The general setup, posing, additional information and of course the models themselves were amazing.
Thank you for this series, it's been an awesome daily update that I actually looked forward to a lot every day after work. : )
The general setup, posing, additional information and of course the models themselves were amazing.
Thank you for this series, it's been an awesome daily update that I actually looked forward to a lot every day after work. : )
Hey guys, been following RoM and the TLD mod(including Overhaul) for a long time, but I just read about you guys also allowing the TLD overhaul team to use some of your work. So I just wanted to give you guys some extra thanks for this awesome gesture.
"I'm not 100% sure about it at the moment. I'm not going to add support of other mods but it won't be hard to make the graphics modification available for the native module too. I'll just need to update more materials and add support of interior scenes. In any case, I'm going to release the new graphics for the Mercenaries module first."
This is what Homer said about it on the forum
Forums.mbmerc.com
Dang it, I noticed it on my phone and wanted to post it as soon as I came back home but you jynxed me xd
Looks cool, and I love the sword. The gloves look a bit out of place though xd
Now just some guards to protect them :p
Did you select a random faction when starting a game? If so try picking a faction instead of doing random.
Plot Twist, they hire you guys to make a new and improved BFME game :p
Nope, Docm said if you want to fight for a lord as a soldier in his army just follow that lord around and join his battles
Freelancer won't be added for the simple reason of, and I quote "If you want to fight for some lord as a ranker, just follow him around and join his battles"
Hey congratz on getting 5th place people, you really deserve it. I'm quite interested in seeing how high Edain will end up once you release 4.0. Keep up the good work folks. :)
Seems legit, seeing the fact that the mod has only been announced 3 years and 3 months ago
The wargs look great, I especially like how they have minor wounds. Makes them look just a bit fiercer :)
Merry Perismass
bad puns are the best puns
Also I noticed that in the changelog it says twice that "Queen Arlina is an elf now", once as "added" and once as "fixed"
So I assume you guys made a new skeleton for extra large characters?
If so, awesome :)
The Mirkwood Guards look like an Elven version of the Ithilien Rangers, I love it :p
"and added a lot of items from the Napoleon expansion"
It has content from NW in it and as far as I know that **** ain't open source
Not necessarily, if you have some proper shielders in your army they will get through. Ofcourse they take quite a few casualties, but you will also have a lot of casulaties when fighting Maccavian crossbowmen, so that is more just the general "ranged is OP" instead of the Elven Rangers in particular. Also if you really can't do it in RT. You can also make your soldiers attack without you. Often when you do that the Elves will take a good amount of casualties as long as your army is big enough.
That bug with dudes being called she is a just a bug related to the "race system" if I'm correct. Good chance it will be fixed in the next update I believe.
Well one of the major objectives of Perisno as a mod is to make the start a whole lot harder for the player. Still, if you just put ~3 points in pathfinding at the start you will come a long way with outrunning your enemies.
Aye the elves are very strong indeed. Yet, the elven archers can be utterly destroyed with minimal casualties for the player if you use some very heavy cav like the Dragoners from the Reich des Drachen.
I really like how you guys put the guards from different holds in one group, really strengthens the idea of the whole of skyrim working together.
Awesome work.
There is a reason for all of these "problems" as you call them.
1. Elves are indeed expensive but that is because, as you stated in point 2 archers are generally really powerful and the elven ranged troops are a few of the best ones if not the best archers in the game therefore they are very expensive.
2. Arrows are OP in Perisno just like they are in nearly every other big mod, and even native if the archer skills and equipment of your opponent are high enough.
3. You went from 2 to 4.
4. Prices are indeed very high, this is partly because Perisno among many other things wants to make the start, and imo the entire game more challenging.
If you could just buy the best equipment you can get after just a few battles like native the challenge would be gone for a big part :)
Same thing applies to the swords.
It is actually (as far as I know) totally random if Linthradil likes you or not and can differ each playthrough. So if she doesn't want to marry you even though you have a good relationship with her it's just bad luck.
Try reading Forums.taleworlds.com for more info :)
TerrorFish
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