Hey, I am a modder for the game Sins of a Solar Empire. You can access my server on Discord (linked on my homepage info or on the "Crazy" mod page).

Comment History  (0 - 30 of 336)
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy Developer

What File did you try to download?

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

as soon as we get to relasing an update, we might still add a few optional minimods like that though. We'll see then :)

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Anno 2170 - A.R.R.C.

Hey, your website keeps throwing 503 errors and is offline for a lot of the time, so the mod cannot be downloaded anymore (and there still are people playing it)

Good karma+2 votes
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

Hi, removing carrier cruisers has, from our experience, really helped with the mid/late game lag in the game. We will likely focus all our efforts on the successor game, which has no lag issues, as soon as modding is feasible (SoaSE 2 is still in a really early state).

In the meantime, if you wish so, I can release a small patch to add carriers back in.

Good karma+2 votes
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

It is a standalone mod.

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

Thanks!

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

yeah well, the pirate issue is quite known, but pirates reach that level of strength very late in the game, when sacrificing a planet usually would not hurt that much.
main issue is not the ships, but the research pirates have. The damage bonuses are quite insane, and we played with them quite often.
The pirate ships on their own are always level 1, no matter the pirate raid strength. We hoped to change that at some points, but our previous attempts to make pirates hard, but still fair to play against, failed.

We'll probably nerf them and then look at them later again.

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy 3.0 Release and future updates!

well I can recommend using small fleet sizes, that works quite well for us most of the time. We do have some plans how to reduce that, which mainly means reducing the number of ships. You probably noticed how much different a game with only Vasari is, and a game with any amount of advent - while we intend to keep the Advent the race with the highest amount of ships overall, we will deal with that.

The AI will use research trees, but not all of the abilities and possible strategies properly. That is a limitation of the AI, we cannot do much about it. Rarely, they will capture graveyard ships though, but it is not a feature of the game that the AI knows of - what comes closest to it is the capturing of extractors, but as far as I know, it cannot be transferred properly.

As to mod updates: We had some other projects in the meantime, but we are occasionally able to do some changes that we will release when we think it is worth it.

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

what did you attempt to download?

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

btw yes, we still exist, don't hesitate to comment if you want, and don't hesitate with feature requests ^^

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ 1080p Opening - with subtitles

gave me goosebumps

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy 3.0 (Rebellion 1.95) FULL

Well the Eradica may indeed destroy other ships and restore its health with them, but that has a decent cooldown. However, as a Vasari, your frigates and cruisers have a lot of health, so the Eradica is more effective.
I assume the Eradica reached level 6 and was close before level 5, so it used its passive ultimate, which is actually near vanilla. Once it gets destroyed, it becomes invincible for a minute and gets enormous damage, then dies. When that happens, you need to retreat.
Also you'd need to understand your and your enemies' strengths and weaknesses. The Eradica is definitely beatable, with the correct strategy. Also note that rhe Kultorask titan is the worst 1v1 titan. It excels any other ship in mass destruction, but can barely survive against another titan alone.
This mod has its balance, but reading the patch notes is definitely worth it to understand. Players must take care of their ships and understand the sometimes complex abilities.

The pirates well, are overpowered due to their researches. I think I nerfed that in the patch, get it if you don't have it yet.
If you need help, feel free to text me on discord, I can surely provide an in depth guide.

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy 3.0 (Rebellion 1.95) FULL

okay,
first, which ships are you talking about? Which faction was the Advent Titan (Rebel/Eradica or Loyalist/Coronata) and what faction were you? Which ships, especially capital ships, did you use?
Which level was the enemy titan at when it had that much damage and it healed?

About the pirate attack, you mean that it did that to the enemy fleet, or to your fleet?

If you provide me with that information, I can help you :D

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

hey,

it perhaps seems like you don't use the correct strategies. While Titans with such a high level are indeed hard to kill (which is intended), every titan has its own counterplay. The Kultorask (Vasari Rebel Titan) is unkillable against spam fleets. However, if you try attacking it with few single target ships, ideally something tanky in the front and something with long range damage that stays out of the titan's range, it is pretty much possible. It is worth investing in the correct ship classes. Perhaps the 15 Kol Battleships would have been better without the Kodiaks. Additionally I want to note that if you use the patch, the Kultorask is back to vanilla healing values, hence weaker against few strong ships.
The Eradica (Advent Rebel) Titan can be overwhelmed by any force, however I wouldn't attack it without a titan. Ideally you have a strong bomber strike craft force (also works against any other titan) to burst it down. Once it is dead and the ultimate ability is triggered, you need to retreat until the 60 seconds are over and the titan is being destroyed.

I hope that helps you :)

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

hey, sorry for replying so late, I read your comment earlier.
If you have an issue with Pirates, turn them off. They are supposed to be a serious threat, however we intend to weaken them early and strenghten their late.
If you complain about the capital ship limit, then you didn't read the patch notes. This change only applies for the Vasari, and for a good reason. Their capital ships are much stronger than their oppenents' in mid and late game.

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crysis Co-op

it can't? So the devs and their friends & family are immune to the virus or what? People lost jobs too. All of this could have happened to the person who is responsible for this mod. Please, just try to be more thoughtful and sincere with your behaviour. This would benefit everyone :)

Good karma+5 votes
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

Hey, I hope this means something good :D

If you are still interested, I'd be happy to welcome you on our Discord linked everywhere on this page.

The lag is not that unusual for this game, however I'd recommend to not play against too many Advent AIs.

Good karma+2 votes
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

Hey!

this is not a bug, this is intended behaviour. This is needed to properly create fleets, especially for the Vasari. Basically this allows you to decide more accurately which ships belong to the fleet. I will give you an example and hopefully you will understand why then:

If you play Vasari Rebels, you have a very specific choice of capital ships, each of them with an unique role. The Vulkoras Desolator is inevitable when playing against Advent factions. However, it has stats so low that it can be easily destroyed, which creates the need for supportive/proctective ships staying nearby.
Therefore you want the Vulkoras to be the command ship of a seperate fleet within your fleet, with a Rankulas, a couple Stilakus Subverters and maybe anti-strikecraft ships.
The remaining fleet will be allowed to engage and either focused around your flagship, your Jarrasul Evacuator or your Titan.

Creation of fleets without auto-join is much smoother that way. To do that, you need to select the ships either by pulling the cursor around them, selecting every single one (shift) or selecting all those of the same type (alt I think).

I hope you can enjoy our mod!

Good karma+2 votes
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

Are you talking about the carrier cruisers? Yes, they are currently removed, this is intended until we find a solution for the AI spamming carriers and causing unwanted lag. Believe me, we are working on it. Vasari are unlikely to get carriers back though, since they have extremely strong strike craft and anti-fighter measures on their ships.

The Minor Faction bug is known. When we have collected some bugs, we will release an optional bug fix patch. All those bugs will be fixed in the upcoming starbase update anyway.

Currently the few bugs can be ignored, a bit annoying, but bearable :D

Thank you for playing!

Good karma+2 votes
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy 3.0 (Rebellion 1.95) FULL

Thanks a lot and we are happy that you enjoy it. Since we are putting more work into it to give people more motivation, we'd like to welcome you on our Discord server if you aren't there already :D

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy 3.0 (Rebellion 1.95) FULL

it is really great that it makes you happy! If you'd like, you can join our Discord too.

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy 3.0 (Rebellion 1.95) FULL

We are happy to see people were still hoping for it :D

Good karma+4 votes
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crysis Co-op

Honestly, I don't get why everyone is so ungrateful. Those people have private lives, yeah it is not so nice to tease people and delay it after, but after all there is no one else who is going to make this anyway.

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

Makes it a lot easier if you join our Discord, because this is where all the news are gonna be posted

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

pretty well,

it was in progress all the time

yes it will xD

just read your dm :D

Good karma+3 votes
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

we did a while ago, it is just not published yet.

Good karma+1 vote
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

wait for the update, I will try to remember to upload the build we are having lol, still doing some balancing. Thanks for still being interested!

Good karma+3 votes
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

MY POWER IS UNMATCHED

Good karma+2 votes
TheyCallMeProphet
TheyCallMeProphet - - 336 comments @ Crazy

maybe, and yes. we already have a huge update for a long time (complete Vasari GU), but it is not really balanced

Good karma+2 votes