Starting out modding when I was young and still going, have never really seen a project through to finish, but have several large projects I hope to start pages for and continue working with as I still have all the files from all or most of my recent large projects over the years. Current focus is the Expanded Galaxy Project.
The project is now available no GitHub and is a lot more organised, it has a fresh new installer and a lot of fixes have been made over the past few weeks...
After making a small mod for the first game I have got back to working on the project.
This is a roughly written guide that I will slowly continue to update for converting and importing the contents of Star Wars Republic Commando to UE4.
So I bought a Samsung Galaxy S20 and KotOR2 on the App Store.
This image previews a bunch of fixes made for the port tonight, most if not all incorrect appearances in the game have now been fixed.
I have resumed work on the port again due to managing to resolve the health duplication bug and hopefully the balancing issues as well.
Unfortunately due to the upcoming remake, a troublesome bug and that it was just me working on the project I have decided to stop working on the project...
With the projects Port & Main Foundations finally being wrapped up. I am able to focus work on other things for the project, such as including other mods...
After having spent the past few weeks slowly organising the Dialogs and their NodeID's, it is my hope that it will end up being a permanent solution to...
With some important fixes having been made I have released a new full version of both parts of the project.
Having cleared out a bunch of old versions I will be releasing a new stable version within the next month or two.
I have decided to release 0.9.4 of the Main & Port portions of the Expanded Galaxy Project earlier than expected. A Light Side Playthrough should work...
Cancelled unless somebody wants to port whatever I make when it is finished backwards to K1's engine any time in the future, they are welcome to provided...
I have finally completed my first full playthrough of the port of KotOR in TSL's engine, now just to go back and fix anything that is currently broken...
Though I have said it before and it was still true before, the port is rapidly approaching completion, I hope that in the near future it will be ready...
0.9.0 is a significant update to both the main and port for the Expanded Galaxy Project and will require a full reinstall of the game, all required mods...
A list of the current projects I am working on for SWKotOR2
Every level for the KotOR Port is nearly fully working as of finding out about the global number limit.
So all the files and levels are prepared for the port just to fix each and every level to work with the second games engine.
This is a comprehensive list of the patch notes from 0.6.0 through to 0.8.2 and the first changes to 0.8.3 now featuring the Re-Scaled Trandoshans by...
Finally I am releasing a much more up to date version of the Expanded Galaxy Project.
v0.6.8 has been released and is available on DeadlyStream.
The Mysterious Box makes a Surprise Return! The latest release v0.5.9 is now available on DeadlyStream.
This update has 240 modules and the construction files needed to rebuild the modules from scratch.
I have been preparing various GitHub Repositories for both mods and other projects for the Yavin Demo as well as organising my files and committing it...
These are the ideas planned for the up-coming demo that will be released within the next few weeks odd.
I have made a Discord for the project which will serve as a place to talk about Beta testing the mod and story ideas.
My thoughts on porting K2 to the K1 Mobile Version, while working on the Expanded Galaxy Project I decided this could be a possibility.
These are the latest patch notes for the K2 Expanded Galaxy Project and an update on what I am currently working on.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.