Medical Student from England with a passion for mapping.

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Moonbase Labs - Hmmm.. Upgrades.

Szico_VII Blog

Been hard at work on Moonbase Labs, working on the 'caverns' area which features dynamic water volumes and caustics with refraction and displacement effects. It also utilises q3map2's pseudo-normalmap feature on the cavern walls.

Video and Screenshots available in the galleries!

You can follow its development progress from day-to-day here:
Jkhub.org

BlueIce Nightfall - v1.1 Incoming.

Szico_VII Blog

Doing a quick bugfix for Nightfall - expect to see 1.1 up shortly! If anyone has any bugs they need fixing, tell me now!

Current changelog:

- Fixed missing patch on underside of wall by the river grate.
- Optimised and fixed a broken botroute path.
- Replaced global door scripts, doors now open 2-way and should not show buggy areaportal behaviour.
- Fixed issue where calling an unreferenced sound in icarus caused unpatched SDK mods to crash.
- Minor VIS optimisations.
- Removed misplaced brushes in some interior sections
- Added clip to some interior walls to prevent getting stuck.
- Increased quality of some models (e.g. table plates)

Moonbase Labs - Development Diary

Szico_VII Blog

Have recently been working on a Doom-3 styled multiplayer map for Jedi Academy, aiming to recreate the detail and style (although not necessarily the horror aspect) using brushwork rather than textures. It will probably be a part of the Jedi Knight Galaxies Phase 1 release when it's done as it has quite small corridors for gunplay rather than force powers and little room for large jumps.