We may experiment with less saturated barrel texture colors.
We may experiment with less saturated barrel texture colors.
Play on smaller maps with less players. The engine struggles on large maps with many players.
AI is still causing mismatch at the moment but there is a chance that we will fix it in future releases.
We are aware of role duplication and most likely we will remove Ambulance. The reason it was added was because we liked the idea of her having an infantry healing vehicle. ARV unit doesn't fit even though it solves the duplication issue. We'll see.
Read the possible solutions in the troubleshooting channel on our Discord: Discord.gg
That means it was limited by low performance. Game speed is tied to FPS sadly.
No, Contra is not ready for release in its current state.
No easy way. You have to extract all challenge maps and edit FPS Control scripts but that's going to be hard to explain step by step. Also game speed won't be constant as it's hard to have steady FPS at all times.
FPS in solo games (Skirmish and Challenge) is tied to game speed. You can use the clock shortcut button in Challenge to change the game speed.
Check troubleshooting channel in our Discord.
Rampage word was used for explaining her experience gain. There is no such bonus for her called rampage.
Ok. The game does not mismatch with 1 human because you are playing solo and there are no other players the game state needs to synchronize with. I was asking if it was 2 or more players.
Tanya is currently not stealthed. Test games will determine her stats in the end. Good point about Lotus. Her capture speed was buffed in the Beta, we'll think about her health now.
We are using Red Alert 3 voices because they have better recording quality.
You might be thinking of ShockWave mod. It has Quad Snipers for Stealth general as far as I remember.
We don't have plans and history of releasing patches for Beta versions. The next release will be either Beta 2 or Final version.
Thanks.
How many games did you play for these statistics?
And was it 2 humans vs 6 AI?
Nothing you can do at this point but play with less bots in Skirmish and hope that we are lucky enough to discover and fix these errors in the future. Bots have hardcoded behaviors that are very hard to track by a human therefore we cannot reproduce these crashes. We are determined and have had success fixing crashes in the past. Time will tell if we will come up with more fixes.
I don't want to spoil. :)
We had cool ideas recently that are now being worked on.
Of course: Discord.gg
There are no problems with muzzle. COLD was standing on uneven terrain hence the visual bug. All units have it.
We don't have super weapons in plans at this time because of other priorities.
Place the mod files into your Zero Hour game folder as instructed by the error message.
Open Data\INI\Object\GC.ini and remove "MaxSimultaneousOfType = 2" from the _Normal variant of super units, or just play on Easy difficulty.
No, but it's in our plans for the future. However, Challenge mode is complete and expanded.
Причин может быть много. Наиболее распространены:
- ваша игра не пропатчена до версии 1.04
- у вас в папке с игрой есть несовместимые моды или дополнения
- вы используете windows 10 или 11 без внесенных исправлений для игры
Загрузите и запустите GenPatcher: Legi.cc
и посмотрите, исправит ли он ошибку. Если нет, переустановите игру и установите мод еще раз.
Colossus and Sparrowhawk stats got changed and improved.
РredatoR
joined
Member of C&C Generals: Zero Hour Contra mod team.