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In this gripping narrative, set in a parallel timeline to the renowned marine's battle through the "Fortress of Damnation" in TNT3, the story unfolds...
Having battled valiantly through the formidable Ogro Steel Armory Grounds, you now stand at the icy peak of the mountain. Before you lies the treacherous...
Torment & Torture Episode 2 was the successor 2000's "NewDoom Wad In A Week Contest" winner and has been updated and enhanced to the latest editing standards...
Torment & Torture Episode 1 was the winner of 2000's "NewDoom Wad In A Week Contest" and has been updated and enhanced to the latest editing standards...
The first release of The City of the Damned: Apocalpyse has hit the crowd on the 1st of November 2007. That's quite a long time to be honest. It was well...
The first release of The City of the Damned: Apocalpyse has hit the crowd on the 1st of November 2007. That's quite a long time to be honest. It was well...
A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD and the vision for TSoZD with a little personal twist. The whole map has...
The classic from 2004 has been completely polished, revamped and enhanced with the power of GZDoom and all the latest features that the idtech1 is capable...
The "Sapphire Orbital Research" remaster has been released. This is a medium sized map based on a space station, a research facility for engines powered...
The latest version of the Doom mod "Austerity | A Simplicity Tribute" has been released bringing it up to the hopefully final version 3.1 with a lot of...
Since the release of v3.1 of "Blade of Agony" we have received numerous messages, comments and emails. Besides positive messages and words of support...
Comerades, it's Friday 9th of July and we hope you are ready to get psyched once again! The new version 3.1 of Blade of Agony has just been unleashed...
After the original v3.0 of Blade of Agony has been taken down one month ago to calm things down, we are proud to announce the release of the updated version...
During the last days and weeks we, the development team behind "Blade of Agony", received a lot of emails, comments and news about the release of the...
The final release of Blade of Agony has been unleashed more than a month ago now and the feedback has been amazing so far. We are currently working on...
Some days ago a Blade of Agony player named Evilhalfer stumbled upon one of the super secrets, prudently placed by the developers into one of the maps...
Last night we sat together in a video meeting, equipped with a couple of bottles of beer, a bottle of wine and some cigarettes, and talked about the last...
After a total development time of 6 years, 1 month and 20 days, we proudly present you the final version of Wolfenstein: Blade of Agony, a standalone...
The war is balancing on a knife's edge. It's not taking much longer for one side to win. Both sides have exhausted their forces, their morale is down...
A few days ago, the czech gaming magazine Score published a full preview article of Blade of Agony's Chapter 3 release after we've given access to a release...
One of the most important ingredients of a good game is to make it accessible to a large audience of people. Using English as the base language for Blade...
After almost 6 years of being in development, we reached a special milestone today. With the latest commit on Tuesday, November 10th, 2020, the mod is...
Public inactivity doesn't necessarily mean inactivity behind the curtain. After months of tireless commitment, we can finally announce that the third...
People who are familiar with the id software universe already know that Commander Keen, Doom Guy and B.J. Blazkowicz are somehow related to each other...
From the beginning, we followed a certain philosophy when it came to map design: "Every mission has to be unique." Taking a look at the first two chapters...
The process of bugfixing and improving our previous chapters of Blade of Agony is something that we have already written about. We want a polished final...
In the process of creating a project with the kind of scope and scale of Blade of Agony, you tend to try out things that haven't been done before. Having...
Shaders being added to the GZDoom engine opened a completely new dimension of special effects to mods. We have already introduced the power of Post Processing...
While mapping is a very organic progress, you sometimes lose the objectivity when it comes to size and length. Instead of knowing when it's time to stop...
How terribly insulting it was for us to hear that most of the people playing the second chapter of Blade of Agony hated our friendly NPCs: Douglas and...
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