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Comment History
Trap_Vince
Trap_Vince - - 3 comments @ [WaW] Bot Warfare 1.0.2

I tried hosting this on my WAW server, I really like the bots but there are a few things which just don't seem right.

1. All players are kicked when map changes ( I think this was to try and avoid the disconnected status bots in # 2, but it does not work )

2. The Bots from round 1 remain in disconnected status in round 2 and the server ends up being filled with disconnected bots.

I really like this mod and have been able to adjust #1, but don't have any ideas on fixing # 2.

If anybody has some clues on how to deal with the bots accruing in disconnected state let me know I would really like to use this

Good karma+1 vote
Trap_Vince
Trap_Vince - - 3 comments @ [CoD4x] Bot Warfare Prerelease

When running on linux needs to have lower case file names in the waypoints folder. so Ambush needs to be ambush. you can then get past this, all files in this folder need to have the uppercase first letter removed

I am still having some issues, but got past this part :)

Good karma+1 vote
Trap_Vince
Trap_Vince - - 3 comments @ [CoD4x] Bot Warfare Prerelease

Unfortunately I faced the same problem in linux/cod4x install. Any suggestions ? I checked the folders/files and this path and file are in fact present...

Sys_Error: script compile error
Could not find script 'maps/mp/bots/waypoints/ambush'
level.waypoints = maps\mp\bots\waypoints\Ambush::Ambush();
(see console for details)

Good karma+1 vote