Soo looking forward to this!
Sooo looking forward to this! Keep up the good work!
Help im stuck int the lab where the weird low-pitch voice comes from that one room. Don´t know what to do/where to go...
Just downloaded the demo! This is great fun. Just like you said: easy to learn but difficult to master.
Two suggestions for a hotfix though
- option to mute music (gets anoying really quick)
- A respawn button (sometimes I fall of the track and then have to no chance of getting back on)
This is the future of all HL-modding
Everyone play SC now! It is still a fantastic game!
Looks like that xen part of HL. Only better.
Hey that map looks really good but the video is terrible. It shows you dying three times in a row and no alternative tactical approach. That means something is terribly wrong with your gameplay.
Like everyone says: Those shadows are fantastic. Do you think you could post your settings for rad?
Happy B-Day Half-Life
Best game ever.
Still modding it everyday.
Playing it every day.
Amazing stuff. Watching your videos allways makes it look like creating a game is super easy. You just shake this awesome stuff out of your sleeve...
Im glad the picture of the week is finally released weekly.
Cool! Do you think I might use this soundtrack for my non-commercial modding project? With proper credits of course?
This has more polygons than Half-Life
Keep up the good work and take care of yourself!
Cya
lol nevermind. I just realized that is a totally different game in a different engine.
May I ask how you made those shadows of the trees? Is that a new feature of your mod or is it just hard mapping-work?
I have made some pinetree models which I can give you. I will need to work on them a little more but I will let you know when they are done. They are ultra-low poly. Only 4 polys per tree which means you spam an entire forest with those models.
Hi! Looks cool so far but don´t make the video that long! I know that you want to show of all the features you allready implemented but this is too slow. As if the player was on sedatives or something.
I am a great fan of open world maps. But making those in the HL engine is very challanging. Not impossible but difficult. I assume the r_speeds in this screenshot must be terrible.
Careful planning is the most important step when making such a map in HL.
I see you have a particle system there. But you should put some more work into that smoke. Having a particle system is one half. Making cool smoke with it is the other (its also the part that is fun).
Otherwise: Good work
Habe wohl zu oft geupdated und das hat die Moderatoren wohl genervt. Habe jetzt nochmal die final version hochgeladen. Viel Spaß damit!
(buried)
Hmm looks good but is ripped from HL². Is it a player model?
Looks fantastic! Very good work!
the-middleman
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