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If anyone would like a copy, join the Discord and ask. The owners of the mod (developers) cannot distribute or update it, but non-owners are not binded by the C&D. Discord.gg
* Upon zooming into the Wyvern's Fighterbombers, the game minidumps 100% of the time.
* Way too much Alpha/Brightness in textures (or Reflection)
* Triage Chimera's arnt textured properly (Pure Black Texture), and has the model of the Mikinoa
* Rokh's have a 100%> damage reduction
* Ability to build a Trade Facility at the Fortizar, which requires a specific research to unlock it. No research exists for it.
* Whilst playing as Gallente, the "Ishtar Upgrade" button on the Vexor, comes up as "Munnin Upgrade" with the Munnin Upgrade Description, along with the Munnin Upgrade
Bonus (-50% cap usage), and has the avatar picture of a Cerberus/Caracal.
* Titans require 15,000 experiance to level up once, this is Far, Far too much imo..
Other than that though, the mod is Amazing- Thankyou so much~
Ahh, got it! Thanks!
How do you install the 'custom fonts'? It states to select all the files, right click, then left click 'install'; do you mean to extract all those files to the mod directory? or move and replace all to the front folder in the mod directory?
A little confused O.o
This sounds really cool, hope it lifts off'
Holy Crap, That vehicle list.
I'm excited as Hell for this mod- Being able to pilot an AC-220 Vulture, let alone a Longsword Bomber for CAS; Can't waaaaaait xD
Will All those vehicles be Actually controllable?
I could Completely understand if the large crafts (Such as the Frigates, Corvettes and Prowler would be too big to control), but those Fighters/Bombers/Transports/Tanks- I'd be Stoked if I could pilot those!
Speaking of Caldari- when you get around to them, if Missile effects / performance is less satisfying than what you're aiming for- pop over to the Sins of the Prophets page and ask about those archer missile effects; just an idea :3
Otherwise, Really can't wait to finish downloading this version xD
Correction, Lord_Set isn't EA, he actually completes his content no matter how long it takes, before calling it Finished/Released.
Any ETA on the next faction release?
Thankyouuuu, been eager as hell for this mod to release more content; and I was blessed! xD
The rorq as the colonisation cap- but as a drone ship is a really cool idea, think it should have a jump drive though' or get a Little bit of a speed boost (or even have that microjump drive ability the apoc had in the version before)
Otherwise though, this looks really solid' love it :3
I havnt logged into my account for Ages, even after skimming alot of mods~
You certainly changed that xD
Keep up the awesome work!
Also, would there be any way to 'warp' the vasari beam 'projectile' to look like green/blue petrusite lightning beams?
Pretty sure a Supercarrier and Carrier is meant to be
(Huge = Capitalship)
Also shipyard = huge, so it can build the bigger stuff like supercarriers and titans, possibly rorquels aswell
This has got to have been, the most Epic mod' ive ever played.
Besides the Simple Complex mod xD
The ships are to real scale, speed is to real scale, Damage is to real scale'
Only problems are, the maps are huge and a fleet travelling at battleship speed (97m/s) is painful without warp/jumping D:
Besides all of that, I hope that one day' this mod will be as epic as the wallpaper named Iron Tide.
Situated here: Onlyhdwallpapers.com
Sweet, alright :)
Ahh, I see'
Yeah Im happy with that =o
Ill tell him about the nuke cannon, gonna try that as well x3
One last problem/bug that I wanna tell you is, on some maps when you put "Starting reanumiration/res: Dev/Test (11,000)" on the Moon map it'll set the rank as the highest for that, but on most other maps you'd have to upgrade the ranks, but once you upgrade the first rank the res injection minimizes back to that rank, and you cant upgrade pilots/officer moduals until you upgrade those ranks =/
Even if the option is set lower though, it'll be the same case;
Any chance you can fix that? =o
I had the Battle Ark 10-20 minutes into the game, the Blackhole Tech costs /100,000 res, most wont Get that far' unless in a very controlled ai game >.>
The Battle Ark had just under 2mill hp, my friend had 3-4 cruisers with a small fleet of arty/flak frigates (which it obliterated, All of them)
In the end it ended up flinging the Vagyr Mothership at the moon insanely fast before it actually blew up (Note that he was litterely broke, he didnt have any res left to save it nor progress any further because that One ship that I could build in a few minutes, utterly pwned everything he had >.>
Hounestly I can say it was an unfair advantage, but I didnt cheat'
And tbh, nerfing the /repulsion effect would make it seem a Ton more realistic and quite possibly cooler xP
I can go on about the two starting ships (Crew and Research) being completely overpowered but im gonna leave That be because of the such low amount of hp they have >.>
Besides that, good mod' youve improved it thus far
Oooor nerf the repulsion effect to 5m/s + every few seconds? =o
The game is bloody amazing' but there was one exception
After playing a game with a friend in Multiplayer, I was losing so i build the Battle Ark; and found that it was greately overpowered o.o;
The Widow Maker cannon on the bottom of it that shoots red laser 'bolts', has the repulsion effect of the Ion cannon (but 100-1000x greater), which while i admit was funny, my friend got upset in the end because of it o.o;
It ended up flinging his Command Fortress into the moon at 800m/s, he was trying to save it back he was broke on ru =/
Also besides that fact that its So damn powerful, I think the prices of the Battle Ark and Colony Station should be switched to put actual balance into it o.o;
So yeah, can you Please cut out the repulsion effect of the Widow Maker cannon, and switch the prices around? I think quite a few people can agree on this idea xD
Do you know how many people have been given CCP Models/Textures for modding content?
Obviously your not an Eve online fan.
The smoke on the top left, pouring from the crater-
Is this edited or ingame? o.o
oh wow, make the gold /slightly darker and you've got a watcher+ for certain
You have my heart for this one. <3
I'd prefere the Capsuleer 'Research' version of this station, its alot smoother =o
Spaceships and Sentry Turrets are blowing up everywhere, the Power Capital Ship crashing into the enemy mothership and blowing up' in an attempt to save my own; All whilst epic music is playing loudly, a soundtrack from Transformers and a game called Ace Combat 6 (Liberation of Gracemaria)...
You sir have just modded Homeworld 2 to its near full potential.
Wow, certainly looking forward to playing this mod'
looks freakin Sweet
Might just be the screenshot quality but the texture seems abit to iffy
Also, is this going to be a war-starbase' or like a tradestation/refinary =o
Will you guys change the Pirate faction to the Sansha Nation (Now that theres alot more variation of ships (Other then the main, (Frigate_Forgotname), Phantasm (Cruiser) Nightmare (Battleship), Revenant (Carrier/Super Carrier), then the rest inbetween from missions.
Or will you keep it as the Guristas?
(This is after you reletively Complete implementing the effects/ships) =o