Freelance 3D modeller and games artist. Commenced my games industry career over 10 years ago, starting out at Warthog on the sci-fi FPS Mace Griffin: Bounty Hunter, and a space shooter of Battlestar Galactica. Most recently worked in house for Sumo Digital on a Tennis release for Sega, Virtua Tennis 2009 for PS3, Xbox 360 & the Wii, and I also worked on Sonic & Sega All-Star Racing. I have recently begun to teach 3D modelling and how that relates to games at several educational institutions including the University of Bolton on a part-time basis. Mod work includes development team leader, lore advice and modelling work for the Battlefield 2142 Star Wars themed mod First Strike.

Report RSS RIP Ralph McQuarrie

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RIP Ralph McQuarrie.

His art will be with us, always.

Sad news everyone, Ralph McQuarrie has passed away this weekend. I'm sure you all know him well, but if you don't, he is basically the creator of the visual look and aesthetic of Star Wars. It was his fantastic concept artwork which helped George Lucas sell his crazy idea to the movie executives and get the first Star Wars made. He then went on to create the majority of the concept work for the remainder of the original trilogy, together with work on matte paintings that appeared as effects within the movie too.

It goes without saying that the guy was a great inspiration to myself and was one of the key factors in my choosing to pursue a career in art from an early age, having grown up with his work and the cinematic results of that art. I still have stacks and stacks of books featuring his art and reproductions of my favourite pieces of his work hanging on my office wall.

A hugely influential talent and a sad loss to the world of art and fantastical movie making.

Below is a link to a few words from George Lucas:

Starwars.com

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