There was things I liked and hated in SW:Battlefront 2. So I started programming in school and modding Battlefront 2 after seeing all the great mods for Battlefront I. SW:Battlefront Project-Power is my only mod so far.

Comment History
Syth
Syth - - 20 comments @ BFPv3.1 Story Remaster Patch

It works with the Unofficial 1.3 patch by zerted, it just doesn't need it.
I have no idea if it works with old bfp v2, i don't use that any more.

Good karma+1 vote
Syth
Syth - - 20 comments @ BFPv3 Story Remastered

They are modified instant action modes, Patch 3.1 is now up to make them easy to play.

Good karma+1 vote
Syth
Syth - - 20 comments @ Battlefront Power V3

No

Good karma+1 vote
Syth
Syth - - 20 comments @ Battlefront Power V3

Prone is still on some GCW units, looked glitchy on everything else.

Good karma+1 vote
Syth
Syth - - 20 comments @ Battlefront Power V3

On some maps, I rarely play old versions of my mod any more, this version is mainly so you can play on other basic mod maps. Please read end of 'BFPv3 Info'

Good karma+1 vote
Syth
Syth - - 20 comments @ Battlefront Power V3

Turn BFPv3 on/off with 'BFP_Switch.bat'

Good karma+1 vote
Syth
Syth - - 20 comments @ Battlefront Project V.2 Patch 3 (Fixed)

The only way to add prone in BFII is by mixing it with crouch: tap crouch for prone, if you move it goes back to crouch.

Good karma+2 votes
Syth
Syth - - 20 comments @ BFP 2-3

Sorry, again my rig crashed so I can't test anything so I uploaded older files by mistake, I'll get the newer ones up soon.

Good karma+1 vote
Syth
Syth - - 20 comments @ Star Wars Battlefront 2 Project Power V2

I want to be done modding this game. If I had a clone army like Jango Fett I'd have one help you.

Good karma+1 vote
Syth
Syth - - 20 comments @ Battlefront II Project Power Patch 2.1

I made a typo, so the Free Radical BF3 stormy and the AI/ bot fix for the ARC-170 star fighter will be in a 2.2 patch. Just making sure there are not any other script issues I missed before 2.2.

Good karma+1 vote
Syth
Syth - - 20 comments @ Battlefront II Project Power Patch 2.1

Okay, I see now the storm trooper model had a typo.

Good karma+1 vote
Syth
Syth - - 20 comments @ Battlefront II Project Power Patch 2.1

do you mean the storm trooper? is it gone, or is it showing the old model? The bf3 models are just on shipped maps. The "mission" file loads the models from the "bf3" file.

Good karma+1 vote
Syth
Syth - - 20 comments @ Star Wars Battlefront 2 Project Power V2

This map adds BFP clone wars era and BFP galactic civil era to all shipped maps and my map packs. Customization is only on Geonosis AOTC and Alaris Prime. Watch this video Youtube.com

Good karma+1 vote
Syth
Syth - - 20 comments @ Star Wars Battlefront 2 Project Power V2

1) Not that I'm aware of. 7 maps for it so far, I'll release 1 or 2 more and some assets before I start school again.

2) No

Good karma+1 vote
Syth
Syth - - 20 comments @ Star Wars Battlefront 2 Project Power V2

I can't test the Steam version now. There are some visual improvements. BFP recovers a lot of lost code for AI, characters, and weapons.

Good karma+1 vote
Syth
Syth - - 20 comments @ Classic Battlefront XL Map-Pack

Until a patch, here is objectives in Bespin mission: 1) Take CP1 and CP2 to free prisoners. 2) Take carbon-chamber data-records to pad. 3) Defend pad. 4) Go to Falcon and defend it. 5) Take platform. 6) Become Luke. 7) Survive Vader for 30 seconds. 8) Jump down hole

Good karma+1 vote
Syth
Syth - - 20 comments @ Classic Battlefront XL Map-Pack

I'll look into that. The Unofficial 1.3 patch may fix it. It is included in my just released BFP V.2

Good karma+1 vote
Syth
Syth - - 20 comments @ BFP1.1-AOTC-Geo-XL

Thanks for the feedback!

Good karma+1 vote
Syth
Syth - - 20 comments @ The Battlefront Project

Sorry you guys, ima try to get it reuploaded sometime this month.

Good karma+2 votes
Syth
Syth - - 20 comments @ The Battlefront Project

In the beta campaign isnt really supported... there are numerous bugs and fixes let to be addressed to it. But i know some more about LUA (BFII coding language) so not only will the final version have a finished campaign, but one with some restored objectives not included originally and some other stuff like units unique to certain missions.

Good karma+1 vote