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0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Dei Agminum

Hey there, yes this is possible. Actually this is what occurs when the installers run…..all the files get put into one folder in your mods directory. If you want to do it manually just change the path of the installers to a folder on your desktop or something. Have both installers extract into that folder and then put that folder in your mods directory. If you are using steam, I recommend you just run the installers, they are optimized for steam.

Good karma+2 votes
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Dei Agminum

Hmm I'm pretty sure it has to do with with the CD version's .exe file being corrupted after installing DA.

Does M2TW and its expansions work after you installed DA? Can you join our Discord and talk to me on the support chat? It will be faster than Moddb.

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Dei Agminum

Hi thank you for downloading the mod.....what is the error you are receiving and can you tell me if you are using CD version or Steam?

If you are using steam, the video below is a great tutorial on how to install.

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Byzantine Kataphractoi

Thank you!!

Good karma+2 votes
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Dei Agminum Teaser

Thank you friend!

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Dei Agminum

Wow! Awesome, thank you for putting this together man

Good karma+2 votes
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Allagion Spearmen

First of the Roman units; which means the next faction in development is the Roman Empire ;)

Good karma+6 votes
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Interesting Matchup

Place your bets ;)

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ New Building Concepts for V3

Yes, that would be very helpful....especially if they are isometric models, it will help the AI I'm with draw the building more accurately in the angle/view most appropriate for the game. Do you have any links to models I can look at online?

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Dei Agminum Version 2.0

If you are experiencing installation issues and errors come to our discord so I can offer you support in real-time in order to get your issue fixed. Thank you.

Discord link:
Discord.gg

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Tawashi Cavalry Metal Lamellar Upgrade

Thank you sir 😊

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Mercenary Cilician Footmen

No dentists back then ;)

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Dei Agminum

Thank you sir! Yes we are very close hoping to start play testing this week with my testers and looking to release sometime next week.

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Dei Agminum

Hi Yes! Been meaning to this for awhile now. Here's the server link:
Discord.gg

Good karma+2 votes
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Templar Veterans with Upgraded Armor

Working on new animations for these guys, can't wait to show them when they are ready :)

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Experimenting with new Ground Types

Thank you! I definitely want to integrate your guys' map into DA,...but it will be sometime until I can do that....have two more factions to finish first. Again great work on that map, its one of the best maps I've seen of the Middle East!

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Baldwin IV

Yes. It is a battle model only.

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Khassaki Mamluk Metal Lamellar Upgrade

I have the rounded pauldrons on the Zengid models, so I guess they are technically turkic ;)

The Royal Mamluks have squarish pauldrons that have that curved look from the side.

Good karma+2 votes
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Khassaki Mamluk Metal Lamellar Upgrade

My thinking here is that I don't want them to look exactly the same as the royal mamluks,....since they are the most elite of the mamluks, I wanted a more armored look with bigger lamellar panels.....what do you think?

Good karma+2 votes
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Nur Ad Din Teaser

Thank you!

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Nur Ad Din Teaser

Stay Tuned!

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Al-Halqa Redesign

Thanks boss!

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Zengid Atabeg

Almost done with these guys!

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Dei Agminum

Hi, I will work on a solution to this, but unfortunately due to the priorities involving V2, this will have to take a bit of a backseat. Can I ask how many units were on average involved when you started noticing the lag? I've been playing the latest campaign build and I noticed some lag on a battle involving at the most 3k units, which was the biggest battle so far and the only battle that I saw the lag (my machine is about 6 years old at this point and is not using any of the latest or greatest graphics cards). In terms of how many entries are involved in battlemodels that I would have to edit in the sprite data, we are talking over 150 entries now....which is massive and will be very time-consuming. I got rid of the sprites cuz it made the game look crappy and old graphics-wise.....in case you are wondering. But anyhow if you are willing to help me code a "low-res" version of the battlemodels file once V2 is released, I would appreciate that and it will help me to resolve this issue sooner. Thanks for the feedback.

Good karma+1 vote
0TheLastTemplar0
0TheLastTemplar0 - - 371 comments @ Zengid Heir

thanks, want to make these guys look "turkic" as much as possible to differentiate them from the ayyubids.

Good karma+1 vote