I think not, it's a mod for the vanilla SWGB + CC, Expanding Fronts have other editions on game features. For now, it's recommended not to install it with your Expanding Fronts Mod.
I think not, it's a mod for the vanilla SWGB + CC, Expanding Fronts have other editions on game features. For now, it's recommended not to install it with your Expanding Fronts Mod.
Boyez, can someone help me fixing the AI? Seems they can't train the "new" units, the units I altered the training button like heavy trooper and jedi masters.
Also, any bugs you'd like to report? Anything out of tracks?
Fisrt update for Star Wars Gallactic Battlegrounds mod Revisiting the Galaxy available!
Check it out!
Sorry, I made a mistake, repeater trooper cost 25 food and 50 carbon, takes a few seconds more to be recruited and yes they move slower.
Hi! Thanks for the feedback.
It's not written on the changelog, the repeater trooper is recruited separately, they cost 50 food and 100 carbon, increased their fire rate but decreased movement speed. Also, made them available for every civilization.
About the heavy troopers separate too? That's a good idea, I thought of making them some kind of elite troopers, cost more and having little extra time to recruit.
Sorry some changes I did not describe yet, there's still major changes to aircraft and mechs (strike mech, mech destroyer and assault mech).
I could work on it, that's a good point.
Hey, I can handle the Genie Editor quite well for my gaming purposes. I've been working on it since 2012 as a hobby, making the original SWGB more dinamic and changing some things that didn't make sense to me, like the grenade trooper and bombers dealing 1hp to troops. Made the mech destroyer more powerful, dealing great damage to troopers and strike mechs, as if it was a tank agains soldiers and light vehicles. These kind of things.
I lost the data 2 years ago but I still remember how to make some difference on gameplay.
I would love to work on a mod.
Wow, it's good to see a very well made mod based on one of the most epic horror games of all, Silent Hill! And also on a great game engine, source!
Me and my friends here at Slovenia are grateful to see the news about this, very interesting mod, keep going!
My flashlight doesn't work like that! How's that possible? Looks like the HL2 flashlight!
try downloading forgotten hope revisited mod, they have an archive which substitutes the original FH and then you can play all you want
The rebel bases are so realistic!
It's like the ones in the original HL2 but much better! much better!
Cool!
Since the beggining this mod has awesome ambience!
I don't know how the progress are going and what's being made, but I don't want to ''delegate'' the mod creators to do something. (omg my english is bad)
My sugestion is to use more scripted scenes for the monsters and then when he engages on combat against the player, it should activate an AI for a basic battle untill the monster dies. Think about the Resident Evil bosses, they always come with a creepy scripted scene and then engages in combat against the player. When the boss is hurt enough to proceed to another ''stage of combat'' he would play another scripted scene (running away, suffering a mutation or suffering a painful death). That's a cool idea for boss monsters.
For normal monsters just a few scripted scenes (like eating a dead body of a police officer) and then engaging in normal combat (activating his AI) should be just nice!
Thanks for reading!
I'm new to Hammer Editor and another editation programs, I only know the basic, so I can't help you guys to make these things. I'm really sorry, I wish so much I could help making this mod!
Wooo!
What the hell is that behind the fires?
Am I seeing the Slender Man? =o geez
Look at the soldiers burning to death! Wow, this scene will be so exciting in game!
Hell yeah dude!
You guys hink about the new games today, it's all about the new ******* technologies like laser targeting, guided missiles, thermal detection... they all make war games less brutal and amazing. For example, an airplane fight, it takes more time to kill your oponent airplane, turning the fight more brutal, more skill based, and the jet fighting isn't that cool, it's based on guided friggin missiles and a basic ability to push the countermeasure button or do basic flight evasive. Don't you see what I and 5hitm4k3r mean? WWII Games are about brutality, a rage to kill the enemy and get trhough the road without getting shot. Oh yeah!
Triden007
Júlio joined
Im a very fan of games, I do love to watch mods, so I stay tuned on them. I think games is a form of expression, its an art, like a movie, but, in a game you stay in the presence of the actions. A game have to be nice, good story, good ambience and ''smart'' controls. The future of games is very big wided I believe. Mods are very important in this role its the product between the comunity of gamers and developers.