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Comment History
CompletelyFairGames
CompletelyFairGames - - 15 comments @ DwarfCorp's Kickstarter Is Over

That's the way KS works!

Good karma+2 votes
CompletelyFairGames
CompletelyFairGames - - 15 comments @ DwarfCorp

It is not currently possible to save the game. Sorry :(

Good karma+2 votes
CompletelyFairGames
CompletelyFairGames - - 15 comments @ DwarfCorp

If you want tips on how to play Dwarf Fortress, you should go to the bay 12 forums: Bay12forums.com

Good karma+1 vote
CompletelyFairGames
CompletelyFairGames - - 15 comments @ DwarfCorp

As of now you can build walls out of just about any material. We are not sure about how animals will work yet. Yes, the game is very inspired by Dwarf Fortress!

Good karma+1 vote
CompletelyFairGames
CompletelyFairGames - - 15 comments @ DwarfCorp

Did you run setup.exe? How did you run the program? (Should be going through start > all programs)

Good karma+1 vote
CompletelyFairGames
CompletelyFairGames - - 15 comments @ Dwarfcorp Pre-Alpha Prototype 1.014

What sort of camera controls are you not happy with?

Good karma+1 vote
CompletelyFairGames
CompletelyFairGames - - 15 comments @ DwarfCorp

1. The buttons don't work? Which ones specifically? They work for me!

2. Flat world was supposed to be grass. Not sure why it's desert right now. I think I will add (rare) palm trees to deserts anyway.

3. Not sure why dwarves do nothing after a while. Doesn't happen for me. I will try to find out why.

Good karma+1 vote
CompletelyFairGames
CompletelyFairGames - - 15 comments @ DwarfCorp

Paypal will be available ocne we're sure to get funded. We don't want people to back a failed project!

Good karma+2 votes
CompletelyFairGames
CompletelyFairGames - - 15 comments @ Dwarfcorp is On Kickstarter!

Our lowest tier is 1 buck man. You don't have one buck?

Good karma+1 vote
CompletelyFairGames
CompletelyFairGames - - 15 comments @ Our Kickstarter Is Coming!

Woah, sorry. We started an LLC.

Good karma+1 vote
CompletelyFairGames
CompletelyFairGames - - 15 comments @ Our Kickstarter Is Coming!

The short answer is that to avoid any potential legal troubles, we wanted to form a company so that there was a legal framework in place before we began accepting money from backers or selling copies of the game. This is a pretty standard thing people do before going into business.

We're academics and creatives, not businessmen or lawyers. We weren't familiar with the process or how long it would take. Most of our time was spent waiting on the state, the banks, and Amazon. There were numerous problems at each office with people mispelling our name, putting down the wrong address, or linking us to the wrong tax code, etc.

However, I am *very* happy we went through this. Now we have a shared company bank account with standard procedures on how the money is distributed to shareholders. We're also able to legally make contracts with employees or other companies, and are a legal entity in court should we be sued. If we'd stuck with an informal agreement, all of this would be unclear and we could get ourselves into serious legal trouble!

Good karma+2 votes
CompletelyFairGames
CompletelyFairGames - - 15 comments @ DwarfCorp

We have ramps + transition tiles that auto-adjust based on surroundings.

Good karma+2 votes
CompletelyFairGames
CompletelyFairGames - - 15 comments @ Water Tests

Yep. I made it a bit fast for this video.

Good karma+2 votes
CompletelyFairGames
CompletelyFairGames - - 15 comments @ DwarfCorp

Thanks for defending us, but for real, we started this project saying "Let's clone dwarf fortress in 3D using a minecraft-like engine". We've added our own twist, but I'm not gonna pretend like we're not influenced by other games. There's also no shame in calling Terraria a "2D minecraft clone."

Good karma+7 votes