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$170,000+ in funding & prizes: announcing indie game contest with free entries

$170,000+ in funding & prizes: announcing indie game contest with free entries

DARQ 2 comments

Sponsored by Intel, Unity, Pixologic, FMOD, Integral Capital, and The McArthur Law Firm, this contest offers $150,000 in funding and over $20,000 in hardware...

My First Game Became #42 Most Shared PC Game of 2019 (Metacritic). I spent $0 on Marketing

My First Game Became #42 Most Shared PC Game of 2019 (Metacritic). I spent $0 on Marketing

DARQ

My First Game Became #42 Most Shared PC Game of 2019 (Metacritic). I spent $0 on Marketing.

I rejected 12 publishing offers to make this game the way I wanted it to be

I rejected 12 publishing offers to make this game the way I wanted it to be

DARQ 8 comments

Disclaimer: I have nothing against publishers - I think many of them are great to work with and I'm sure there are many success stories in which both...

Making of complex environment for DARQ

Making of complex environment for DARQ

DARQ Props Modelling 1 comment

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments...

Comparison of the progress I've made (3 years of development)

Comparison of the progress I've made (3 years of development)

DARQ 2 comments

By the time I release DARQ I will have worked on it 10,000 hours - even though some of them were filled with suffering, struggle, financial hardship...

Putting 100+ hours a week into making my first game. Here's how I got started

Putting 100+ hours a week into making my first game. Here's how I got started

DARQ 13 comments

Learning new skills takes time (9000 hours as of now), but it gets easier if you love the process.

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