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Comment History
timmylongdong
timmylongdong @ Smart Terrain Overhaul V3

Does this mod affect stalker spawns as well? Previously, I noticed that when Duty and Clear Sky got wiped out in places like Agroprom, they wouldn't respawn. It would just become empty. Whereas now, they seem to respawn fully in a couple days. I've also noticed far more stalkers traversing the map, rather than just sitting around. I'm not complaining, as I prefer a more active stalker A-life, but I'm just curious.

Good karma+2 votes
timmylongdong
timmylongdong @ XRay-PDA 0.7.11 for Dead Air

I've made three accounts, activated each of them, and it still tells me that I need to activate my account every time I try to log in in-game.

Good karma+1 vote
timmylongdong
timmylongdong @ TRX: Fresh Start (1.4)

Any way to disable Agony mode?

Good karma+1 vote
timmylongdong
timmylongdong @ S.T.A.L.K.E.R. Anomaly

Yeah, I've had Monolith sitting in Yanov station before. Sometimes the Jupiter bunker will have bandits chilling out at it as well.

Good karma+1 vote
timmylongdong
timmylongdong @ S.T.A.L.K.E.R. Anomaly

Well, I recently started getting this crash in all of my saves: I.imgur.com

I've tried escaping it by going to different areas but it doesn't work. Doesn't matter what I'm doing or where I am, once it reaches 8:56 am on that day, in-game, it crashes. I'm guessing it's psi-storm or blowout related. Anybody got any ideas?

Good karma+1 vote
timmylongdong
timmylongdong @ S.T.A.L.K.E.R. Anomaly

I noticed that in Anomaly if you get an NPC to surrender and give you their weapon, it's usually in bad condition. In Misery, it was a fun challenge trying to get enemies to surrender, as they would hand over their weapon in 100% condition. Is there a file that I can edit to make it like this again?

Good karma+1 vote
timmylongdong
timmylongdong @ S.T.A.L.K.E.R. Anomaly

Nevermind, I found the extractor you had for add-on creators.

Good karma+2 votes
timmylongdong
timmylongdong @ S.T.A.L.K.E.R. Anomaly

For some reason, you can't edit or delete these comments, so I guess I'll just have to reply to myself to add.

Is there a difference in the surrender mechanics between Anomaly and CoM? In CoM, if you could make an enemy surrender, you could get their gun in 100% condition, whereas that doesn't seem to be the case. I'd like to get my hands on the xrs_kill_wounded.ltx file in order to adjust some stuff as well.

Good karma+1 vote
timmylongdong
timmylongdong @ S.T.A.L.K.E.R. Anomaly

How would I go about getting my hands on the actor.ltx file? I'd like to edit some stuff. I know I have to unpack stuff somehow, but I really just want this one file.

Good karma+1 vote
timmylongdong
timmylongdong @ S.T.A.L.K.E.R. Anomaly

I can't seem to get campfire saves to work anymore with the latest patch. I've tried quick saving near fires, using matches while right next to them, extinguishing and repeating the above, but to now avail.

Good karma+1 vote
timmylongdong
timmylongdong @ TRX: Dynamic Relations (1.1)

Would really appreciate it if you looked into it at some point. I've got about 20 hours into the mod and in many ways enjoyed it more than Anomaly, but dropped it due to its rigid faction system.

Good karma+1 vote
timmylongdong
timmylongdong @ XRay-PDA [CoC/DA/Anomaly]

So does it work with Anomaly? I'd like to try it if that's the case.

Good karma+1 vote
timmylongdong
timmylongdong @ TRX: Sounds Revamp (8.3)

So I'm not a particular fan of ambient sounds that are identical to existing entities within games. In this case, I would like to have the other ambient sounds, but without the dog, spooks_above, and spooks_below folders, as they're the "false" mutant and gunshot sounds. I'll hear them, thinking there are stalkers or mutants off in the distance, and then end up trekking across the map only to find nothing's there. Is there any way to remove these without the rest?

Good karma+1 vote
timmylongdong
timmylongdong @ Dead Air

We could really use a dedicated forum for this mod, like with Misery. AFAIK, there's no place to make suggestions, read guides, or list bugs, aside from this comment section, which is quite cluttered.

Good karma+4 votes
timmylongdong
timmylongdong @ Dead Air

Here: Reddit.com

Good karma+1 vote
timmylongdong
timmylongdong @ XRay-PDA 0.7.11 + Dead Air 0.98b

Oh, that's cool. So it's kind of like the Phi mod for Rimworld.

It might be easier to just let players trade with others directly. They could just ask what mods they're using in order to maintain compatibility. Although a grand exchange store does sound pretty sweet.

Good karma+2 votes
timmylongdong
timmylongdong @ Dead Air

I know that stealth kills are a thing in this mod. But can you kill someone without actually taking a reputation hit? Like if I kill a merc in the woods, with nobody watching and in one hit, will I lose reputation with the mercs?

It would make the contract killer missions much more plausible. I believe that often times you're given no information on the target before accepting, meaning that you might have to kill friendly faction members just to complete the mission. At least with stealth kills, this might be doable without a reputation hit.

Good karma+2 votes
timmylongdong
timmylongdong @ Dead Air Tweaks

Moddb.com

This mod has the option to disable them. It's all separate, so you can just take the actor_effects.script file and place it in gamedata/scripts folder without it affecting anything else.

Good karma+1 vote
timmylongdong
timmylongdong @ Dead Air Tweaks

Nevermind, found it. It's the ph_crash_speed values in the actor.lfx file. Weird that they decided to decrease the height threshold and increase fall damage.

Good karma+1 vote
timmylongdong
timmylongdong @ Dead Air Tweaks

What values do I need to adjust to return to the default level of stealth and NPC awareness? I like many of the changes in this mod, but I just prefer the stealth mechanics of the original.

Good karma+1 vote
timmylongdong
timmylongdong @ Dead Air - Dead Land

How do you enable squads on the map? I don't see the option.

Good karma+1 vote
timmylongdong
timmylongdong @ Dead Air Tweaks

Great mod. Fixes a ton of the issues I had. Another thing, though, is that the player takes fall damage from the slightest heights, which is quite annoying. Could that be tweaked as well?

Good karma+1 vote
timmylongdong
timmylongdong @ S.T.A.L.K.E.R. Anomaly Reshade (optional)

Would like to see this updated as well. I love gritty atmospheres, but sometimes I just want to enjoy a normal looking day.

Good karma+3 votes
timmylongdong
timmylongdong @ Infinite Companions

So I tried out the mod and noticed that when you have more than two companions, they tend to bug out a bit sometimes. For instance, if you have four guys and tell them all to follow, two may just stop following commands altogether. You can sorta fix it by dismissing them and then asking them to join you again, though. Also, when I uninstalled the mod, the companion HUD disappeared. Tried reinstalling the mod to see if it would come back that way, but with no success. :(

Here are the mods I'm using: I.imgur.com

Good karma+1 vote
timmylongdong
timmylongdong @ TRX: Global Weather (2.2)

I left sunny weather on regular, with storms and rain on rare. The rest is set to off, as I hate fog, but now the fog never goes away :/. Any ideas?

Good karma+2 votes