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Comment History  (0 - 30 of 92)
the-middleman
the-middleman @ The maps of Sven Co-op 5.0

Soo looking forward to this!

Good karma+1 vote
the-middleman
the-middleman @ v5.0 Final Development Phase Reached

Sooo looking forward to this! Keep up the good work!

Good karma+1 vote
the-middleman
the-middleman @ Paranoia 2: Savior

Help im stuck int the lab where the weird low-pitch voice comes from that one room. Don´t know what to do/where to go...

Good karma+1 vote
the-middleman
the-middleman @ Hoverbike Joust - Alpha 0.0.1 Download

Just downloaded the demo! This is great fun. Just like you said: easy to learn but difficult to master.

Two suggestions for a hotfix though
- option to mute music (gets anoying really quick)
- A respawn button (sometimes I fall of the track and then have to no chance of getting back on)

Good karma+1 vote
the-middleman
the-middleman @ Alpha1AlmostDone

Very looking forward to this!

Good karma+2 votes
the-middleman
the-middleman @ Introducing Hoverbike Joust

This looks hilarious. Tracking

Good karma+2 votes
the-middleman
the-middleman @ v5.0 Progress Report and Changelog

This is the future of all HL-modding

Good karma+1 vote
the-middleman
the-middleman @ 15 Years of Sven Co-op

Everyone play SC now! It is still a fantastic game!

Good karma+2 votes
the-middleman
the-middleman @ December 2013 WIP shots.

Looks like that xen part of HL. Only better.

Good karma+2 votes
the-middleman
the-middleman @ DEMO Start

Hey that map looks really good but the video is terrible. It shows you dying three times in a row and no alternative tactical approach. That means something is terribly wrong with your gameplay.

Good karma+4 votes
the-middleman
the-middleman @ Hold On Tight (WIP)

Like everyone says: Those shadows are fantastic. Do you think you could post your settings for rad?

Good karma+3 votes
the-middleman
the-middleman @ Happy Birthday Half-life!

Happy B-Day Half-Life

Best game ever.
Still modding it everyday.
Playing it every day.

Good karma+5 votes
the-middleman
the-middleman @ New Overgrowth a202 video devlog

Amazing stuff. Watching your videos allways makes it look like creating a game is super easy. You just shake this awesome stuff out of your sleeve...

Good karma+4 votes
the-middleman
the-middleman @ Picture of the Week. September 29 2013

Im glad the picture of the week is finally released weekly.

Good karma+4 votes
the-middleman
the-middleman @ Sven Co-op 4.8 Released!

Hell yeah! I love this mod!

Good karma+4 votes
the-middleman
the-middleman @ DXN - Deus Ex: Nihilum - Original Soundtrack

Cool! Do you think I might use this soundtrack for my non-commercial modding project? With proper credits of course?

Good karma+4 votes
the-middleman
the-middleman @ Picture of the Week. June 23, 2013

This has more polygons than Half-Life

Good karma+4 votes
the-middleman
the-middleman @ Picture not realated to the MOD at all!

Keep up the good work and take care of yourself!

Cya

Good karma+3 votes
the-middleman
the-middleman @ RotF Alpha update

lol nevermind. I just realized that is a totally different game in a different engine.

Good karma+2 votes
the-middleman
the-middleman @ RotF Alpha update

May I ask how you made those shadows of the trees? Is that a new feature of your mod or is it just hard mapping-work?

Good karma+1 vote
the-middleman
the-middleman @ Need Modellers

I have made some pinetree models which I can give you. I will need to work on them a little more but I will let you know when they are done. They are ultra-low poly. Only 4 polys per tree which means you spam an entire forest with those models.

Good karma+3 votes
the-middleman
the-middleman @ High Entropy (WIP 20130312 HD)

Hi! Looks cool so far but don´t make the video that long! I know that you want to show of all the features you allready implemented but this is too slow. As if the player was on sedatives or something.

Good karma+1 vote
the-middleman
the-middleman @ Open World City Map WIP

I am a great fan of open world maps. But making those in the HL engine is very challanging. Not impossible but difficult. I assume the r_speeds in this screenshot must be terrible.

Careful planning is the most important step when making such a map in HL.

Good karma+3 votes
the-middleman
the-middleman @ Hazard: The Plague

Looks interesting. Tracking.

Good karma+4 votes
the-middleman
the-middleman @ Industry & Insecurity, WIP

I see you have a particle system there. But you should put some more work into that smoke. Having a particle system is one half. Making cool smoke with it is the other (its also the part that is fun).

Otherwise: Good work

Good karma-1 votes
the-middleman
the-middleman @ the-middleman

Habe wohl zu oft geupdated und das hat die Moderatoren wohl genervt. Habe jetzt nochmal die final version hochgeladen. Viel Spaß damit!

Good karma+1 vote
the-middleman
the-middleman @ Father Grigori

(buried)

Hmm looks good but is ripped from HL². Is it a player model?

Good karma-5 votes
the-middleman
the-middleman @ Yeah... Final Texturing nearly done !

Looks fantastic! Very good work!

Good karma+2 votes
the-middleman
the-middleman @ NEOTOKYO°

Hi what do I need to play this? Just HL²?

Good karma+3 votes