This member has provided no bio about themself...

Comment History
Tirimor
Tirimor - - 10 comments @ ZioMcCall's Brutal Wolfenstein v7.0

Honestly besides a new campaign there could have been some gameplay changes like having the ability to go to 200 health and armor. First aid kits should be able to give up to 200 health and a new item called a Stahl Weste “Steel Vest” that gives 200 armor. Also helmets should be just as prominent as heath kits giving 10 armor but also have treasure give a point in armor up to 100 armor as an additional incentive to gathering it besides just the bonus for collecting all in a level.

Good karma0 votes
Tirimor
Tirimor - - 10 comments @ ZioMcCall's Brutal Wolfenstein v7.0

Guess you couldn't leave well enough alone and decided to exspand on this. Good job and I wish you luck on your endevors. Can't wait to see what else you got planned for this mod. Maybe some custom campaigns as an idea as GZDooom I hear can do some amazing stuff.

Good karma+1 vote
Tirimor
Tirimor - - 10 comments @ SPV3 for Halo CE

I am not sure if you are being a sarcastic as, or you are telling me there is a legitimate vanilla option.

Good karma+1 vote
Tirimor
Tirimor - - 10 comments @ SPV3 for Halo CE

I find this mod interesting, but I don't really like it as it breaks lore in several ways like Thel 'Vadamee didn't allow brutes in his fleet so there shouldn't be brutes on the ring. I would like there to be an lore accurate option that could be played that removes enemies, vechicles, items and weaponry that would break the immersion and lore of the game.

Good karma-2 votes
Tirimor
Tirimor - - 10 comments @ DOOM:ONE

So, Doom:One Sigil when?

Good karma+2 votes
Tirimor
Tirimor - - 10 comments @ Doom Delta

As cool as this is you should add three more marines to add in more variety. One of them is a male and while he suffers using smaller weaponry, his aim with heavy weapons is better. A female marine while can only have armor up to a hundred, she cool down energy weapons faster and are twice as effective. The last male isn't something overly special and is just balanced stat wise, but when he grabs a berserk pack he just doesn't get the increased speed and damage, he also becomes invulnerable for the time the berserk pack is in effect.

Good karma-2 votes
Tirimor
Tirimor - - 10 comments @ Night Elf Archers

You need more variety of the hair color and maybe styles. I suggest going on wow and getting all the hair colors for Night Elves, also they are known to have black hair as well.

Good karma+1 vote
Tirimor
Tirimor - - 10 comments @ EAW -- Squadron Mod

Actually, all the lasers we are seeing fired arn't even lasers at all, their bolts of plasma. Though they operate in kind of the same way, but to make plasma, you have to heat gas up to extreme heat that would eventually become a glowing particle beam that could melt through targets.

So unlike a laser witch is a constant stream that is so accurate all you have to do is point at a target and it hits, a plasma bolt or "blaster bolt" in this sense still has to follow Newton's Second Law of motion, force equals mass times acceleration.

So in conclusion, you would still have to lead your target if you wanted to hit something as small as a starfighter. Though considering in cannon they got star fighters that can go 807 MPH which is basically breaking the sound barrier, trying to hit something that small with a turbolaser is a impossible task.

Good karma+1 vote
Tirimor
Tirimor - - 10 comments @ Warcraft: Armies of Azeroth

So, these guys completely overhauling WC3 or are they at least using some of the assets from WC3 that are in SC2? This is a good mod, but I am just sitting here waiting for my Night Elves.

Good karma+1 vote
Tirimor
Tirimor - - 10 comments @ One Vision

Right, that was me as the guest, forgot I had profile on here. lol

Good karma+1 vote