Like every good C&C player, I'll just destroy the church and get the credit
Like every good C&C player, I'll just destroy the church and get the credit
Submarine Titans!!!!! What a great game to resurrect!
lower the missile, it looks a bit silly so high above the vehicle
It all looks nice, but non-proportional at all...
try making some buildings look smaller (defenses mostly)and other bigger. The units themselves look bigger then some factories
Must ask - what's the sountrack?
Japan doesn't go all too well with power generators nowdays...
a glimps from Dune?
Would like to suggest a few things:
1. there's the line @ [AI] which makes structures auto-repair. I personally love when I don't have to micro-manage that, but I know there are many occasions where one needs the few credits takes by repairs - Is there a way to add a button (in-game!!!) which toggles auto-repairs on and off?
2. Yuri side should get a Grinder-Disk (when building a grinder for example) which can lift vehicles which it hovers over (similar to magnetic disk) and then grind it for credits
3. In some mods (like Mental Omega) base defenses can also gain veterancy - I think that's a good thing that should be applied here as well
It's pretty ironic when you think of it - the only icon of stability in the C&C universe is the Obelisk...
Does it require Npatch/Rockpatch? if so, what version?
All of them, when they are this close to each other :-D
You should ease up on the weapon animation...
make it smaller or make the hotspots less dense (or both)
Will there be an English version?
The battleship's cannons are totally out of proportion... should make them smaller (and maybe more to the center of the ship)
Tried the pre-alpha... loved the graphics and the general feeling of it.
Hope to see it go gold soon :-)
I think this projectile seems stupid :-\
When playing @ challange (I can say for sure about hard, dunno about the other difficulties) after the 1st challange the game speeds up, and lvl 2 is avout 2-3 times faster (n terms of gamespeed)...
Is there any way to fix this?
DF had given me much pleasure in the past... It was great to play and I'm more then pleased to see that there will be a continuation (or at least a proper closure) of it.
Laso great to see a new version out!
Keep up the good work!
looks great!
How love have you been working on this?
And when do you expect to release it?
I've noticed that the turrets take alot of time to aquire new targets- when I manually assign targets they can shoot almost rapidly but when they aquire targets on thier own they take a (relatively) long time to start shooting at a new target, resulting in the towers being far less effective then they can be
Umm why does the game LAG horribly whenever a prism tower shoots?
I really enjoyed this mod, would be nice to see it advance again
A while ago, when mods weren't more then mere mini-updates I didn't even care about them. Now days I reckon many mods exceed the original game content, sometimes by far (take Heroes 3.5 WoG for example) and therefore cannot be ignored. This is why I usually look around for mods (working or in-progress) before I purchase a game (Generals&Zero-Hour are a fine example). It's definitely not the most important thing, but it carries some weight for sure!
well, it's that time of the year!
So what is released?
TheWhitestOfFangs
White joined
<strong><span style="color: #ff0000">"Reality is only an illusion that occurs due to the lack of alcohol"</span></strong>