Is this mod worth buying Battlefield 2 for? How active are the servers in the US?
Is this mod worth buying Battlefield 2 for? How active are the servers in the US?
You should rename the mod "Hotel California". (because you can check out anytime you like, but you may never leave) Unless, of course, there's another way to end the game aside from killing yourself. I'm very interested (and a little concerned about) seeing how you're going to keep the game interesting enough to play after you've experimented with all the ways of killing the character. If it were up to me, I'd have the player slowly driven to the brink of insanity with every passing day spent isolated from the outside world, causing them to have increasingly horrifying visual interpretations of the events occuring in both the interior and exterior of the house. This would cause the player to have more of an incentive to not only play, but make attempts to kill themselves in game as it becomes increasingly difficult to differentiate reality from hallucinations. Although, be sure to have events and objects (ie. jump scares, fake visitors, the placement of rooms and/or furniture) randomized on every playthrough should you decide to use my idea.
Sounds like a radio station more fit for a GTA installment than a lore friendly Fallout mod, pretty cool nonetheless.
How is VATS going to work in the finished product? Is it just going to be removed entirely? I would also like to know of the NPCs will only address one player (the host) as the lone wanderer or what. I think the host should be The Lone Wanderer and everybody else will essentially be followers.
On a slightly more trivial and wishful note, Would you guys mind adding either the Glock 22 chambered in .40 S&W or the Glock 17 chambered in 9mm? They are both very realistic guns to find as its commonplace in most police stations armory. A remington 700 is also commonplace in both law enforcement as well as recreational hunters. This fine weapon can be chambered in almost every popular round around. Including .223,.308,30-06, and 7.62. Perhaps you could find different barrels for the Remington 700 and change them so the Remington 700 will fire a different round depending on which barrel you find it with and which ine you decide to swap it out for. Again, this is wishful thinking from a gun aficionado who already appreciates the level of realism incorporated into the game as it is without making full on military simulation.
Hey NMRIH Dev team, I'm not entirely sure if I've bugged you guys about this before but I'm going to pose the question anyway. Would it be at all possible to update NMRIH to the alien swarm sdk? It's pretty annoying not to be able to achieve the glorious 60fps because of not being able to enable multicore rendering.
Any plans on bringing this to the workshop? It would be great publicity for the mod.
im sorry i meant isolated not cabin
Has there been compatibility updates since 1.04? I noticed on some maps were unusually laggy. Well specifically Cabin. Has there been anything incorporated that make that map less laggy? (multicore rendering,fixes to the maps poly count, etc?) Normally It wouldn't be a problem but at least when I played 1.04, Cabin was the most popular map.
regardless, mac should've never been supported in the first place if they were gonna drop it.
:DDD you win the internet
They should be fixed. No reason to remove them at all.
whoops, meant to put that in reviews :P
Although still in alpha testing, Zombie Survival shows to be a quite promisisng mod. Based off of the very addictive Call of Duty: Zombies mode found in every call of duty game developed by Treyarch since World at War, this mod has big shoes too fill and it overall does a pretty good job at doing so. In its current stage, there are no maps from World at War or Black Ops. This can be chalked up as a pro or a con depending on who you talk to. I, personally think that the first map is exceptoionally well done, the second map is passable, and the third map is overall the most aesthetically pleasing, but is a little too hard to figure out where gun buys are at first due to the fact that not all weapons have illuminative properties as they do on the first two maps. Speaking of weapons, The Deagle is extremely underpowered. If I'm spending $900 on a Deagle, I shouldn't expect a Raygun but it's relatively slow rate of fire and lack of any useful levels of power make the Deagle a gun to avoid. Speaking of another gun to avoid, steer clear of the m4 Defender in its current state. I do understand that you tried to compensate for its large capacity for giving it a long reload time but it would make the M4 a much better weapon if A. the firepower was increased to make it MUCH STRONGER or B. the reload time was shortened. The Sniper should also be as powerful if not more powerful than the m3 when scoped in. And that brings me to another point. Put an optical sight on the sniper rifle. When you buy a scoped weapon, it's assumed you can use the scope Another glitch I encountered was the "umad bro barricade" which I dubbed the bug. The "umad bro barricade" on a map will begin trapping Zombies in the baricade around round 7. there is one of these barricades on the first 2 maps. Please fix this bug ASAP. In conclusion, with the inclusion of the mystery box, multiplayer, perks, PaP, and beefing up the previously mentioned guns, This could be an exellent mod and a 10/10. until then 7.9.
mwahahahahahahahahhahahahahaha
Ok please make an opyion for multicore rendering and paging pooled memory. I guarntee this mod will run better if you do.
looks so much more frantic and fast paced than zombie panic source
This is a great mod. Although most of the maps you guys make are lag free, I find isolated and flooded to be especially laggy. Perhaps you could contact the makers of the map to help resolve this issue as these are some the most popular maps?
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