I'm an avid gamer, not quite like I used to be. I don't play the 'latest and greatest' games because they no longer interest me and are the same thing over and over again. (that gets boring, very fast) I don't play anything, I'm no fan of RPG or RTS-type games (however, exceptions are there). I use to play plenty of FPS games until it got boring with either me getting kicked for being 'too good' or just the fact they keep reusing ideas and not being original. I'm also a Wii owner, have a few games on there with more to come. Again, I'm no hardcore gamer unlike certain people I know, so I know how to handle my gaming habits.

Report RSS This Proposed Battlezone 3

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For all of you who visit Battlezone Universe, BZ2MD, and the liking, y'all have probably already seen these posts on the "Project Genesis", or.. BZ3 that's been going on. I'm very skeptical for a couple reasons and I'll tell you why. But I'll first say this: I don't think it's going to work out as well as they would hope for. I'm not trying to downsize the project, but merely giving my opinion on the matter, and what you take for it is up to you.

1. The primary reason would be the use of the Unreal Development Kit which uses the Unreal engine. I'm not saying its a bad engine, it's really great at what it does... for first person shooters. The Unreal Tournament games are great at what they do and they are pure FPS action (with some vehicles, but those are not necessary for fighting) at its finest. Battlezone is a hybrid of FPS and RTS, a very minor niche to most people. The Unreal engine hasn't been the best in terms of using vehicles and they don't handle as they would in the actual BZ games. It would just feel weird to play a BZ game on the Unreal engine. Now, having played Unreal Tournament 3 for a while, I can say this: UT3 isn't that great of a game as I'd hoped, and like all the other UT games, commanding vehicles just doesn't feel... 'correct' for a lack of a better term.

2. Another reason is because of all the copyright and intellectual property rights and such. This would be the major hurdle to get through because it would cause quite a bit of havoc to get something released and only to later get a C&D notice. There are some work-arounds and such, but it is a matter of finding them and knowing how to not make any references to the original games.

So now you might be asking as to why I don't like this project. Or.. you just think I'm hating the idea from the start. No, not quite... Let's just say I don't favor whats being done right now. There's only what... barely a hundred of people left in the BZ community on both BZ1 and BZ2 combined? I don't think the time, effort, and possibly money is really even worth it in the end if only so many are going to see it. You can do all the advertising you want, but games like these don't sell well because it requires gamers to think when they don't want to, or have to be in the action when they don't want to. I just don't think its a good idea to try and continue an old game franchise and just leave it as it is. Battlezone is just one of those games that were golden at the time, but popularity will die out one way or another. Then with legalities getting in the way, it is getting harder and harder to find legal copies of the game itself at an affordable price.

Grill me all you want, but I do have my own opinions and I'm not afraid to share them. If you agree, so be it, if not, I don't care. I just don't want anyone flaming me because of how I see things in todays gaming world. I have gained a harsh attitude with gaming of today because developers no longer know how to make a *GOOD* game anymore and all they care about now is making them pretty. Sadly, I believe this Project Genesis may turn out to be the same way. I can be proven wrong, but people have to work very hard at doing that, otherwise, I stand by what I say.

Comments
Nielk1
Nielk1

I personally have tons of issue with the project. I do not think the UDK will work, but it will require a lot of extra work.

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Nielk1
Nielk1

I do not think the UDK will *not* work, but...

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