Aspiring Level Designer and Game Designer.

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I been busy lately with mod team affair's and making sure we want to end up using Black Mesa : Source texture's and map design. If we do, we will still go with everything we have planned. Just something's will still edited. Even BMS's model's. For example...

HECU soldier - We would edit and add new classes and replace weapons and such. We plan on editing the MP5 and adding a sight to it. But not a ACOG sight, more like a grenade launcher sight. And of course Issac , Hao's , Byron , Brian , Peter and other major Character's on our mod will have to be added along with heads. And I am sure CrazyB could do it. He is the best head modeler I have seen.

Security Guard - We want to make these guy's more of a threat and more of a police force in BMR. They would feature more wire's and gear on them and more bulk. They would also be able to take more shot's and well more damage over all. And if the player choose's to attack them they become a instant tough enemy. They will also have many voice type's and a possible female counter part along with a team like combat when in numbers. Same for all HECU unit's.

Scientist's - I would like to say we have them figured out. But I am unsure for certain. They will use weapon's but not very well and they all do not use weapon's. Some still are afraid, they can be useful if used right. Since our scientist are not even in the coding process we have time to plan them out. We do have a model I would like to say, is almost done. We want to make a realistic approach to the incident. By making them differ. Some use weapons some use blunt object's found. We have a wide variety for sure and hope to expand and make them even more useful, but also balanced.


Alien Grunt - If we do end up with Black Mesa : Source as our base. We will no doubt use the Alien grunt model they made. it's perfect and we would waste useful modelling on a model that would be hard to remake and redesign. But the hivehand is a different story which I will not go into. The alien grunt will be very strong. It will be a very hard to kill heavy hitter. Using tactic's and muscle to kill and over come all odds. They will send Vortigaunt's in to attack the player and "weaken" the player. They will most likely be strong enough to survive a entire MP5 clip into the chest, and at least 2 headshot's to kill. All the other weapon's are unknown at the moment.


Vortigaunt's / Alien Slave - These guy's are enemy's and ally's. Episode 1 feature's them as enemy's. In Episode 2 they are helpful ally's. They will be stronger then any of there counter part's. Featuring stronger hit's and able to withstand many shoot's to the central mass. They will be commanded by Alien Grunt's and act like worker's on Xen.


Zombie's - These zombie's are truely scary. We plan to add all the zombie type's in all Half Life games and some new type's. Such as the Prowler zombie and the Stalker zombie, along with a remastered Fast Zombie or Fasty! The HECU nicked named them Fasty's due to there speed. They appear as a torn up scientist with torn pant's at the knee's and wear no shoe's. They have there sleeve's torn up to the shoulder. They are pretty cool.

I will update this same post when I have the chance.

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