Well, as its been a year since my last blog post here, i figure it about time.
A few different bits have kept my spare time hours occupied in the past year:
Since my last post i've done a chunk of general technology building, i.e.
You may well wonder why I'm still building somewhat out-dated engine tech like that when UE, Unity etc are practically free.. For which there are 2 answers : 1) I just really enjoy building engines :] and 2) I'm not particularly bothered about making cutting-edge games n things, i just like making games n things - It's like amateur carpentry to me, as long as I've got a saw and a bit of wood I'm happy :). The particular framework I use (custom home-made engine using largely c structures with the occasional snippet of basic C++ ) isnt remotely as powerful as modern middleware, but I can do what I want with it without having to study too much!
I've used the above stuff to create a couple of mobile games (none of which are releasable yet, but maybe one day soon..). TheUniversal/A tractor has taken a back seat lately - it really needs more time and energy applied to it to get it all working right - but I'll probably get back to that eventually :)
Enough from me for another year.
"Games for May" (and other months) is the name used for things made by Mitchell Goodwin with the assistance of various folk, primarily Steve Fenton (who...