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Is this mod modfoldered? Or does it override base game files?
This REQUIRES PATCH 1.10. Please Upload that one!
Only Allied fmvs working. Does me using First Decade version cause the Soviet ones to not work when I do this?
Is there any way to get campaign to play the RA2 fmvs? Doesn't feel right to go through without them.
Is this mod really four and a half gigs compressed download, or does the download have multiple copies of the files? Looks neat and I want to try, but really slow internet here, don't want to leave rig on for a few days to download if I don't have to
Where'd the file go? Recently reinstalled Emperor and wanted to change things up a bit without going as far as the Shai Hulud mod does, but can't find the download for this one anymore.
Probably page maintenance. Any little change will make it go to the top of the mod list.
Looks neat. Will definitely give it another go once AI support is in
Since the image description makes it sound like both the Mammoth and Apocalypse will be available, will one or the other be brought in via support power, or will it simply be a case of produce the one you prefer/think would work better?
Are there any versions of this mod for just the base game, without the kingdoms expansion? Recently got back into Medieval II, but never actually picked up the expansion.
Why did this show up in my modwatch as a new update?
Does it stay a bunker after adding the turret, or do you have to choose between it having a garrison or its own gun?
Suggestion for a Russia Epic Unit: The "Monster" Tank.
Bigger, tougher, more powerfully armed mammoth with a lot of resistance to every damage type, but gets disabled if you lose a control structure. Maybe for balance sake, make it so the extreme resistance to damage comes from a triggered ability.
Based on the super-tanks you run into in one of the Allied missions in either Aftermath or Counterstrike expansions from RA1
Or if you already have an idea, feel free to ignore this.
Does the hotfix include the earlier released skirmish scripts or do we still need to add that separately?
Personally, I'd prefer if you kept the current name.
This gonna be a commando type where you just get one on its own and can only build one/a low number at a time, or is it gonna be a heavy infantry in squad like most infantry in C&C3;?
Been having a lot of fun with this today, but not everything's working fine.Unholy Alliance is slightly broken. I was playing as U.S. for my faction, and I could build the full tech tree for everyone but the Allies. Couldn't build Allied Airforce command or Tech Center, also locking out everything that required those. They work fine in non-Unholy Alliance games, but somethings broke there.
So I realize that this mod is pretty much abandoned, but having recently tried it, I really hope you guys come back to it at some point. The N.O.R.A.D forces are already done, so you're halfway there anyway, and it would be nice to have W.O.P.R. added in. Especially since this mod is the closest I can come to playing WarGames anymore, since it does not get along with modern systems very well.
So is this gonna be different from the vanilla tank statistically or is it just bringing back the old look?
Any chance we could get the warband port put on anything other than steam for download? I, and I'm sure many others, have the GoG version and can't use workshop content.
Does this mod work with the skirmish AI or is it only multiplayer?
As someone who used to run a Vampire Counts army, I'm perfectly willing to wait a little longer to have more to play with at the next release.
I'm guessing it's either a tech structure or secondary eco building? Either way it looks really nice.
For anyone that's been having trouble with the Roman troops not using their shields, try cycling through the weapon orders that you can give them. It's been making them pull their shields out for me when they decide to not start the fight with them. Hopefully this'll help some one else.
Are there any new Soviet Co-Op missions planned? One of my friends will pretty much only play Co-Op when we do multiplayer and I'm kinda hoping for more maps where we get to play as my favorite faction.
Keeps crashing around the 63% loaded mark in Tib Wars. Anyone else having this problem and/or know how to fix it?
GDI subfaction. Focused on defense/siege warfare.
Could we please get a download put up either here or on the nexus again? I really want to try this mod, but since I don't have the Steam version of Warband, and my computer decided it won't get along with mega, I haven't been able to.
Does this mod work with skirmish AI or is it multiplayer only? If it is only multiplayer are there any plans to make it work with skirmish AI?
I'd rather see it on C&C 3 myself. I don't know why this is the case, but RA: 3 is extremely unstable with any mods I've tried.