This member has provided no bio about themself...

Comment History  (0 - 30 of 33)
TopHatZebra
TopHatZebra - - 33 comments @ ZombieMod

But... Why would you capture infected?

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Mod is very nice so far. Haven't played it really at all, just started it up and looked around. I love that you have made an accurate Star Wars galaxy map, though I do wish Sins let you pick a start planet.

One thing is, for me, I don't particularly like the UI. Too much White, maybe, at least for the Empire. Haven't tried New Republic yet. I also prefer the default view of the planet when icon when you zoom out, rather than the symbol that's there currently. But, that's all subjective, and really not that important.

Just the Mu Scout looked amazing and beautiful. Can't wait to play more.

Good karma+6 votes
TopHatZebra
TopHatZebra - - 33 comments @ DAK HQ

I never knew cats were so knowledgeable about world history.

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ Cultures Coexisting 1: Construction

Holy ****.

This sounds utterly amazing. Im very much looking forward to this.

Good karma+3 votes
TopHatZebra
TopHatZebra - - 33 comments @ Project Zomboid 2.9.7 - Latest Build - PC

Uhh... Quick question, was I supposed... To be able to play this without buying the game?

Good karma+2 votes
TopHatZebra
TopHatZebra - - 33 comments @ And the moment you’ve all been waiting for… Public Forum Test

*Clears throat*

Hmmm... Feesty? Care to weigh in on this?

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ The long awaited Patch 1.014!

Yes! Marines!

Oorah!

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ Something Wicked This Way Comes

On the one hand, Im excited because bandits will be great!

On the other hand, I am sad because now it will take even LONGER for the mod to come out! D:

Good karma+4 votes
TopHatZebra
TopHatZebra - - 33 comments @ Something Wicked This Way Comes

"Something wicked this way comes..."

Hmm...

Good karma+3 votes
TopHatZebra
TopHatZebra - - 33 comments @ ZombieMod

Is that not a feature of CoH2?

I was imagining a port of ZombieMod to that game.

Good karma+3 votes
TopHatZebra
TopHatZebra - - 33 comments @ ZombieMod

Im imagining it now.

Tricking a massive horde of Zeds into following my scout over the frozen river, and then driving a truck onto it when they all pile up...

Actually, that would be a horrible idea. Fighting the zombies with snorkels and spears in a freezing river would be MUCH worse than fighting them with guns...

Good karma+2 votes
TopHatZebra
TopHatZebra - - 33 comments @ April Update

It's clearly an April Fools day joke, guys.

"To try to get back into our routine of monthly updates..."

See?

:P

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ Project Zomboid

Ok.

Good karma0 votes
TopHatZebra
TopHatZebra - - 33 comments @ Project Zomboid

"I've done my research" Oh? Pray tell, what is this 'Research'?

Pictures, videos, and the written statement of The Indie Stone aren't enough to show you that there's progress? Do you think ALL Indie games are scams until they come out?

Patience is a virtue.

Good karma+3 votes
TopHatZebra
TopHatZebra - - 33 comments @ Project Zomboid

Yes. They are making a game. You expect them to do something when there's no reason at all for you to expect it.

You did not pay for a game. You paid for a demo, and the promise of a game later. They're making progress. Do you expect them to just magically have a game when they snap their fingers? They did not promise to release new updates constantly.

It's been a year since the update, and in that time, this TINY, INDEPENDENT, (And I cannot stress that enough) studio had a ridiculously bumpy development, and honestly, Im surprised they're still making such good progress!

A game this in-depth doesn't get made in a month. Especially not after having to start over completely half way through development.

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ Project Zomboid

You know what the worst thing is?

When the update is actually released, none of these people saying "SCAM" are actually going to apologize. They're just going to say something like "Oh, well, about time!" or "Took you long enough!"

I swear, this fan base is almost as entitled as the one for Total War...

Good karma+3 votes
TopHatZebra
TopHatZebra - - 33 comments @ It's Wintertime in Angoville

Oh, that is quite interesting. I certainly didn't mean you should make a vehicle builder, or anything. I just wondered why I'd never seen one.

That's great to hear, about the tents! I never find a real use for healing structures around the base, since I tend to make strong points far away from the HQ, so this is very welcome news.

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ It's Wintertime in Angoville

No, no, I mean, can you make a vehicle be a builder unit?

I saw the forklift, and it made me wonder why no one has ever made a vehicle unit (Like, a forklift) be the builder, for a faction. And, so, I supposed it was impossible.

And *Facehoof*

I completely forgot about the tents being for healing. Great! I love that they are buildable! Can they be built anywhere, or only in the HQ sector?

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ It's Wintertime in Angoville

This just gave me an idea.

Is it possible to make a vehicle build? XD

Also, what are the tents? Are they just decoration?

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ It's Wintertime in Angoville

Oooh, really nice lights.

Good karma+3 votes
TopHatZebra
TopHatZebra - - 33 comments @ About the upcoming update... 0.40

I've been watching your little project for about a year or two now, and I must say... This is one of, if not the most promising game on this website.

I have not played it (I prefer to wait until a few more features are fleshed out, first) but it looks simply amazing.

I very much look forward to your future work.

Good karma+3 votes
TopHatZebra
TopHatZebra - - 33 comments @ ZombieMod

Yay!

Happy Birthday, ZM. I've watched you guys from the start, and I must say, your progress in amazing!

Keep up the great work, gentlemen!

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ Windmill

What's this for? Resource building?

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ Barricade (In Game)

Ahhhhhhh, ok. Thanks!

Although, to be perfectly honest, a picket fence with plywood tacked on is probably LESS sturdy than a line of sandbags... XD

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ Barricade (In Game)

Ahh, ok, I see.

That's good.

Although, another quick qeustion, what is the use of sandbags, if you have these? These block movement, I assume, and so do sandbags, but I imagine these are much more powerful. I suppose you could build sandbags in tighter places...

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ Barricade (In Game)

Oh that makes it even better!

So, is it a universal upgrade, or is it tied to the survivor doctrine?

Good karma+1 vote
TopHatZebra
TopHatZebra - - 33 comments @ Barricade (In Game)

Yes!

I really like this! This is exactly the type of thing I was imagining. So, is this something that only the civilian builders can construct?

Good karma+3 votes
TopHatZebra
TopHatZebra - - 33 comments @ ZombieMod

After we ate, we all moved, and sounded like zombies.

"Ughhhhhhh"

Good karma+5 votes
TopHatZebra
TopHatZebra - - 33 comments @ Halloween Update 2012

That would make overwhelming assualts more powerful, but it also might make barbed wire a little useless, unless you added a delay for it breaking. Perhaps when there's more than one squad of zombies, they'll start damaging the barbed wire.

That could also be what you're talking about, so I suppose my point would be moot. XD

Im very excited to see this much progress being done. I've been watching this for years.

Good karma+1 vote