Well I've got some bad news for you. Everything is Kevin Macleod. Many games and movies have music not original to it, and I think his music really matched the atmosphere we created. I can't imagine anything else playing in it.
Well I've got some bad news for you. Everything is Kevin Macleod. Many games and movies have music not original to it, and I think his music really matched the atmosphere we created. I can't imagine anything else playing in it.
Cool game. Too bad you have to be in a confided area to use the gun to create matter since if you didn't the player would basically jump outside the intended area they are suppose to explore. I wonder if there is a way to solve that.
Keep up the good work. Looking forward to it.
So fart machines are ok to Apple but not this...
The game looks good, but you might want to use a drawing of smoke instead of practicals to give it a more cartoon like look. Same with the fire. Still, impressive.
If you're talking about the one where you fall into the hole and pull the lever, it activates the poles further along the path. We are looking for ways to make this more apparent. Thanks for the feedback.
I had almost the exact same experience. Torque was really really hard to work with from a model creations standpoint. I've moved on to UDK and couldn't happier.
The "new" main character has been rigged and is ready for animation.
The concept of planting things is a really good game mechanic. Hope everything works out well.
thorbahn3
Jared joined
Game Designer with experience in every aspect of the game creation process, from brainstorming, finding potential bugs, creating game assets, rigging characters, research, and finding solutions to problems.