Just thought I'd let you know GES Isn't that guys mod, it's pretty much straight from the ENB site. You can use ENB with just about any game.
Just thought I'd let you know GES Isn't that guys mod, it's pretty much straight from the ENB site. You can use ENB with just about any game.
I don't know why people think that games sold on steam will not be compatible with mods. The version of the games you are getting through steam are exactly the same as retail except for the executable to start them. Which is only slightly changed and mods do not require this file to be the same regardless.
These are great, glad the mod has been successful.
Why is the ejection port on the wrong side? That annoys me more than anything else in video games. =(
It's quite big in file size because it doesn't reuse any of the HL2 content, all original assets that need to be downloaded.
Very impressive for source. You guys have a skilled team.
The the first room and camera angles look very similar to Halo 1. Quality work though, can't wait to play it.
Why is this not on steam?
Guys, it's showing the evolution of the pustule as it grows...
Great news for you guys! But I guess this also means we are going to have to wait quite a while till we get to play DCD.
Pretty amazing and something I have yet to see done in source. Can't wait to see it polished.
Same ammo check system as The Rising mod, interesting.
Thank god those sounds are placeholders. Was about to comment about it, pretty sure that draw sound is the worst I've ever heard, sounds like a water droplet lol.
Seems to me this water tower has more detail than the tank and apc. =(
Indeed Quake is awesome but I'd figure you would use something original. Can't help but think about Quake every time you shoot somebody.
Looks amazing but I hope the Quake hit sound is temporary.
Yeah I'd remove the iron sights if theres going to be a red dot sight. Maybe theres going to be an attachment system and they're both on there just for reference or something?
Just needs some animation tweaking and it should be fine.
Indeed, this is a Max/Maya render. It will lose a lot of that detail once it's in game sadly.
Looks like they are using a film grain effect like the L4D games.
You guys seriously have the highest quality work I've seen on the source engine. It rivals Valve's work.
Nice! Actually using the real weapons to create the sounds, love this mod more and more every time you update.
That means every map you've done up to this point is going to be amazing then every map after this point is going to be sub par. Son, I am disapoint!
Looks quite good but the weapon origin should be moved down a bit. Can't see **** on the right side of your screen!
Pretty sweet but the scope effect should fade out while it isn't up to your face.
This post is nothing more than an attempt to get more people playing. The game is still a mod and not standalone if you still have to download the source sdk. Now if the game Orion itself had its own sdk, that would be a different story. A perfect example is Alien Swarm. The game is standalone with its own sdk, nothing is required but the game itself to play. The sdk is optional. Either stop lying to people or learn a little bit more about how this stuff works. You just lost some respect with anyone that knows this and hurt yourselves instead of getting more players.
IndieDB is really nice and gets the indie games more recognition but to make it more useful you need to remove all the indie titles and features from ModDB and keep both sites strictly for their own thing.
Can't wait!
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