I'm a student in the sector of IT, I spend my time programming and creating stuff. Working to create some mods.

Comment History  (0 - 30 of 44)
TheSharki
TheSharki - - 44 comments @ Magic or Science Update Alpha v0.1

The explosion will probably occur on contact with invisible walls, while normal bullets should go through. And yes, the current pistol is overpowered but we left it in there for you to have some fun with. As updates come along, we'll balance everything.

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TheSharki
TheSharki - - 44 comments @ Pistol Concept 01 - Explosive Rounds

Yes, this is a place holder. Since we're still using the default explosion. About the size of the explosion, realistic explosive rounds aren't the big , but our mod is not limited to realism. And size has not been defined for it yet, it may become bigger, or smaller, we'll see it once we get there.

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TheSharki
TheSharki - - 44 comments @ Pistol Concept 01 - Explosive Rounds

This is the default explosion effect in the Source 2007 engine. It's included in the explosion.cpp file.

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TheSharki
TheSharki - - 44 comments @ Magic or Science?

We will be doing prereleases soon, probably in the next couple of weeks. We want feedback from you , the community, to further increase the quality of the mod.

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TheSharki
TheSharki - - 44 comments @ Magic or Science?

We will try to prerelease as soon as possible. And update in small increments, mostly to get feedback from the community to improve the overall quality of the mod.

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TheSharki
TheSharki - - 44 comments @ The world of BoBTech

Nukes is one of the reasons why the earth is in this condition, but it has to do with the war between the human race and the combine, not the moving of continental plates. xD

Good karma+1 vote
TheSharki
TheSharki - - 44 comments @ BoBTech - Multiplayer

We didn't make the deadline, because we got stuck coding the energybar for the suit. This caused significant crashes in the game. We're trying to fix the problem right now.

P.S. I just forgot to change the release date

Good karma+1 vote
TheSharki
TheSharki - - 44 comments @ Concept for respawn

Lol, you're absolutely right. I'll look into that, thanks for the hint. ^^

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TheSharki
TheSharki - - 44 comments @ BoBTech - Multiplayer

Exactly xD

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TheSharki
TheSharki - - 44 comments @ DDguy

LMAO

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TheSharki
TheSharki - - 44 comments @ Concept for respawn

It should be American Software originally I think. But I'm not really sure if it matters in the future since the whole world uses this technology. But thanks for the heads up. ^^

Good karma+1 vote
TheSharki
TheSharki - - 44 comments @ BoBTech - Multiplayer

Thanks for the hint, that could be good in-game.

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TheSharki
TheSharki - - 44 comments @ The BoBSuit

That was a decent reply ;p , thanks for the advice. I'll try to work on getting a modeler.

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TheSharki
TheSharki - - 44 comments @ The BoBSuit

I didn't port it over from Crysis because that is nearly impossible, Crysis and Half Life 2 use different engines. If it were possible I wouldn't even know how to do it. But you do, so who's the copyrighter now?

I don't have a modeler in my team, so I try to work with what I get. I only uploaded this mod for 3 weeks now, and if you think you can do a faster job at creating an entire mod in 3 weeks time with no modeler,then be my guest. I'm using models that are on the internet for now until I get a modeler so that we can update the mod. But the mod is not even released yet, so I can't update it. So just wait a little longer, I can't create the entire mod over night.

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TheSharki
TheSharki - - 44 comments @ BoBTech - Multiplayer

I only told a small part of the beginning, but thanks for the hint.

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TheSharki
TheSharki - - 44 comments @ The BoBSuit

I'll ask the mapper to create a lighted map, so you can see it better.

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TheSharki
TheSharki - - 44 comments @ The BoBSuit

So you did notice? xD

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TheSharki
TheSharki - - 44 comments @ The BoBSuit

But I can't find the creator, so I can't ask permission. If I would had to wait until I found him, I would never be able to finish creating this game.

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TheSharki
TheSharki - - 44 comments @ New Health System

The regeneration speed is going to be upgradeable, but maybe I could set to about 40 seconds to begin. But if I put to fast your nearly going to be immortal XD

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TheSharki
TheSharki - - 44 comments @ New Health System

It still needs some work, but I just needed the base for the health system. When we get more work done I'll start to graphically enhance all the effects.
None taken. XD

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TheSharki
TheSharki - - 44 comments @ THE ARMIES OF EVIL ARE RISING!

The most awesome horizon you'll ever see xD

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TheSharki
TheSharki - - 44 comments @ New Health Effect

I've finished up the new effect and I'm going to post a video of it soon.

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TheSharki
TheSharki - - 44 comments @ BoBTech - Multiplayer

The basic new health system is ready and will be shown and explained, in a News Message. It will be uploaded in the next 24 hours, be sure to come and watch.

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TheSharki
TheSharki - - 44 comments @ New Health Effect

I'm not that artistic, but still this is the prototype. Later I am going to make a better one. Thanks for the advice.

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TheSharki
TheSharki - - 44 comments @ Weapon system

We know, that one was not sure if it would get in the mod.

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TheSharki
TheSharki - - 44 comments @ New Health Effect

Okay, appreciate you being honest.

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TheSharki
TheSharki - - 44 comments @ Inventory icon

I know, Speedlly just likes to upload pictures of it.

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TheSharki
TheSharki - - 44 comments @ BoBTech - Multiplayer

No problem. ^^

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TheSharki
TheSharki - - 44 comments @ Main Menu Background

This is just a prototype.
Now we recruited a new mapper.
He will be doing the lighting.

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TheSharki
TheSharki - - 44 comments @ BoBTech Health System Demonstration

Probably going to make it a little more realistic.
You'll here from that soon.

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