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Comment History  (0 - 30 of 64)
TheNate
TheNate - - 64 comments @ Duke Nukem Forever: Restoration Project

And Doom Bible/Alpha/Beta mods (outside of Doom Delta although that's merely a gameplay mod)

Good karma+3 votes
TheNate
TheNate - - 64 comments @ Duke Nukem 3D (1996) - Multiplayer Tutorial

You can buy Duke3D and the expansions on ZOOM without a single penny going to Pitchford

Good karma+1 vote
TheNate
TheNate - - 64 comments @ DOOM CE

Another thing I just noticed is that Nightmare Spectres have red blood on the ground, but cyan/subtractively blended blood on ceilings, and the blood drops are still red too

Good karma+1 vote
TheNate
TheNate - - 64 comments @ DOOM CE

I think at some point Smooth Doom was updated to have a proper left-handed smooth pistol rather than just a mirrored right-handed pistol with mirrored shading as a result like it had before, so maybe update CE with that

Good karma+1 vote
TheNate
TheNate - - 64 comments @ 6

And those who tasted the bite of his crowbar named him...

...The Freeman.

Good karma+2 votes
TheNate
TheNate - - 64 comments @ Half-Life Uplink Addon

Lambda Core, during the teleport puzzle

Good karma+2 votes
TheNate
TheNate - - 64 comments @ We've Got Hostiles - In Game Screenshot

haha you're in 2018

Good karma+2 votes
TheNate
TheNate - - 64 comments @ HEV Arms

I wonder if someone will mod these into BM after PR releases...

Good karma+1 vote
TheNate
TheNate - - 64 comments @ Black Mesa Alpha

H...how can it be both a GoldSrc (well, early GoldSrc) and Source mod?

Good karma+4 votes
TheNate
TheNate - - 64 comments @ Xash3D Engine

I've noticed a bug where the crowbar and similar weapons stutter when I fire. I have cl_lw disabled (and also checked if cl_predict was there too). It doesn't seem to happen in BS (which I patched with Shambler Team's patch) however.

EDIT: I used the DPI scaling trick down below on an FWGS build I found on GitHub (FWGS doesn't have the crowbar bug), but you can answer anyways if I ever decide to go back to this version.

Good karma+1 vote
TheNate
TheNate - - 64 comments @ Black Ops hands

Actually kinda reminds me of those leather suit textures from the HL2 beta during a time when Gordon was supposed to ditch the HEV for what was basically the same thing, but edgier

Combineoverwiki.net

Combineoverwiki.net

Good karma+3 votes
TheNate
TheNate - - 64 comments @ Xash3D-compatible Half-Life mods with a custom game code

I've converted all the BS maps with bspfix, I've put in the fixed maps from this patch: (https://www.moddb.com/games/half-life-blue-shift/downloads/half-life-blue-shift-sp-map-fixes-patch), but the map transition in ba_yard2 doesn't work and I'm just stuck at a wall.

Good karma+1 vote
TheNate
TheNate - - 64 comments @ Xash3D Engine

That worked, thanks

Good karma+1 vote
TheNate
TheNate - - 64 comments @ Xash3D Engine

I've discovered a particularly annoying bug: In the test chamber in HL1, the delivery cart is stuck and won't move. I'm using build 4344.

Good karma+1 vote
TheNate
TheNate - - 64 comments @ Slayer's Rampage (26_june_2019)

Any interest in having the HUD visible on the screenblock the Status Bar would be on?

Good karma+1 vote
TheNate
TheNate - - 64 comments @ Doom RTX On

No, it's the same guy. He got C&D by Zenimax for the way he made Doom Remake 4 look and how he was possibly attempting to sell it in Russia. Now this ******'s doing it again. None of it was actually his work. He just stole a bunch of mods and put them together.

Good karma+4 votes
TheNate
TheNate - - 64 comments @ BD Vanilla Gloves

If you're on the BD Discord, then Mark just released RC9. Here's the link if you're not on the server: Drive.google.com

It has some new weapon sprites, so you should consider updating this addon to match those. Another thing would be the big turret guns that you see in the weapons testing map and in some maps of Extermination Day, where those still have the black gloves. In addition, one of the first-person execution sprites also still has the black gloves (the assault rifle one).

Good karma+1 vote
TheNate
TheNate - - 64 comments @ Brutal Doom v21 build April 01 2019

This seems to be more of a **** April Fools joke. Here's the real RC9, which he posted on the BD Discord server: Drive.google.com

Good karma+4 votes
TheNate
TheNate - - 64 comments @ Brutal Doom

I think by the other episodes he means "The Mortal Conflict" and "The Impending Nightmare", both of which were Skulltag exclusive but can be re-enabled with the Zandronum 3.0 version of skulltag_content.pk3.

Good karma+1 vote
TheNate
TheNate - - 64 comments @ Brutal Doom

The rocket launcher's scope wakes up enemies.

Good karma+3 votes
TheNate
TheNate - - 64 comments @ Brutal Doom

Sorry. I meant EDAY02. The lift I'm talking about is this one: I.imgur.com

It does not lower once you get off it after it raises nor is there a switch to lower it from the inside.

Good karma+1 vote
TheNate
TheNate - - 64 comments @ Brutal Doom

if you are trolling

then shut the **** up

if you are not trolling

that's not a bug

pressing "-" gives you back the hud

pressing it again gives you the status bar from vanilla doom

pressing it again and again makes the view area smaller

Good karma+4 votes
TheNate
TheNate - - 64 comments @ Brutal Doom

There are two bugs in the Extermination Day test WAD.

One of the lifts in EDAY03 has no way back down if you go up early in the level.

The exit door to EDAY12 is a Yellow Door, yet I don't believe I've ever seen a yellow key in this map. There is a red key and no red doors. Either change the yellow key into a red key, or change the yellow door into a red door.

Good karma+1 vote
TheNate
TheNate - - 64 comments @ Brutal Doom

I have a bug where the super shotgun randomly won't spawn in purist

Good karma+2 votes
TheNate
TheNate - - 64 comments @ Brutal Doom

I don't think so

Good karma+1 vote
TheNate
TheNate - - 64 comments @ Brutal Doom

I found a bug where I switched to my fists

and they weren't there

and I couldn't switch to any other weapon

Good karma+2 votes
TheNate
TheNate - - 64 comments @ Brutal Doom

he removed the sounds in v20 because they kept getting spammed in multiplayer

there's an addon to restore them though

Good karma+2 votes
TheNate
TheNate - - 64 comments @ Brutal Doom

I hate people like you

because they will continuously ask for Brutal Doom compatibility for a mod

and they will bitch about it until they get their compatibility patch

Good karma+4 votes
TheNate
TheNate - - 64 comments @ Brutal Doom

shut the **** up

Good karma0 votes