I'm a total lightweight. I don't really mod. I just love games with level editors. I don't script. I just take other peoples scripts and chop them up to suit my own needs. I often post as "Script Moocher Games". My favorite game editors are MC2/MC2X and the Neverwinter Nights Aurora Engine (Electron is fun and I know how to use it pretty good, but it's too time consuming so I choose to stick with the older easier engine).

Comment History
urknighterrant
urknighterrant - - 8 comments @ MechCommander Omnitech

Quick question.

Do you have any written guidelines/tutorials for making/using purchase.fit files for your new system, which is totally awesome, BTW (VASTLY superior to the old MW2 "buy as many madcats and clan PPC's as you want" system)? If so, or if you would be willing to make one, would you please add it to the downloads section?

Also... I am considering "spinning", reorganizing and rewriting, the MC2 toolset manual to create an uncopyrighted version, but there's no point in doing so if nobody ever reads it. If I did so, would you post it?

Good karma+1 vote
urknighterrant
urknighterrant - - 8 comments @ MechCommander Omnitech

Wow. It's amazing what you've done with this package in such a short time. I must say it's great to have you back modding MC2!

Good karma+1 vote
urknighterrant
urknighterrant - - 8 comments @ MechCommander Omnitech

Sweet work, guys. I can't wait to give it a test drive.

Good karma+1 vote
urknighterrant
urknighterrant - - 8 comments @ An experiment I made another day

Very cool. Is this the standard tileset? Are the cobblestones placeable? Or is this a tileset you're making yourself?

Great work. Area transitions have always been a weak point when using aurora. You couldn't ask for a more seamless transition than this. :)

Good karma+2 votes
urknighterrant
urknighterrant - - 8 comments @ MechCommander Omnitech

Cool. I'll do that.

I'd submit that placable assets are a gameplay factor. not eye candy. The more placable options you have the more storytelling/scenario options a builder has. Especially in an engine like this where you can't rename assets.

Good karma+1 vote
urknighterrant
urknighterrant - - 8 comments @ MechCommander Omnitech

Thanks Starman. I installed the XNA build a long time ago (MC2X requires this too) but it wouldn't open. Just to be on the safe side I reinstalled it as per your instructions. Still no go. I'm hoping that as you work on it the editor will become more stable and I'll be able to access it. That's what happened with Wolfman's mod.

I sure hope you're sharing models with one another. Wolfman's got a GREAT selection of placables. I imagine down the road you'll want to re-skin them with higher res textures so he'd benefit too, and they are really great. More map building assets is always better than less.

Any chance of being able to set variables that can be carried between missions? Wolfman is still trying to come up with something, but he's pretty pessimistic. If something could be rigged it would revolutionize gameplay. Even if it was something cheesy like a token system it would make it possible to write much more interactive campaigns. In fact in a way tokens might even be better. If you can figure out a way to drop tokens into some kind of player inventory you might be able to add new items to the purchase.fit file like "Pirate Commander Bribed, 10,000 Cr" and use it as a trigger in some future mission.

Like I said. I have reason to believe it's impossible, but I just thought I'd put it out there.

Good karma+1 vote
urknighterrant
urknighterrant - - 8 comments @ MechCommander Omnitech

I just finished running the first 4 missions of Exodus. Ran like a dream on Vista, REAL stable. Real smooth. The terrain graphics are really choppy on my rig when I play MC2, but Omnitech looks great.

I couldn't get the mission editor to open. Something about a missing file (where would you like me to post bug reports?) so I couldn't take a full inventory of the available assets. Do you have a list posted somewhere of included placeables?

I'm gonna keep it installed for a while, even if I can't use the editor. Exodus is a great campaign. The mission briefings could use a proof-reader but the story is awesome, and the missions are really well thought out, balanced, and scripted.

Good karma+1 vote
urknighterrant
urknighterrant - - 8 comments @ Introduction

I'm pretty sure the retail version was strictly PvP. A CoOp mode would truly be awesome, though.

I'm thrilled to see you back at work! It's damn late and I need to hit the sack But I've DLed the alpha build. I'll be in tomorrow to take a look around and see what you're up to.

Good karma+1 vote