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hell yeah , ill take a full suit of body armor like in the new released doom for starters if it aint too much work , then rework the textures to better ones exspecially the npcs clothing looks horrible, laser lights , ill take those as well and the rest
> new shaders
> new weapons
> new sounds
ok ive just ran the best shader pack from
yep , and im running a pretty recent version , 350.12 nvidia drivers actually , which are supposed to be rock solid, and am getting same issues with the rainbow coloured flickering , one second green then as soon as i move around again its purple etc and everything being dark most of the time i move around
no full body armor? why!!!! i was so looking forward to that, damn , and no mars does not have hd textures ive checked , and the loading screens are low res as well ,ive put both the texture packs part 1 and 2 into the perfected folder, please fix this , thanks, and yes quality is set to ultra and compression has been set to 0 for anything that has compression in the doomconfig , btw is POM automatically activated or do i have to do something to get it?
excellent , keep em comin, love it, btw added an updated reply on page 2, check it out
hd textures for mars planet and gui actually, ive meant, and yes i would appreciate a preconfigured autoexec.cfg , my rig is pretty beast anyhow, btw ive noticed theres no full body armor , i thought you wanted to add full body armor , hes still got no armor on his arms and hands and no helmet either like in the new doom ?
sup Vgames been a while , just wanted to thank you for finally releasing this epic doom 3 and roe perfection , some hd textures for the menu background wouldve been nice thou , and whats this talk about best_next_shaders_pack_v52_d3_full being the best extra shaders? is this true , if so how should i go about using them since i have no idea , im currently just playing perfected with its default settings and of course quality set to ultra , id appreciate an ultra preset i can put into my autoexec.cfg in my doom3 folder, thanks
well i sure hope the wait is worth it
dont think thats a good idea , if youve checked the recent doom 4 gameplay trailer , youd know that not even in the future do chainsaws come without a bar to keep the chain aligned and not flopping all over the place
yes and without any extra helping hands it most likely will never happen , sad truth , i too wouldve loved it with the 64bit support and all , not sure if the lost mission can be ported over thou , i recon that should maybe be possible?
for legal reasons?, are you sure? thats a shame if so, and most of all as i always say, take your time! i mean it, dont get yourself rushed ok , we all have waited and are and will still gladly wait for a truly excellent PD3 release ,hell duke nukem forever took a good 12 years , i dont think youll get even close to that xD, thanks
bout goddamned time vgames! hell yeah! a excellent decision and ROE is finally getting the PD love it deserves , which ive asked for quite some time back , so now we can close the circle
that is doom3+roe, hell i was even thinking maybe you could port doom3 into ROE and make one big seamless campaign that is doom3+ROE ,
what do you think? , about postponing the release further , i dont think a few more months is gona bother us, we all appreciate your hard work and know how much time a proper quality project such as this takes , thanks again
oh , yeah i saw that after ive posted , lols , so poisonheadcrab most likely is going to have to do the monster rebalancing and the pickups and weapon damage balancing , not that youd have to do that much rebalancing with the monsters and weapons , i mean a little bit of difficulty never hurt anyone and an increase in monsters and groups and how and where they spawn without scripted moments required is always welcome ;)
about the soundpacks , honestly id like to hear more about them i never used em just saw them up for download , are they "better" and if not why not and a little feedback on them would be nice since you seem to have tested them out
about the lists , well i honestly have no idea where to check them , a pointer would be welcome my friend
forget what i said , according to vgames bfg still is broken as all hell , so forget my previous reply, thats unless someone decides to port vgames work over to bfg , which most likely would be requiring mad porting skillz
i see , guess ive just got hyped , thought the bfg gave us something new , apparently not , lols ,my bad , guess ill stay with my original doom3 copy then xD
sounds great , maybe vgames can use em in PD3v7 if he decides to take on bfg edition , not sure about the support for custom dlls and bfg thou , since ive heard its a bitch to get them running with bfg, and then of course adding parallax and relief mapping to them
so what , custom dlls now work? i sure as hell would buy the bfg edition in a heartbeat if that was so since RBDOOM-3-BFG adds 64bit support aka multicore support i recon and most importantly soft shadows and a cleaned up source, what do you know about this, vgames?
itd be epic if you guys could port the map , its just so much epicness with the music loop and the endless enemies , fun fun fun ! , would be epicly appreciated for sure
yes please , +1 for cinematic mod 2013 v1.24 support , would deffinitely recommend it , with substance 2.0 , wed have the ultimate hl2 experience !
and with this guys extra lore friendly map pack addon as well
sure whatever extends doom3s campaign , and as long as it makes sense lorewise depending on how you integrate it im all for it , about the NextGen SoundPacks , im hoping youll integrate them into pd3v7 or make even better ones? and about Increased Monster count + some extras pack , will this be in pd3v7 ? or have you extended on that ? , i sure hope so ,cant wait for that pd3v7 , its been a while , cant wait to see what youve been working on so hard ;)
epic to see you still working hard on getting that perfected doom3 experience to us , damn i love it , and respect your hard work put in vgames , ill be waiting for that all in one ultimate v7 release then , i recon we wont have to install the previous patches , texture mods and NextGen SoundPacks , right? itll be an all inclusive i recon, hell maybe even revamp the gore system ala brutal doom v20 , thanks
oh and maybe add this map in , that would be epic
hey you guys think you could make this compatible with fakefactorys cinematic mod 2013 version 1.24, that would be epic
sup , any news on this great project?
needs some updating how bout it bro
i second that im sure youll get a new job asap dont worry too much , btw when you have time id appreciate it if you could finish fixing the rest of the weapon
fovs as well as the motion tracker fov since youve done such a great job on the pulse rifle fov and this really needs fixing ever since ACM released , id appreciate it alot agatsuma
excellent hope you can get to my requests then agatsuma , cheers
please check your inbox youve got a pm ,bro
this! he got great improvement suggestions