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The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

Looking forward to your final version! :)
Currently still running v4.2 which is very stable. So I am gonna keep running that and then switch to your final version once it's out. The merge is honestly exactly what I wanted from a Far Cry 2 mod!

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

1. Only ever used SweetFX 1.3 since it was included in sproyds config. Interesting to hear 2.0 works with DirectX 10.

2. I thought Marc changed it so that enemies don't use golden ak's anymore... weird.

3. Limiting the maxfps to 60 with the Multifixer launcher or the startup command always works for me. You are limiting the fps, right? Weird...

Good karma+2 votes
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

Btw. I tested it again and you are correct. SweetFX only seems to work with DirectX 9. With DirectX 10 it doesn't turn on. Guess the settings didn't properly get accepted last time I tried. Works fine with D9 atleast.

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

Sry it wasn't print screen. It was roll lock that toggles the preset. Though it should be on by default. I went into the options and set it to DirectX 10 and it still works for me. Mhh weird. :/

Btw. since I saw the quotes in the description, I am not sproyd! I just used his preset as a basis for my version of it. :)

Here is a link to the original version:
Moddb.com

Good karma+2 votes
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

Sure. Tested it with DirectX 10 as well. No crashes so far.
Here are a few quick screenshots I made:
Imgur.com
Right side is with SweetFX enabled.

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

Btw. it's possible that this will make the game crash in case you are running DirectX 10. Atleast from what I read in some comments. So I would recommend DirectX 9 for this. Hasn't caused me any crashes yet in 2 playthroughs.

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

Here is a link to the config:
Mediafire.com

Put the config.txt in your "Documents\My Games\FarCry2" folder and in the Multifix Launcher use the exec option. Type in "config.txt". Put the rest of the files in the \Far Cry 2\bin\ folder. You can toggle it ingame with the Print Button. If you have any questions, feel free to ask!

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

Do you think this will require a new game? If so I would probably hold on from a new playthrough till you release v2.1. :)

Good karma+2 votes
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

It is a simple injector. If you want I can send you my settings + files based on sproyds SweetFx preset.

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

SweetFX works fine for me. Though it did also work in 1.0 for me.

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

It's also Mandy Echebbi for me and I completely deleted the bin and Data_Win32 and installed it from a clean reinstall.
Also stealth machete now finally works! That makes stealthing so much more fun. :D
Only thing I might change in the future would be to put the MP5 into slot 2. It is really underpowered compared to stuff like the AK or FN FAL in Slot 3. Though I guess the gun is silenced at least. I also found the IED a bit more usefull in the alternate slot compared to the flare gun.

However those things are minor and so far this merge looks like it's exactly what I wanted from Far Cry 2! :D
Even the wood texture bug (lines on wood showing) and the ammo counter (Ammo not showing up properly at 1/4 max ammo) are fixed.

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

Thanks for the dedication and your time! Definitely gonna give this version a shot tommorow. Are there any known bugs at the moment? :)

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

I noticed that enemies can also carry golden ak's. It does seem a bit strange to have a no name enemy wielding a golden ak, but thats just something I noticed.

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

That is a good point. I honestly forgot. :S

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

Just to check if she really was invincible. I reloaded the safe afterwards ;)

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

I haven't seen too many AIs yet, but the one woman I saw did attack the outpost. Also at another oupost a jeep of NPC's showed up and successfully attacked. I also finally manage to kill that woman. It just took another 3 grenades and she finally died.

Other than that I definitely agree with your plan on making a stable build running Redux + RealMode Map w/ all icons + Machete Stealth Kill. That honestly sounds like the perfect FC2 version and I would definitely be playing that!
Infighting is nice, but I would be perfectly content with just the Redux infighting.

Also in 1.0 machete kills are not silent. I just killed somebody with only one other merch 50 meters away. He still got alerted despite not looking in my direction.

Otherwise things I would like to have changed for v2.0 is the old running animation for the sawed off shotgun and maybe a fix to the bugged lines on the wood on the Springfield and sawed off I mentioned above. Also a fixed ammo counter would be sweet. But they are not too high in priority. :)

Good karma+2 votes
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

One more bug I discovered yesterday, was in regards to the new friendly NPC's. I had a woman clearing an outpost all by her own, which had me scratching my head given how fast people die. So I unloaded an entire magazine of the USAS12 on her and threw 3 grenades at her and she never died or attacked me back. Are those NPC's supposed to be invincible?

Good karma+2 votes
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

Regarding 4. I just found the note in the NewDunia patchnotes.

"Now the UI will automatically fade out even our player is firing his own weapon, the ammo counter only shows up when the player has 1/4 of ammo in its mags! (also when reloading.)"

@ Marc13Bautista
Would be awesome if there was a way to disable this. If you understadably don't want to remove this from the official build, could you maybe point me in the direction where in the game files I can remove this? :)

Good karma+2 votes
The-Blog
The-Blog - - 116 comments @ Redux Dawn v.5.0 Final [100% Silent Machete|ReShade|MultiFixer|3D Sound]

First of all, thanks for merging these two mods. In the past I played the game a lot with Dylans Far Cry2 Realism mod, which imo. finds a nice balance between difficulty and enjoyability. Similiar to the stalker games. And I was looking for something new. New Dawn looked nice, but things like the crysis jump turned me off.

I have a handful of things I would like to point out.

1. With the default Dunia.dll I could not activate the predecessor tapes on my gog version since the Additional Content menupoint in the main menu only led me to the old uplay login screen. Using Multifixer with the default Dunia.dll fixed this very nicely though.

2. The sawed off shotgun uses the running animation of a pistol, which results in a very jerky animation change.

Here is a screenshot of what I mean: Imgur.com

3. I also noticed some weapons like the M1903 Springfield sniper or the aforementioned sawed off shotgun having it's 3d model lines visible on the wood. Again here is a screenshot to show what I mean: Imgur.com

Going into the options, setting my graphics to low and back to ultra fixes this. However it brings about another issue. When I do this some of the textures stay low res and don't load in a higher quality version. This often results in things like walls or the map being very blurry.
Screenshot: Imgur.com

I am not sure what causes this tbh.

4. Sometimes I don't seem to be able to see my ammo count when reloading. I am not sure why this happens, because at other times it works just fine. Is this something added by NewDunia or Redux I don't know about?

5. This is probably more of a note about the Redux mod, than your merge of the whole thing. But Infamous Redux difficulty seems absurdly difficult. I always play the stalker games on the highest difficulty and generally like tough games. But a single shot from a shotgun 20-30 meters away can instantly put you in the blinking red health zone and given that enemies can shoot through sheet metal walls, this means you can easily die without even seeing the enemy. Maybe thats just me, but those damage values seem a tad overtuned.

6. Maybe related, but I haven't been able to get a totally silent stealth takedown yet, without the other guards atleast being alerted. Even though I was pretty sure the guy was in nobodys line of sight. Not quite sure what causes that.

Maybe of this feedback is useful. Again thanks for the efforts :)

Good karma+3 votes
The-Blog
The-Blog - - 116 comments @ STCoP Weapon Pack 3.1.08 (Download + Translation)

Running the game once should create an appdata folder.

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ STCoP Weapon Pack 3.1.08 (Download + Translation)

I got the majority translated already. Very busy with university right now, but if all goes well it should be ready by next monday evening.

Good karma+2 votes
The-Blog
The-Blog - - 116 comments @ STCoP Weapon Pack 3.1.08 (Download + Translation)

Try starting the game once without the mod. It's been a while, but I think the folder might get created on first startup.

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ STCoP Weapon Pack 3.0.1 (Download + Translation)

Yes, you can install 3.0.4 over 3.0.1 without any problems. Just copy over the atmosfear compatability patch and the translation again afterwards.

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ STCoP Weapon Pack 3.1.08 (Download + Translation)

That must be the culprit. Do you have the game on steam or is it a disc version? If it's on steam just right click the entry in your library, click on properties and then go to language. There you can select english as your new language. Steam will download the english files and switch the game language. Afterwards you will need to reinstall the mod and it should work.

If you own a disc version you can also copy the translation files into a different folder. Per default they are in \gamedata\configs\text\eng
If you place them in the spanish one it should work as too. I suspect the spanish folder will be called "esp" or "spa" or something similiar. It's in the \gamedata\configs\text folder.

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ STCoP Weapon Pack 3.1.08 (Download + Translation)

Maybe, but I couldn't port it. You would have to contact the original developers and ask them or find somebody else who can. The newest version for CoC at the moment is the 2.8.0.7.
Sry I couldn't help you.

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ STCoP Weapon Pack 3.1.08 (Download + Translation)

You could upload it to imgur.com for example or another image hosting site. :)
Regarding missing text. Did you copy over the contents of the translation folder into your game folder? Also is english your in game language?

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ STCoP Weapon Pack 3.1.08 (Download + Translation)

It's in the game folder itself.
Screenshot: Imgur.com

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ STCoP Weapon Pack 3.1.08 (Download + Translation)

Mhh I didn't have any problems with missing textures. Could you maybe post a screenshot of the problem? :)

Good karma+1 vote
The-Blog
The-Blog - - 116 comments @ STCoP Weapon Pack 3.1.08 (Download + Translation)

Glad you enjoy it, though sorry to hear you get crashes. :/
Regarding the translation, yeah the mod doesn't take the year into account. I generally keep to the original mods descriptions, but there are a few weapons where I altered the translation to make it flow better or where I felt it wouldn't sound very good in english. So I personally wouldn't be opposed to altering the description. Though the weapons themselves are inherintly from the future (compared to the time the game is set in), so as long as they exist they are a "lore break" in and of themselves. But I'll think about altering the description. :)

Good karma+2 votes
The-Blog
The-Blog - - 116 comments @ STCoP Weapon Pack 3.1.08 (Download + Translation)

Are you by any chance using the OpenGL renderer in the graphics options? OpenGL can have bad performance for some people, since it's only really meant for linux people in this release (according to Mortan). I personally had problems with it as well and just use the normal "Enhanced full dynamic lighting" renderer. So try switching the renderer around and see if that helps. My current installation doesn't use AF3, just the necessary parts of the installation and I get very good frames. Even with the grass viewdistance upped a bit. Hope this helped a bit. :)

Good karma+1 vote