam version I will check it out

Good karma0 votes
vef214
vef214 - - 75 comments @ Evolutions: Real Time Strategy Evolved

Will this work on the Origin version, or will you need Steam version?

Good karma+1 vote
vef214
vef214 - - 75 comments @ WINTER CONTINGENCY

No, it is Halo 3 on PC. But it's a good Halo fix

Good karma+2 votes
vef214
vef214 - - 75 comments @ WINTER CONTINGENCY

I'd say go play Halo Online 0.6 instead of harassing the creators of this mod here :) when they have something to show us, they will let us know

Good karma+2 votes
vef214
vef214 - - 75 comments @ WINTER CONTINGENCY

Call to Arms v1.0 is out

Good karma+9 votes
vef214
vef214 - - 75 comments @ Warcraft: Total War

Will unit voices and music be from WC3?

Good karma+2 votes
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

I've come back to this mod after a long hiatus and have been playing it some more. It's my favorite Soulstorm mod, but I have some constructive criticism for the devs:

1.) Will unit limits ever be made available as a toggle option or be reintroduced? I understand the point of UA is to go all out and be crazy, and take any restrictions off, but it has a side effect of making lots of units undesirable to build when you can just spam the very top tier elite units. The unit limits (ex 2 Ogryn squads max) forced your army to have diversity, and made it so bottom tier units (like Guardsmen) always had a place to fill out the army, your few special squads felt more important and powerful. It also just feels strange to have an entire IG army of just Airborne elite Kaskrins (they are the best though so might as well spam them.) There's a lot of cool new units in this mod, I just wish I had any incentive to build some of them. Bottom and mid tier units lose their place very very quickly in matches, and become obsolete very fast. (And I know someone is going to say just impose artificial self limits, but why would I hamstring the strength of my army for no reason? lol)

2.) The run ability. I am not a fan of this ability at all. The pacing of Dawn of War (the jankiness, the pathing, time to kill) does not lend itself to loony toons Roadrunner style units flying across the map. Units can escape poor positioning too easily, its frustrating when you can't wipe a squad when they just basically teleport away they move so fast, and it becomes hard to target units, position your own troops, and manage the battle when things are moving at such ludicrous speeds. (The Orks Waagh ability is the biggest offender, it makes me want to just quit the game when at one moment you have a defensive position, and in 2.7 seconds every unit you have is engaged in melee because they move so fast.) I would like to see a toggle option to turn it off (similar to how you can restrict grenades).

3.) Overpowered Heroes. I know you can turn them off completely, but the Space Marines heroes are very overpowered at least from my experience. My entire Imperial Guard army and base was wiped out by 3 Space Marine hero units. Three single heroes shouldn't be able to chew through 5+ vehicles, turrets, listening posts, troops. They take basically no damage and hit too hard. (I'm assuming the AI poured all of its money into hero upgrades early on.) Balancing is always ongoing, so just calling attention to this aspect. Watch the hero strengths. Imo they should be a strong compliment to an army, not a viable army choice all by themselves.

4.) This is more of an experimental suggestion rather than a critique. Have you considered separating the resource tracks completely into requisition for infantry, power for vehicles, relic for relic units? Buildings and upgrades could be a mix. At least playing as the imperial guard, booking it as fast as possible into hellhounds, then tanks and baneblades is the best strategy. Infantry are a requisition sink when you could be spending that money on better vehicles, turrets. This would ensure that infantry always have a place in an army, and make up most of the composition of an army. At the moment it seems once you get into the higher tiers of vehicles (and especially relic units) that massacre infantry so quickly, infantry units lose their viability. They are not cost effective when those resources could be used into more powerful, long range vehicles. Why build relatively weak infantry units when you can use those resources instead on hard hitting, durable vehicles? Maybe this is just an IG issue? I don't know, just putting it out there. This might ensure that every type of unit is worth spending the money on, when they don't overlap.

5.) Cheap global abilites. That pink circle of doom has got to go. Any ability that you can't react to, or counter, that is devastating will feel cheap to the player.

6.) Decrease army cap by 25%, 33% options for the AI?

7.) AI still gets hung up when placing its buildings. It will hem in large units in its base and trap them. Probably hard to fix, this game needs more open maps like Pavonis, and speaking of maps, any plans to Apocalyze any more maps from the community map packs? A ton of good maps aren't bundled in with UA

That's it for my feedback for now, I adore this mod. Wish more people knew about it / played it. Sorry for wall of text but ya :D

IF YOU WILL NOT SERVE IN COMBAT, THEN YOU WILL SERVE ON THE FIRING LINE

Good karma0 votes
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

That is strange. I am not a fan of the global abilities which you 1.) cannot react to and 2.) can't counter in any way. They feel cheap and frustrating, especially one as extreme as the pink circle. My attacking force of 1 Hellhound and 5 guardsmen squads got caught in it. My hellhound burned every single guardsman alive (yay very "exciting" to watch lol!) My head hit the desk

For next version I'd recommend removing them completely, or let us toggle them on/off. Just my 2 cents tho, it's not fun when you know at any moment your troops can evaporate from some unseen instant ability.

Good karma+1 vote
vef214
vef214 - - 75 comments @ Dawn of Halo

RIP Dawn of Halo, this is a live one though
Moddb.com

Good karma+1 vote
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

Can next version remove pink circle ability which causes all men to lose moral, freeze in place, not be able to reinforce, and shoot at friendly forces? Annoying the enemy AI spams this ability constantly, not fun to play against

Good karma+2 votes
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

What map packs are recommended to add onto this mod? Community map packs 1-4? Anything else

Good karma+1 vote
vef214
vef214 - - 75 comments @ WINTER CONTINGENCY

What modded games you guy like to play. I use Ultimate apocalypse for Dawn of War soulstorm to pass the time until this mod blesses us :)

Good karma+3 votes
vef214
vef214 - - 75 comments @ WINTER CONTINGENCY

Posting this again so people can see / don't miss this deal, Call to Arms is $10 is this Humble Bundle if you want to grab it for Winter Contingency, plus you get some other awesome games.
Humblebundle.com

Good karma+3 votes
vef214
vef214 - - 75 comments @ WINTER CONTINGENCY

If anyone wants to grab Call to Arms for $10 in preparation for this mod, it's here in this bundle (along with some other great games)
Humblebundle.com

Good karma+5 votes
vef214
vef214 - - 75 comments @ American Civil War: Brothers vs. Brothers

How to fix campaign and battle music in newest version? It is vanilla Warpath Indian music is this a bug?

Good karma+1 vote
vef214
vef214 - - 75 comments @ Hyrule: Total War

Great mod but it crashes so much it is unplayable. After every battle by a city, or even sometimes sieging a city, it immediately crashes after the battle. Love the mod but won't waste time playing a mod that fights you every step of the way, erasing your epic 30 minute battles instantly. Installation is correct and Large Address Aware is active, still not very stable.

Good karma+1 vote
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

Yea they need to be changed back

Good karma+1 vote
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

Just did an interesting test regarding the AI change.

Played on moonbase VS insane Chaos AI as IG, no AI restrictions. On THB, the AI built loads of turrets, and had swarms of cultists. Their base easily fell to a rush of 4 Hellhounds backed up by some troops, I lost no vehicles in the attack. Enemy had no vehicle production or anti armor capabilities at all. Destroyed them in under 14 minutes.

In 1.73.9 however, by the time I did my 4 Hellhound rush, the AI built no turrets, had lots of heavy Chaos marines with heavy bolters (which were doing damage to my vehicles, vehicles seem to have been buffed in THB) and missile launchers. Had dreadnoughts being produced from their vehicle bay, and their Chaos troops were throwing anti armor grenades. I lost all 4 initial Hellhounds and my first wave of troops, but I was replenishing them fast enough to be able to wipe out their base soon after. Destroyed them in about 15 minutes.

Huge, huge difference. THB Chaos were lambs to the slaughter, the previous version put up a good fight before being overwhelmed.

Good karma+1 vote
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

At least on small maps (1v1, 2v2) the harder AI doesn't pose a challenge anymore. The addition of the Imperial Guard cavalry is a HUGE advantage early game, allowing very good map control. Having a quick melee unit like that protects IG building creep and weaker ranged units, letting you stranglehold the enemy with forward turrets and buildings, then crush them with heavy tanks and mass infantry later on. Glorious, but overpowered?

Good karma-1 votes
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

1vs1 an insane AI Chaos Daemons, me playing as Imperial Guard. No restrictions to them, beat them in 12:01 lol

Good karma+2 votes
vef214
vef214 - - 75 comments @ Ultimate Apocalypse Mod (DOW SS)

If you don't choose a Chaos god, and upgrade to tier 2 and build a sacrificial circle, you can build all 4 Chaos god specific Chaos marines. And even after you choose a God, only Slaneesh gets restricted unless you choose Slaneesh. I choose Khorne and then can spam plague and rubric marines I thought this was going to get fixed?

Good karma+2 votes