Lead Artist of the Traction Wars team

Comment History  (0 - 30 of 36)
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Vanguard: Normandy 1944

No we are not related to Festung Europa in any way. Totally separate entities. We were the first team to start a world war 2 game on the engine (Festung switched from unreal to cry engine 3). Yes its inevitable that we will be competing with each other, but it will motivate us even more than before to create the best game possible. Although the two games share the same time period and setting it doesn't necessarily mean the games will be identical.

Good karma+7 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Vanguard: Normandy 1944

Yes,as Apple says we are still very active. The vast majority of our site is developer only boards, which are invisible to guests and non developer members. Keep checking this page for more updates soon. We have some nice surprises in store!

Good karma+6 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ British Ambush

As Apple says two Piats are in the scene, but this image is just a teaser for what is to come in the future.

Good karma+4 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ A Christmas Treat

Yes were already working on the scaling issue, we have a problem where by the scales of the weapons check out correctly in terms of length but look small in-game when compared to the character - naturally the only way to counter this is to artificially scale up the weapons a tad, which we are in the process of doing.

Good karma+1 vote
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Dev Blog #11: Achtung Panzer

Glad you like it! We plan on incorporating most Commonwealth and Wehrmacht tanks - such as the Sherman, Churchill, Tiger, Panther, Jagdpanther. Its more than likely that we will not be incorporating super heavy tanks into the build due to balancing issues that will arise.

Good karma+2 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Black Mesa

What tracker you using snake? Mines at 32kb on the 'Tracker.openbittorrent.com:80' tracker

Good karma+3 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Black Mesa

Torrents back at snail pace again, so many people are not seeding at all.

If we all upload a little tiny bit between us this whole thing will run a lot more smoothly.

Good karma+2 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Black Mesa

Open up the regular torrent file as you normally would. should be a tab called 'trackers'. Delete the existing one by right clicking, and add a new one by right clicking and pasting the url.

Remember to remove the '(' from teh url.

Good karma+1 vote
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Black Mesa

Torrent with the (udp: //tracker(.)openbittorrent(.)com:80) tends to be working nicely now. I'm getting 200+kb now.

Though if anyone wants to join the torrent, don't for common sense sake set your upload limit to '0' - we all need to do our part to help everyone download the file.

Good karma+4 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Road to Forgotten Hope 2.45: Part 4

Very cool, I'm loving the latest images and trailers and info but the download sizes are very daunting.

Are you guys planning on a 2.4 to 2.45 patch so we don't have to re-download and reinstall the mod?

Good karma+4 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Dead Cow In-game

Very interesting information, that I hadn't know about cows until now :). Indeed it is rather clean, but often the exit wound is more significant and noticeable than the entry, naturally in this model the exit wound is obscured from view. Also we will extensively be using blood and gore decals to further bring the model to life (even though its dead). We might even have some flies swarming around to add a bit of extra atmosphere.

Good karma+2 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Cry of Fear

I didn't use desura, I don't even have that software. I also start the game using the launcher already - to make the mod work though I had to copy the opengl file from windows to the cry of fear directory.

Good karma+1 vote
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Cry of Fear

great mod, I'm really enjoying it but I've run into a bug, that seemingly no one else has ran into. The flash light on my phone does not work, the screen isn't even lit up. I tried pressing every button, and consulting the game controls panel but nothing works - is this a confliction with my graphics card or graphics driver?

I cant really get very far in to the mod because I cant see the syringes on the floor because I have no light source, as a result I always die because I cant heal.

Help Please

Good karma+1 vote
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ French store - Pre-Alpha

Thanks for the comment. Indeed its final position on maps will be next to other buildings and statics, but for the purposes of this update we isolated here so full attention could be focussed on it.

Good karma+4 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Vanguard: Normandy 1944

I tend not to agree Kommisar, by that logic WW2 didn't start until the point in which Hitler invaded Russia in 1941. And as Volcol said the Brits often do get unfairly overlooked, which is one of the many reasons we chose to concentrate on the common-wealth forces.

Other factions are a possibility in the future, but its too far off to tell. At the moment were placing all our efforts in bringing the common wealth faction to fruition.

Good karma+6 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Basics of Effects Design

This is what I was hoping CS Go would look like. The Animations, models/textures, particle effects are so much superior on firearms source.

Good karma+1 vote
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ ModPlay Monday - Resistance and Liberation

Wooot, cant wait for monday. I shall be there.

Good karma+1 vote
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ News Update #20: Ironside

I've just been made aware were not going to have the 3rd person view in the final iteration. At the moment for testing the vehicle in game there is currently a third person view.

Everyone make mistakes and misinform on occasion, so sorry. I hope you liked the update none the less.

Good karma+3 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ News Update #20: Ironside

No interior as of yet is made, other than the main gun sight and machine gun sights. Were going to have a fixed position 3d model of the drivers hatch/viewing slit though as an optional driving view along with the top of the turret and third person views.

Good karma+1 vote
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ News Update #20: Ironside

'When it’s done' is a little contrived. But that basically is the case, if we can muster support and more members the mods first release will naturally be sooner. We do have a healthy dedicated amount of devs at the moment however, all pushing towards the objective of preparing everything for the first release.

Thanks for the comment btw, I hope you liked the update.

Good karma+3 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ 18-Wheeler

Ive always admired the modeling and texture work of Rad. R.I.P.

Good karma+2 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ News Update #19: Stone by Stone

It would be great if you could sign up, there's never a need to work permanently on the mod. Sign up when you have the time - naturally there's a small trial task before becoming a developer.

Were relatively close to having in game content; weapons and vehicles are in the game and currently being tested, as soon as there to a finished standard we will show them in an update.

Good karma+3 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Just a quicky

To be fair men of war is a very popular game with a lot of mods attached to its name. Personally I don't like men of war as a game but i could see a halo style genre working well with the existing game mechanics.

However don't Halo mods usually get taken down by bungee on copyright grounds?, so changing the name might be a good idea.

Good karma+1 vote
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Resistance & Liberation

I wasn't trolling, if I'm not allowed to voice my opinion then I won't comment further. I wasn't down talking the mod btw, it's one of my favourite ww2 era modifications.

Good karma0 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Resistance & Liberation

I love this mod but clans totally destroyed the activity of this mod. People got bored of being locked out of servers all the time and just left. Now clans hardly even play the mod either.

On the final release this problem should be tackled in some way, I'm sure I and countless others want to start playing this game again on highly populated public servers.

Good karma+9 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Resistance & Liberation

Dude how can you be that ignorant? A. the character models and animations aren't that bad considering their a mod team without access to a motion capture studio. And B. there not gonna change every character model and animation file just to get you to vote for them in mod of the year.

Good karma+8 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Nehrim: At Fate's Edge

Just complted the main quest on the mod, was blown away by the atmpsphere, story and gameplay. I will now go back and do the alternative ending :).

Good karma+1 vote
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Dear Esther

Voted for best mod :). Totally deserves to be mod of the year due to all the hard work and time that has been put into its creation (or recreation in this case lol).

Good karma+5 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Resistance & Liberation

Not many available servers to join on this mod now, they all require clan passwords. I think a lot of people have been disillusioned to play this due to too many clan based servers.

One on my all time favourite ww2 mods, just annoyed I hardly ever get to play it.

Good karma+4 votes
[TWDEV]Brrr
[TWDEV]Brrr - - 36 comments @ Nehrim: At Fate's Edge

Can anyone help me? In the main quest i cannot find the mountain cathedral, nor the path to the left of the city that is talked about.

Good karma+1 vote