I'm a freshman student at the Art Institutes and I'm enrolled in the game art and design program. I specialize in science-fiction artwork, more specifically, vehicles (mostly spacecraft right now) at the moment. I plan to eventually create and release a space opera mmog set in a universe of my own creation. I'll be posting art related to that project to my personal gallery every once in a while.

Comment History  (0 - 30 of 85)
TerranAmbassador
TerranAmbassador - - 85 comments @ Ascent

5 days in to the KickStarter and 50% funding already. Congrats.

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ SightLine

I like the idea. Quantum Mechanics invading the marco world.

Good karma+2 votes
TerranAmbassador
TerranAmbassador - - 85 comments @ Platform of Choice!

Wrong place to ask dude. Try the forums or the game's page.

Good karma+3 votes
TerranAmbassador
TerranAmbassador - - 85 comments @ DOMINATRON

Glad to see you guys were able to get back on your feet.

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ Paragon

I should know. The Natrix? My model, though the texture was later modified by the Pioneer team.

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ Paragon

No, two words:

Indie Elite.

En.wikipedia.org

Good karma+3 votes
TerranAmbassador
TerranAmbassador - - 85 comments @ Gates of Horizon

So is this like a small-scale 4x game or is it more like EVE Online? The way it seems to be described, it's not real clear.

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ Upcoming Kickstarter Campaign

Question:

What would this KickStarter be FOR, exactly?

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ SubLight

Tried it on Gamejolt. It looks interesting, but I think I'll wait for it to get more fleshed out.

Good karma+2 votes
TerranAmbassador
TerranAmbassador - - 85 comments @ If you are working on your own game(s) are you going to work for an official developer team in future?

Maybe, possibly. If they let me be to do my own thing. Considering that's unlikely, however, I doub't I'll be anything but an indie/independent.

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ DwarfCorp

That trailer was hilarious. Congrats on you guys getting funded.

I'll definitely pick up a copy when it releases.

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ New units in game...

Then make models yourself. Or find someone willing to work for free. There's a few of them floating around the indiedb forum at any given time.

This guy's still open by the looks of it, and his stuff isn't half bad:
Indiedb.com
Indiedb.com

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ New units in game...

What has that got to do with anything?

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ New units in game...

Then I suggest modeling your own units, or otherwise convincing someone else to do it for you.

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ New units in game...

Doesn't change the fact that it's the spitting image of the Tantive IV from Star Wars. Some re-modeling is warranted.

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ Centauri

I LOVE the aesthetic you've created. More games, indie and AAA alike, should look like this. Simple, clean, colorful (if a little sterile, if I'm going to be honest).

The gameplay also looks pretty fun as well.

Good karma+3 votes
TerranAmbassador
TerranAmbassador - - 85 comments @ What do think about free to play games?

I've always been a believer in the subscription MMO, but I play a couple of f2P games: MechWarrior Online, World of Tanks (I'm beta testing the 360 version now), and Last Stand: Dead Zone.

I tend to dislike F2P games because 1) so many developers try to shoehorn it onto games that it doesn't work with, 2) (maybe because of point 1) so very many of those developers basically break their own game and expect you to pay to make it playable or otherwise implement unfair, draconian, or even outright greedy microtansactions, and 3) it's too easy to fall into the trap of point 2.

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ A tree in Arcane Worlds

/me fetches a flamethrower

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ Miscreated

Thank you.

Good karma+2 votes
TerranAmbassador
TerranAmbassador - - 85 comments @ Miscreated

That...doesn't answer my question.

You could have gotten the same results as what I've been seeing in your videos with UDK or Unity. Both of which are nowhere near as hardware intensive as CryEngine.

Why did you choose an engine that requires, at minimum, a 400-dollar dedicated gaming computer to run, as opposed to engines that could give you the same graphical fidelity as you have already showcased AND run on less powerful computers?

Don't talk about graphics settings. Don't give me public relations buzzwords. Tell me why you chose it.

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ Miscreated

So I have a question that I've been meaning to ask:

Why did you choose to use such a hardware-intensive engine? Surely you could have gotten the same results with UDK, or even Unity?

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ Trailer of 'Armed Conflict 2'

Two things:

1 - Your bump and spec mapping is WAY too harsh on everything. It's like it was all carved with a butter-knife and then slathered with varnish. This is your chance to prove that a serious game can be made for mobile platforms. Simply not caring about the way your game looks would be just as bad as wasting your time to make AAA graphics.

2 - It might be a good idea to get a sound guy. I'm pretty sure I'm not the only person who will forever associate that song with Armorgames.com

Good karma+2 votes
TerranAmbassador
TerranAmbassador - - 85 comments @ Interstellar Marines

I have a question that has yet to be answered. One that will basically dictate whether I ever give you guys money:

Will there be a way to play WITHOUT having to deal with Steam? Preferably a direct download?

Good karma+7 votes
TerranAmbassador
TerranAmbassador - - 85 comments @ My Adventures in Game Design: Chapter 1

Hi, sorry I haven't replied, I just found your comment.

I envisioned this as a combination first/third person game (defaulting to first, but with third for those who want it). Think along the lines of Freelancer or the X series.

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ Going live on Steam Early access TODAY!

I have a question. One that will basically dictate whether I ever give you guys money:

Will there be a way to play WITHOUT having to deal with Steam? Preferably a direct download?

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ Little R - Adventures of a Little Slime

I think what FlounderGames meant was that it literally looks like Minecraft. The furnace, the bookshelf, the crafting table, everything looks like it was ripped from Minecraft.

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ Reprisal

Is this an expansion of the game on Armor Games?

Good karma+1 vote
TerranAmbassador
TerranAmbassador - - 85 comments @ Screenshot

Are those ships pixel art?

Good karma+1 vote