lol
"ah yes reapers"
anyone else having some issues selecting groups of ships?
like the selection box just vanishing or ships being unselected milliseconds after being selected?
can it be any colour other than red because i can barely see it in the pic
will dreadnought damaged be buffed in future releases?
i never buy them as a pair of cruisers clearly outclass a dread in terms of combat effectiveness at a much cheaper price
dont hate me for this but.....will alliance ships become more lore friendly with main gun reloads 2 seconds on cruisers and 5 seconds on dreads
of course with damage reduction to balance it
i just randomly disconected from that last game wutttt
a lvl 4 harbinger wiped out 6 dreadnoughts and there battle groups in no time...
i am not worthy of facing the reapers im terrified to think what the completed faction will be like
i must ask
will council frigates get the chance to dodge ability?
*more viable
as any attempt to do hit and run just ends up turning into a normal battle
is there anything that will done in the future to make hit and run tactics for viable?
but i like having a large amount of ships so i can put respectable forces on every front
will it possible to stop anti fighter corvettes from chasing after fighters and bombers?
halcyon archer missiles are lower damage direct nuclear missiles
(the explosion effect needs to be smaller tho)
it sits idle because the only weapons on the ships are those missiles and the mac gun.....both have long reload times
imo i think the halcyons HP should be reduced slightly and be compensated by increased attack damage on the AA helix (or what ever it's called)
i wonder how much pew pew it will have
hopefully enough to punch clean as day hole through a reaper destroyer
(the above is very very unlikely but i can dream)
MOAR PEW PEW DAMMIT!!! MOAR PEW PEW
will the main gun effect for alliance cruisers/dreds tur cruiser/dreds etc... be changed to the effect of the gauss cannon on Cerberus ships in the future?
just a few questions?
1.in terms of reaper balance will destroyers be on par with council/cerberus cruisers or superior to them?
2.is it still planned for frigates to have fighter like attack patterns
(i read this somewhere a while back)
3.will reaper economy be different from others as they don't have population to provide income? (unless husks are considered population)
is there any chance that we will see an appearance of the unsc nova bomb in this mod? possibly as a seriously late game tech like the novalith cannon from the vanilla game?
i wonder if the infinity could penetrate the shields of a forerunner 100km fortress ship
in time will both UNSC and COV have titans? aka infinity for UNSC and idk what for COV?
tasabomber
will joined
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