Side Scroll Studios is led by valcan_s aka Kai Kubicek, who is a Software Developer of 13+ years in industry and a passionate video game enthusiasts of 25+ years. Kai Kubicek is also the creator of Corpses ‘N Souls and the Founder, CEO, President of Side Scroll Studios. Founded in 2014, the Victoria-based studio is centered on unrivalled detail, scale, gameplay and technology. Titles include Corpses ‘N Souls (current).

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valcan_s
valcan_s @ new logo corpses 2019

Here is the new Corpses 'N Souls logo design, it has been updated to be more simplistic and highlight the name of the game while still having it's character in tact.

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valcan_s
valcan_s @ CNS may 2019 pic 2

Here you can see the isolated global illumination for the pathing/top of each walk-able platform.

This feature adds a greater readability to the scene and communicates where the player can traverse in the scene. While the tech is still part of the main render and effects it has it's own values for each sprite group that overrides the main global illumination and effects to help highlight areas and objects.

More screen shots can be found @ Corpsesnsouls.com

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valcan_s
valcan_s @ CNS may 2019 pic 1

Here you can see the new water effects and lighting model that has been added during my optimizations passes. I happy to say I am nearing the end of the lighting optimizations / update phase and will be moving onto the the demo full time.

More screen shots can be found @ Corpsesnsouls.com

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valcan_s
valcan_s @ CNS gif may 2019 g4s

Here is a small sample of the new water effects and the isolated global illumination for the pathing. As you can see the lighting and render is even and no longer needs none light pass assets to separate the water. Also the typical liquid mercury look is no longer present as I have advanced the water tech to look more natural. The results are a combination of a lot of work while majorly decreasing the performance impact.

I am currently finishing up my lighting optimizations / update passes and will post another video and proper update once I have completed the work.

Thanks for being patient, also more updates can be found @ Corpsesnsouls.com

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valcan_s
valcan_s @ Corpses 'N Souls - Real-time 2D destruction plus GDC 2018: Tech Demo : 1/3

Cool, I am glad you like it. Yeah, I decided to hunker down and just work like crazy till I got to a certain point before I shared anything new.

The article represents a whole year + period of work so it was hard to fit it all into one article especially since it was based on the video that had so many features.

Ah man my bad sorry about that, I guess I should have cut the article up into like three separate articles or something. I guess the site does not do partial rendering on its web content as you scroll.

Right on. Cool, thanks for your support I really appreciate it!

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valcan_s
valcan_s @ g_noodle

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ LoudCore

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ Corpses 'N Souls

Thanks! :) I am glad you like it, a new video is in the works that will show off more cool stuff that is in the works.

Reply Good karma+2 votes
valcan_s
valcan_s @ Bulo

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ KarliBoy

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ Fenkzir

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ Toskin

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ Syril

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ SS-Plinskin

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ Corpses 'N Souls

Cool, I have a Wii U as well, Tropical Freeze is an awesome game/example and the water levels / sections feel so good(they focus on exploring which is more my style). I really like that game btw. The Super Mario Brothers Wii U has also some nice water levels as well as another example but they are more juts move from left to right and are one dimensional and about evading (but are still cool).

Well as for a air meter mechanic well I don't really care for them. My plan was basically after you craft an item you don't care about air anymore and can enjoy the water area without rushing. In a hard core mode there will probably be an air like mechanic even with the crafted item(like a up keep) to make it more challenging for those that like that.

Yeah Super Mario 64 was great, some of Sonic's water levels where pretty good too it used the bubbles as an air meter refill which works well.

Cool thanks! More info to come.

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valcan_s
valcan_s @ Corpses 'N Souls

Thanks! I appreciate that BSoD38. Well you found a second person that loves water levels. Donkey Kong Country 1, Rayman(new ones) and Ori and the Blind Forest are some of my favs.

Haha LOL :) that is good. I stare at the water myself all the time when I work on the game, I know what you mean.

Wait for it... yes swimming mechanics are in! You can jump in any water body that are shown in the videos and pictures and seamlessly transition to water areas.

I have always loved water, forest and snow levels in old SNES and Genesis games back in the day and always wondered if X game had them.

Having said that I had to add the mechanics and water areas etc to my game. I will talk about it more in the coming months on the water areas.

You will be very happy with it if you dig water levels. The water areas will be as detailed and playable as the outside areas, inside, and underground.

I have always loved water, forest and snow levels in old SNES and Genesis games back in the day and always wondered if X game had them.

Having said that I had to add the mechanics and areas to my game. I will talk about it more in the coming months.

You will be very happy with it as a fan of water levels. The water areas will be as detailed and playable as the out side areas, inside, and underground.

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valcan_s
valcan_s @ Corpses 'N Souls

Massive thank you necron15! I am glad you dig it :), yeah I love the crystal snow effects it’s my fav, was worth doing 100%. I love details in games so it’s really cool to see that others appreciate it as well.

It’s been my dream to have a massively detailed 2D game and with awesome gameplay as well. A lot more new stuff to come this year especially in the gameplay department.

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valcan_s
valcan_s @ philblunt

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ johnkdbell

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ Kamina4ever

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ cookme

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ rewindmike

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ Shinjorai

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ railly

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ Glarg

Hello, thanks for watching Corpses 'N Souls I really appreciate the support.

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valcan_s
valcan_s @ Corpses 'N Souls – Dynamic Snow FX

Thanks. What I have been showing is not the final game and is a wip area where I develop and test gameplay and my game engine features/tech. Basically it’s a test demo level area where I develop stuff.

Yes I know Slain! very well, I backed it on KickStarter the moment the campaign was released. It’s a very cool game, even though I have not played it yet.

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valcan_s
valcan_s @ Corpses 'N Souls – Dynamic Snow FX

Cool, thanks! :) I appreciate the support.

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valcan_s
valcan_s @ Corpses 'N Souls – Weapon Super Moves

Thank you so much, that means a lot to me. I have always wished for an awesome GnG follow up that was on steroids and it never happened. That is why I am going to do everything that I can to make my GnG dream a reality and GnG will live on in Corpses 'N Souls.

So far what I have been showing of CNS is early work in progress, the good new is its only going to get even better.

Thanks again, I am going to be posting some new stuff soon.

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valcan_s
valcan_s @ Editors Choice - Indie of the Year 2015

Cool, congrats to all, that is a nice line up for sure, its been a rad year.

Also a massive thank you to the staff of indieDB you guys are awesome and must be burnt out from this month I can only imagine what you all had to do to make it happen. I wonder if all the articles submitted this month made some of you go crazy :)

Anyways all us indie devs and fans/readers appreciate the hard work and the support you all do all year round. Thank you.

Bring on 2016.

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valcan_s
valcan_s @ Corpses 'N Souls

Thanks for voting I appreciate it. Cool, thank you.

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