The Linux version doesn't work in 32bit OSs. Terminal output says it can't execute the binary file when launching the game.
You should tell people you only built it for 64 bit!
The Linux version doesn't work in 32bit OSs. Terminal output says it can't execute the binary file when launching the game.
You should tell people you only built it for 64 bit!
Are you using the Open-Source graphics drivers, or the proprietary ones?
Tried 2.1.0 beta...
Shite don't work, son.
Improperly packaged (missing libs), improlerly coded (/media/xubuntu calls when I'm running Fedora) and apparently not one person bothered to test this piece of crap. *slow clap* Impressive.
Thanks, but it was caused by fglrx itself.
The 13.4 update fixed it.
Thanks for the input but as it turns out, installing the fglrx 13.4 update fixed it. I can play it fine now.
Works out of the box, Fuduntu 2013.2
Toshiba Laptop (L650-1HM)
CPU: Intel Core i3 370M (2.40GHz)
GPU: ATI Mobility Radeon 5650HD (1GB GDDR3)
Driver: FGLRX 13.4
Display: LVDS + Asus VS228H (2732x768)
RAM: 8GB DDR3 1066MHz
Storage: 2 x OCZ Vertex 3 (60GB[/+/boot] & 120GB [/home])
OS: Fuduntu 2013.2 32bit (3.8.8 PAE Kernel)
DE: KDE 4.10.2
There's a bug where the ball gets stuck between the flipper and the table, most times you can release it by tapping that flipper key a few times, sometimes you need to restart the game.
Crashes at the Loading screen on fglrx 13.3 beta
Here's my Player.log: Pastebin.com
Hi, Pedro Mateus from LinuxGameCast here.
1 - It works after altering the execute permissions for the Haunt.x* file and renaming Haunt-1-Data to simply Data.
2 - Fuduntu 2013.2 32bit-PAE.
3 - There were a few graphical glitches see the screenshot -> I.imgur.com (you can see the black textures regardless of the fog). Mouse sensitivity was WAY TO DAMN HIGH! and no option to tone it down.
4 - Toshiba Laptop (L650-1HM)
CPU: Intel Core i3 370M (2.40GHz)
GPU: ATI Mobility Radeon 5650HD (1GB GDDR3)
Display: LVDS + Asus VS228H (2732x768)
RAM: 8GB DDR3 1066MHz
Storage: 2 x OCZ Vertex 3 (60GB[/+/boot] & 120GB [/home])
OS: Fuduntu 2013.2 32bit (3.8.3 PAE Kernel)
DE: KDE 4.10.1
Mouse: Steel Series Diablo III Gaming Mouse
Thing about pressing R is that I play with the arrow keys (right hand) and mouse (left hand)... which means I'd have to let go of one of the control areas to reach it. Something that could be easily fixed if the default camera was only ever so slightly raised and zoomed out. But, once again, maybe that's just me. ^.^ Kudos!
The game is awesome, I got a key from Venn in G+ and I must say I'm impressed. If you manage to refine the graphics a little (creature animations), fix some of the glitches with the creature path mapping (they get stuck and start to twitch like crazy) and hopefully allow for better camera positioning (as it is in the full 3D tank levels it is REALLY HARD to measure distances) you're looking at a perfect 10. And I rarely give games a perfect score.
Oh and allow people to remap their controls. But that's just me being picky. =D
There's more linux beyond Ubuntu, in fact I'm typing this from Fuduntu 2012.1 x86_64 and Lume doesn't work either. On my netbook which uses Fuduntu 2012.1 i686 it works great, but on 64bits it's a no go. Using the 32 bit compatibility libs results in nothing other than a segmentation fault error.
unaccounted4
Pedro joined
Podcaster and semi-functional carbon based entity.