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Comment History  (0 - 30 of 52)
TerrorFish
TerrorFish - - 52 comments @ King Theoden (Rohan appreciation preview series)

The general setup, posing, additional information and of course the models themselves were amazing.

Thank you for this series, it's been an awesome daily update that I actually looked forward to a lot every day after work. : )

Good karma+2 votes
TerrorFish
TerrorFish - - 52 comments @ Rise of Mordor - Dev Team

Hey guys, been following RoM and the TLD mod(including Overhaul) for a long time, but I just read about you guys also allowing the TLD overhaul team to use some of your work. So I just wanted to give you guys some extra thanks for this awesome gesture.

Good karma+5 votes
TerrorFish
TerrorFish - - 52 comments @ Mercenaries

"I'm not 100% sure about it at the moment. I'm not going to add support of other mods but it won't be hard to make the graphics modification available for the native module too. I'll just need to update more materials and add support of interior scenes. In any case, I'm going to release the new graphics for the Mercenaries module first."

This is what Homer said about it on the forum
Forums.mbmerc.com

Good karma+2 votes
TerrorFish
TerrorFish - - 52 comments @ New tavern scene

Dang it, I noticed it on my phone and wanted to post it as soon as I came back home but you jynxed me xd

Good karma+2 votes
TerrorFish
TerrorFish - - 52 comments @ Nazgul

Looks cool, and I love the sword. The gloves look a bit out of place though xd

Good karma+2 votes
TerrorFish
TerrorFish - - 52 comments @ White tree and the fountain in Minas Tirith

Now just some guards to protect them :p

Good karma+2 votes
TerrorFish
TerrorFish - - 52 comments @ Edain Mod

Did you select a random faction when starting a game? If so try picking a faction instead of doing random.

Good karma+1 vote
TerrorFish
TerrorFish - - 52 comments @ Concept Art

This looks pretty darn amazing :)

Good karma+1 vote
TerrorFish
TerrorFish - - 52 comments @ Edain Mod

Plot Twist, they hire you guys to make a new and improved BFME game :p

Good karma+3 votes
TerrorFish
TerrorFish - - 52 comments @ L'Aigle

Nope, Docm said if you want to fight for a lord as a soldier in his army just follow that lord around and join his battles

Good karma+2 votes
TerrorFish
TerrorFish - - 52 comments @ L'Aigle

Freelancer won't be added for the simple reason of, and I quote "If you want to fight for some lord as a ranker, just follow him around and join his battles"

Good karma+1 vote
TerrorFish
TerrorFish - - 52 comments @ Misc: Gandalf (Early WIP)

The beardness is real

Good karma+2 votes
TerrorFish
TerrorFish - - 52 comments @ Edain Mod

Hey congratz on getting 5th place people, you really deserve it. I'm quite interested in seeing how high Edain will end up once you release 4.0. Keep up the good work folks. :)

Good karma+7 votes
TerrorFish
TerrorFish - - 52 comments @ L'Aigle

Seems legit, seeing the fact that the mod has only been announced 3 years and 3 months ago

Good karma+1 vote
TerrorFish
TerrorFish - - 52 comments @ Isengard: Warg Riders

The wargs look great, I especially like how they have minor wounds. Makes them look just a bit fiercer :)

Good karma+2 votes
TerrorFish
TerrorFish - - 52 comments @ Version 0.72 [Patch] Released

haha
I'll take it :p

Good karma+1 vote
TerrorFish
TerrorFish - - 52 comments @ Version 0.72 [Patch] Released

Merry Perismass

bad puns are the best puns

Also I noticed that in the changelog it says twice that "Queen Arlina is an elf now", once as "added" and once as "fixed"

Good karma+4 votes
TerrorFish
TerrorFish - - 52 comments @ Giants in 0.8

So I assume you guys made a new skeleton for extra large characters?
If so, awesome :)

Good karma+9 votes
TerrorFish
TerrorFish - - 52 comments @ Rangers of Mirkwood

The Mirkwood Guards look like an Elven version of the Ithilien Rangers, I love it :p

Good karma+3 votes
TerrorFish
TerrorFish - - 52 comments @ 1812-1815 Mod ---- Ivanhoe version

"and added a lot of items from the Napoleon expansion"
It has content from NW in it and as far as I know that **** ain't open source

Good karma+5 votes
TerrorFish
TerrorFish - - 52 comments @ 0.8 Preview

Looks pretty darn good :)

Good karma+8 votes
TerrorFish
TerrorFish - - 52 comments @ Perisno

Not necessarily, if you have some proper shielders in your army they will get through. Ofcourse they take quite a few casualties, but you will also have a lot of casulaties when fighting Maccavian crossbowmen, so that is more just the general "ranged is OP" instead of the Elven Rangers in particular. Also if you really can't do it in RT. You can also make your soldiers attack without you. Often when you do that the Elves will take a good amount of casualties as long as your army is big enough.

Good karma+1 vote
TerrorFish
TerrorFish - - 52 comments @ Perisno

That bug with dudes being called she is a just a bug related to the "race system" if I'm correct. Good chance it will be fixed in the next update I believe.

Good karma+1 vote
TerrorFish
TerrorFish - - 52 comments @ Perisno

Well one of the major objectives of Perisno as a mod is to make the start a whole lot harder for the player. Still, if you just put ~3 points in pathfinding at the start you will come a long way with outrunning your enemies.

Good karma+1 vote
TerrorFish
TerrorFish - - 52 comments @ Perisno

Aye the elves are very strong indeed. Yet, the elven archers can be utterly destroyed with minimal casualties for the player if you use some very heavy cav like the Dragoners from the Reich des Drachen.

Good karma+3 votes
TerrorFish
TerrorFish - - 52 comments @ Skyrim Town gurad

I really like how you guys put the guards from different holds in one group, really strengthens the idea of the whole of skyrim working together.
Awesome work.

Good karma+2 votes
TerrorFish
TerrorFish - - 52 comments @ Perisno

There is a reason for all of these "problems" as you call them.

1. Elves are indeed expensive but that is because, as you stated in point 2 archers are generally really powerful and the elven ranged troops are a few of the best ones if not the best archers in the game therefore they are very expensive.

2. Arrows are OP in Perisno just like they are in nearly every other big mod, and even native if the archer skills and equipment of your opponent are high enough.

3. You went from 2 to 4.

4. Prices are indeed very high, this is partly because Perisno among many other things wants to make the start, and imo the entire game more challenging.
If you could just buy the best equipment you can get after just a few battles like native the challenge would be gone for a big part :)
Same thing applies to the swords.

Good karma+2 votes
TerrorFish
TerrorFish - - 52 comments @ Perisno

It is actually (as far as I know) totally random if Linthradil likes you or not and can differ each playthrough. So if she doesn't want to marry you even though you have a good relationship with her it's just bad luck.
Try reading Forums.taleworlds.com for more info :)

Good karma+3 votes
TerrorFish
TerrorFish - - 52 comments @ Perisno

Try downloading the 0.611 hotfix :)

Good karma+1 vote
TerrorFish
TerrorFish - - 52 comments @ Imperial City strat model

Looks accurate enough :P

Good karma+9 votes