Darren "DaZ" Weekes I make youtube video's, and sometimes levels.

Comment History
tdDaz
tdDaz - - 25 comments @ Spherical Nightmares v2 in-progress

Dammmmmn David. This looks great!

Good karma+6 votes
tdDaz
tdDaz - - 25 comments @ Voting time again...

Take the time and get it right! The new content looks great.

Good karma+3 votes
tdDaz
tdDaz - - 25 comments @ INFRA: Minitrain Gameplay

Impressive! I can see myself forgetting those
4 digit codes however which could be frustrating. Is there some kind of in-game notebook or "quest log" for want of a better word that you can bring up and remembes stuff like this for you?

It looked a bit awkward how you had to fling yourself back onto the train car after sending off without you around the loop with the mushrooms. What happens if the player misses getting back on the train car?

Love the atmosphere throughout. Got a very Metro 2033 / Last Light vibe from it (which is excellent!). Looking forward to seeing more.

The sound effect that plays when you snap a picture of a broken wall is really annoying btw :)

Good karma+2 votes
tdDaz
tdDaz - - 25 comments @ Pripyat Foliage - Wormwood vs Vanilla

One thing that always bothered me with foilage in vanilla Stalker and most mods I've played (Misery, Autumn Aurora etc) is the awful aliasing on the edges of leaves and twigs that creates this nasty shimmer effect when there is lots of foilage in close proximity.

A lot of newer games seem to have solved this issue (I am no artist so I don't know how they did it, perhaps alpha-to-coverage is something that helps?) and it would be lovely to see it solved in Stalker as well.

As for the comparison, it looks great!

Good karma+5 votes
tdDaz
tdDaz - - 25 comments @ monhtly update

All that hard work is paying off. This looks wonderful!

Good karma+4 votes
tdDaz
tdDaz - - 25 comments @ back in hammer

That sexy wireframe view! :)

Latest screenshots look like a giant leap in quality, congratulations!

Good karma+2 votes
tdDaz
tdDaz - - 25 comments @ Dark Crypts to be explored

It's boner time!

Good karma+3 votes
tdDaz
tdDaz - - 25 comments @ working hard

Really looking forward to playing this! So much work!

Good karma+4 votes
tdDaz
tdDaz - - 25 comments @ Half-Life 2 : Power Struggle

Not dead, just very busy irl! If you can't wait to play the map there is an older version of it in the RavenholmVille map pack over at planetphillip.com -- This new version will have some additional polish and bug fixes the game play will be similar.

Good karma+1 vote
tdDaz
tdDaz - - 25 comments @ S.T.A.L.K.E.R. - Lost Alpha

Try going to game settings -> controls and click the "default" button then try loading your save. I had a problem where the changed config stopped me from loading my save game, resetting it fixed it.

Good karma+1 vote
tdDaz
tdDaz - - 25 comments @ Thanks

Great! Best of luck in 2014.

Good karma+5 votes
tdDaz
tdDaz - - 25 comments @ Underhell has been Greenlit on Steam !

Great news, congratulations on the greenlight!

Good karma+3 votes
tdDaz
tdDaz - - 25 comments @ Work in Progress - 2013

This is looking great. Big improvements!

Good karma+5 votes
tdDaz
tdDaz - - 25 comments @ new decals 3

Great to see that Hatch 18 is still in progress. I had it in my head that this project was dead, very glad to see I am wrong! :)

Good karma+10 votes
tdDaz
tdDaz - - 25 comments @ Uncertainty Principle

Ooh, glad I checked the Half-Life 2 modding section today, tracking this :) Good luck with it!

Good karma+1 vote
tdDaz
tdDaz - - 25 comments @ Part One Screenshots

Looks great, the only thing that bothers me is the transition from map -> skybox. It is very clear, perhaps some evening orange/yellow distance fog could help with the transition.

Good karma+1 vote
tdDaz
tdDaz - - 25 comments @ MISERY

I believe you don't start with a flashlight in black road? You have no equipment!

Good karma+1 vote
tdDaz
tdDaz - - 25 comments @ In-between playtests.

Looking forward to playing, these new screenshots look ace!

Good karma+4 votes
tdDaz
tdDaz - - 25 comments @ Successful playtesting!

Screenshots look great David! Looking forward to playing this one.

Good karma+4 votes
tdDaz
tdDaz - - 25 comments @ First News in 2013!

Looking forward to what you guys come up with. Hatch 18 was one of my favourite mods of 2012.

Good karma+5 votes
tdDaz
tdDaz - - 25 comments @ The Incident

Oh no, that's awful :(

As others have mentioned, I hope you made backups!

Good karma+1 vote
tdDaz
tdDaz - - 25 comments @ Mission Improbable 2 - Bridge comparison

I prefer the original also :) The colours fit the mountainous forest style much better imo. I also prefer the concrete texture used on the bridge structure in the original shot, something just doesn't look quite right with the new one, perhaps the normal map is too strong or something, it looks almost cartoon-y.

Love the rest of the shots though!

Good karma+1 vote
tdDaz
tdDaz - - 25 comments @ Almost content complete!

Definitely looking forward to this. That screenshot of the combine area in particular had me drooling slightly :)

Good karma+1 vote
tdDaz
tdDaz - - 25 comments @ Mission Improbable 3 - Blorange

This is looking very tasty indeed :)

Good karma+1 vote
tdDaz
tdDaz - - 25 comments @ CUBE

I am getting this exact same error in the same spot :( Really enjoying the mod up until this point however, fantastic work so far! A real shame that crashes like this happen.

Good karma+1 vote