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Torment & Torture : Classic Lost Episode

Torment & Torture : Classic Lost Episode

Torment & Torture : Classic Lost Episode 4 comments

In this gripping narrative, set in a parallel timeline to the renowned marine's battle through the "Fortress of Damnation" in TNT3, the story unfolds...

Torment & Torture : Classic Episode 3 released

Torment & Torture : Classic Episode 3 released

Torment & Torture : Classic Episode 3 2 comments

Having battled valiantly through the formidable Ogro Steel Armory Grounds, you now stand at the icy peak of the mountain. Before you lies the treacherous...

Torment & Torture : Classic Episode 2 released

Torment & Torture : Classic Episode 2 released

Torment & Torture : Classic Episode 2

Torment & Torture Episode 2 was the successor 2000's "NewDoom Wad In A Week Contest" winner and has been updated and enhanced to the latest editing standards...

Torment & Torture : Classic Episode 1 released

Torment & Torture : Classic Episode 1 released

Torment & Torture : Classic Episode 1 2 comments

Torment & Torture Episode 1 was the winner of 2000's "NewDoom Wad In A Week Contest" and has been updated and enhanced to the latest editing standards...

The City of the Damned 2 - Apocalypse v2.0 release!

The City of the Damned 2 - Apocalypse v2.0 release!

The City of the Damned 2 - Apocalypse 9 comments

The first release of The City of the Damned: Apocalpyse has hit the crowd on the 1st of November 2007. That's quite a long time to be honest. It was well...

The City of the Damned 2 - Apocalypse | 31st of October

The City of the Damned 2 - Apocalypse | 31st of October

The City of the Damned 2 - Apocalypse 8 comments

The first release of The City of the Damned: Apocalpyse has hit the crowd on the 1st of November 2007. That's quite a long time to be honest. It was well...

The Refinery - Trinity v2.0 | Final version released

The Refinery - Trinity v2.0 | Final version released

The Refinery 2 comments

A reinterpretation or remake of Doom's original E2M3, heavily inspired by KDiZD and the vision for TSoZD with a little personal twist. The whole map has...

The City of the Damned v2.1 | Final version released

The City of the Damned v2.1 | Final version released

The City of the Damned 12 comments

The classic from 2004 has been completely polished, revamped and enhanced with the power of GZDoom and all the latest features that the idtech1 is capable...

Sapphire: Orbital Research v2.1 | Final Release

Sapphire: Orbital Research v2.1 | Final Release

Sapphire: Orbital Research 4 comments

The "Sapphire Orbital Research" remaster has been released. This is a medium sized map based on a space station, a research facility for engines powered...

Austerity | A Simplicity Tribute v3.1 has been released

Austerity | A Simplicity Tribute v3.1 has been released

Austerity | A Simplicity Tribute 9 comments

The latest version of the Doom mod "Austerity | A Simplicity Tribute" has been released bringing it up to the hopefully final version 3.1 with a lot of...

Is Blade of Agony v3.1 horribly censored?

Is Blade of Agony v3.1 horribly censored?

Wolfenstein - Blade of Agony 155 comments

Since the release of v3.1 of "Blade of Agony" we have received numerous messages, comments and emails. Besides positive messages and words of support...

Blade of Agony | v3.1 "Achievement Edition" released!

Blade of Agony | v3.1 "Achievement Edition" released!

Wolfenstein - Blade of Agony 36 comments

Comerades, it's Friday 9th of July and we hope you are ready to get psyched once again! The new version 3.1 of Blade of Agony has just been unleashed...

Blade of Agony returns! - Release date vor 3.1 announced

Blade of Agony returns! - Release date vor 3.1 announced

Wolfenstein - Blade of Agony 81 comments

After the original v3.0 of Blade of Agony has been taken down one month ago to calm things down, we are proud to announce the release of the updated version...

Blade of Agony | taken down for changes

Blade of Agony | taken down for changes

Wolfenstein - Blade of Agony 37 comments

During the last days and weeks we, the development team behind "Blade of Agony", received a lot of emails, comments and news about the release of the...

You demanded, we deliver | Discord!

You demanded, we deliver | Discord!

Wolfenstein - Blade of Agony

The final release of Blade of Agony has been unleashed more than a month ago now and the feedback has been amazing so far. We are currently working on...

A riddle, wrapped in a mystery, inside an enigma

A riddle, wrapped in a mystery, inside an enigma

Wolfenstein - Blade of Agony 3 comments

Some days ago a Blade of Agony player named Evilhalfer stumbled upon one of the super secrets, prudently placed by the developers into one of the maps...

What a first night!

What a first night!

Wolfenstein - Blade of Agony 24 comments

Last night we sat together in a video meeting, equipped with a couple of bottles of beer, a bottle of wine and some cigarettes, and talked about the last...

Wolfenstein | Blade of Agony - Final Release

Wolfenstein | Blade of Agony - Final Release

Wolfenstein - Blade of Agony 32 comments

After a total development time of 6 years, 1 month and 20 days, we proudly present you the final version of Wolfenstein: Blade of Agony, a standalone...

Blade of Agony | The Final Confrontation | Release date and trailer

Blade of Agony | The Final Confrontation | Release date and trailer

Wolfenstein - Blade of Agony 26 comments

The war is balancing on a knife's edge. It's not taking much longer for one side to win. Both sides have exhausted their forces, their morale is down...

Preview in the czech print magazine "Score"

Preview in the czech print magazine "Score"

Wolfenstein - Blade of Agony 2 comments

A few days ago, the czech gaming magazine Score published a full preview article of Blade of Agony's Chapter 3 release after we've given access to a release...

Multilanguage Support

Multilanguage Support

Wolfenstein - Blade of Agony 2 comments

One of the most important ingredients of a good game is to make it accessible to a large audience of people. Using English as the base language for Blade...

Milestone reached | Chapter 3 is fully playable

Milestone reached | Chapter 3 is fully playable

Wolfenstein - Blade of Agony 8 comments

After almost 6 years of being in development, we reached a special milestone today. With the latest commit on Tuesday, November 10th, 2020, the mod is...

Bringing the experience to perfection

Bringing the experience to perfection

Wolfenstein - Blade of Agony

Public inactivity doesn't necessarily mean inactivity behind the curtain. After months of tireless commitment, we can finally announce that the third...

[Road to Wolfenstein] Devblog 10 | Blazkowicz' Grand-Son

[Road to Wolfenstein] Devblog 10 | Blazkowicz' Grand-Son

Wolfenstein - Blade of Agony 2 comments

People who are familiar with the id software universe already know that Commander Keen, Doom Guy and B.J. Blazkowicz are somehow related to each other...

[Road to Wolfenstein] Devblog 09 | Mapping "The 3rd Reich"

[Road to Wolfenstein] Devblog 09 | Mapping "The 3rd Reich"

Wolfenstein - Blade of Agony

From the beginning, we followed a certain philosophy when it came to map design: "Every mission has to be unique." Taking a look at the first two chapters...

[Road to Wolfenstein] Devblog 08 | Replay Value

[Road to Wolfenstein] Devblog 08 | Replay Value

Wolfenstein - Blade of Agony

The process of bugfixing and improving our previous chapters of Blade of Agony is something that we have already written about. We want a polished final...

[Road to Wolfenstein] Devblog 07 | Improved stealth mechanics

[Road to Wolfenstein] Devblog 07 | Improved stealth mechanics

Wolfenstein - Blade of Agony 1 comment

In the process of creating a project with the kind of scope and scale of Blade of Agony, you tend to try out things that haven't been done before. Having...

[Road to Wolfenstein] Devblog 06 | SFX Shaders

[Road to Wolfenstein] Devblog 06 | SFX Shaders

Wolfenstein - Blade of Agony

Shaders being added to the GZDoom engine opened a completely new dimension of special effects to mods. We have already introduced the power of Post Processing...

[Road to Wolfenstein] Devblog 05 | Revamping Maps

[Road to Wolfenstein] Devblog 05 | Revamping Maps

Wolfenstein - Blade of Agony

While mapping is a very organic progress, you sometimes lose the objectivity when it comes to size and length. Instead of knowing when it's time to stop...

[Road to Wolfenstein] Devblog 04 | NPCs with a brain

[Road to Wolfenstein] Devblog 04 | NPCs with a brain

Wolfenstein - Blade of Agony

How terribly insulting it was for us to hear that most of the people playing the second chapter of Blade of Agony hated our friendly NPCs: Douglas and...