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Me and a few of my friends were wanting to get into modding for BFME 2 ROTWK, the only problem being we have ZERO experience with modding. But hey, gotta start somewhere right? Anyway I was hoping to get into the 3D modeling and texturing aspect of it all so I've gotten Final.BIG, Gmax, RenX, w3d Importer and w3dviewer. I did a few things with RenX like editing some of the BFME 2 models, but Im still miles away form grasping a good concept of it all, to put things in short I need help and Im jus tputting this out here to see if anyone would be willing to help me learn these things.
You can find unified Edain international community on the en.modding-union.com
aborted (I've sent the message via pm)
I love you.
wtf
I have been editing the .big files and I play as Arnor but somethings is still missing - certain hero abilities and the special Arnor library
I guess you just cant do it with the Hero Sub Mod
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For anyone looking for help with problems they may have with the Edain Mod, I recommend that you send your questions to me in a private message. I do not check my profile's wall as I find it very uninteresting and I procrastinate too much to spruce it up. If you PM instead of posting here I will usually respond much quicker.
for edain mod do you need winzip
no from what i remember it's just a straight forward installation.
hey, do you know why i cant create uruk-hai infantry, crossbow men, or infantry when i play as isengard?
you have to make enough furnaces