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Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

Astonishing news Ashton and a very warm and hearty THANK YOU. There is really not much more any of us can say to you for sticking with developing (2.0) so long when I don't think ANY of us would have remained on for that long. You deserve all of our thanks brother. And to your new and old dev team members, thank you for helping Ashton see this dream of so many of us come true!

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Announcement of Diaspora

Just a update we forgot to add here in case others see this:

We got in contact with the developers of the Diaspora games (sounds very interesting, see link below) and where given the greenlight to continue using Diaspora as our games title. We added the "RPG" post script on our own though out of respect and to hopefully alleviate confusion. It is a older game (Diaspora) and that is our target audience too (old classic RPG 90's lovers) so I am sure you won't be the last to catch that.

Diaspora.hard-light.net

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Diaspora: RPG

Hi Balt, welcome to IndieDB and Diaspora!
I'm assuming you are trying to find out how to "follow" the games progress (it is not out yet). You can do that by clicking the "Follow" button. It is pretty hard to see, but if you look at the top right of the page and where it says "Profile" with the games developer information under it, if you hover over "Profile" you'll see some pop up buttons.

When you are following, you receive emails whenever we update the game such as posting a new image or news article. We are planning to release another news article within the month btw.

Hope you enjoy!

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Wiltin Woods 1

Thank you! My co-developer is a HUGE Final Fantasy 6 fan. This is our best attempt at making a Phantom Woods type area / play type. You can tell this was a first for us because we did not get our proportions right before ordering the artwork.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Announcement of Diaspora

You may have been a life saver for us thank you! We are reaching out to each game you provided.

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Announcement of Diaspora

Hi San, thanks for taking the time to visit and inform us. The only thing we could find was an old space strategy game so we decided to go with the name, but we are also so early in development that a name change won't hurt us. I'm quite surprised the name is that popular actually. Could you possibly message me to the other games? This will help us see if we will have any issues based on legality and confusion if another is also a RPG. And also to reach out to them to make them aware and see if they are okay with it.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel - Changing Vanilla

Hurray for rifle accuracy nerfing! Inaccuracy is what made WW1 Source so much fun, else there was no way 20% of attacking forces would ever make it in or very near the enemy trench positions. Further increased the deadliness of officers and MG'rs.

I like this update a lot. I'll admit, was a little skeptical just how much this would be a new "WW1 Source" game in the last update. It looks like you are finding that blend between DOI and WW1 Source well now.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

If some of you reading this never got to play the original "WW1 Source" Alpha to 1.13B versions from 2010-2015 when we where still playing it...all I can say is that this game is a lot of fun. Sure, it won't take home records or rewards, but the community is INCREDIBLY friendly, everyone knows everyone, and it has so much down to Earth charm to it that it is unreal.

They never let this game die. After so many setbacks, so many tough moments and low popularity as a backwoods sourcemod...that right there shows you the heart that this game has when ANYONE else would had just left.

Although I cannot say for sure if the 3rd Marines will come back or not for round....what are we on now....5? But you can garuntee you will see many of the old WW1 Source players that I brag about as being the single BEST community I have ever had the complete pleasure of playing with and becoming life long friends with. Don't mess it up new faces lol!

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel - July 2017 News

I would love to see a rail gun map. No idea why, but a gigantic rail gun to accurate scale would be a site to see. Not necessarily to be able to fire at the other side as that would be odd due to distance, but just for eye candy.

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Minor Factions Revenge v03.02.2014

If this mod can become a Darthmod/MFR Hybrind that would be great. Keep everything on how MFR is (movement, tough economy (also for AI), trade limitations and campaign AI -> but mix that in with Darthmod BAI and unit stats.....OH MY! Throw in Varient Disease Mod and the rest of additional unit packs and you have the single best Empire TW (hell even Total War) experiences ever!

MFR is the best mod out there, it's only downfall is BAI and the fact it could use a bit more and also some more side missions.

Extremely good mod here. Perhaps the best if you want the most evenly challenged campaign experiences around. And the music is incredible!

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Empire in Ruins: A soundtrack mod

I confirmed it to work with Darthmod and Darthmod CB. All you need to do is upload EiR_Music.pack to ".../steamapps/common/Empire Total War/data" and then open the Darthmod launcher and select Edit - User Script. In the pop up window and add in "EiR_Music" (without quotes) and update script. Start game and you are good to go.

Good music tracks. Highly enjoyed!

Reply Good karma0 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel - March 2017 News

Very happy to see Semmel back on board. That man knows how to seriously map! You guys are taking this way past what 2.0 was ever going to become. And with a new sound designer and DOI modder, I predict a much smoother transition.

Wishing you guys all the luck we have from the 3rd Marines. Oorah!

Reply Good karma+5 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

No active servers in the game currently. Every clan/group that was in it has left already. Currently - no in game activity. However. We (my clan) are bringing back our server in it. However, there will not be ANY players. So how we do it is we use our Steam Community to plan days called "Pledge Days" in which we all go into WW1 Source and play.

We only host these "Pledge Days" like once a month or even less. Once we get our server back up in WW1 Source we will start scheduling the next one. JOIN this Steam Group to stay on top of them: Steamcommunity.com

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ New Year’s 2017 – A change of name and a change of game

Great job guys. You never gave up. Glad it is finally paying off

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

"is this going to be better than verdun even anymore?" - You can count on a more faster gameplay and smoother walking/running and fps stability. Will it look better than Verdun? No, they will always win that catagory - they have some serious talent. But their controls are so clunky. WW1 Source...ahem Screaming Steel feels more like a HL2 Source engine game in how it moves which IMO is the best feel you can get in a game.

Just hope they keep a lot of what made WW1 Source great for so many of us. No strafing, not 100% accurate weapons, instant prone...and the damn realism script lol.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Auctum

Just got around to playing this game that has been in my library for as long as I can remember. Definitely agree more plebs need to be granted for residential buildings and many of your goals. I believe I will put playing it on hold until you release. Thanks for making it!

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

We still have our server in it (3rd Marines). It may be need a reset on our part to appear again. We have since left WW1 Source, but still return ONE DAY every MONTH to play. As so happens, our next play event in it is tomorrow (6/19) at 1300 EST. Join our Steam Group if you don't want to miss - Steamcommunity.com

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

You need to install SDK 2007 though. Go into Steam like you are looking at someones profile, then at the top of the screen click (Games) and click (Library). In your library selection on the left (where it lists all the games you own), just above that is the SEARCH option, beside that is GAMES. Click GAMES and then select TOOLS. Scroll down until you find SOURCE SDK BASE 2007 and install it. Then install WW1 Source and you'll be good to go. ALSO NOTE, no one plays anymore, however, we (3rd MARINES) will one day every month and our next day we are playing is on MAY 14th at 1500 EST (EST = same time zone NY City is in)

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ TemplarGFX's ACM Overhaul

Wondering is Coop play effected by this mod or not? We are twitching it tomorrow. 3rdmarines.org

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

Join us on April 2nd at 4PM EST in WW1 Source! Server IP is: 209.222.14.35:27015
(Some cannot see the server from desktop. So either add IP to your favorites or search while in game).

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

We are still sticking with WW1 Source. Albeit like Ashton said, in limited form compared to the norm. Our server is still open for anyone new stumbling onto this mod for the first time or for old time sake. However, for those reading, please be sure to join our Steam Group (located here: Steamcommunity.com)and read the description before you come play since we have drastically reduced when we will be playing. I know it feels like forever waiting on 2.0, I doubt anybody in this community is more aware of this than Ashton. The sheer determination, willpower and desire to see this mod through that he has given for the past many years with a fledgling pool of HL2 modders left is simply amazing. HL2 moddb pages are very important. Most of us read the comments before we play the game for the first time. I know everyone in this community cannot wait for 2.0 and have literally been the most faithful fans I have ever seen in any game and of any HL2 mod out there deserves to see "our" mod get this INCREDIBLE makeover, so try to word whatever you wish to say in a way that will not deter any would be new community member who see's the VAST potential and benefit of following this mod instead of dismissing it as dead. By doing that, you add more fresh meat/target practice once we all do return.

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Westeros: Age of Petty Kings

Playing as House Lanister. I cannot recruit any agents (diplo, marchant or spies). All I can build is merchant ships and the merchant type fighting regiment.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

The 3rd Marine Realism Unit has one. Sometimes it dissapears when no one uses it for a few days though. We are returning on Jan. 9th for weekends only play time. Join our group here: Steamcommunity.com

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ 11th of November Update - Remembrance Day

I just noticed that beautiful pink mist! Going to make those headshots look SICK!

Reply Good karma+3 votes
Switz[3rdMAR]
Switz[3rdMAR] @ 11th of November Update - Remembrance Day

I cannot wait for in-game footage of playtesting/Beta. As far as updates go, this was a great one! Glad to see more are coming very soon!

Reply Good karma+3 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

I should have added, you must be "Signed Up" in the Campaign in order to play in the matches. The matches will be hosted every Sunday. The matches themselves are to last exactly one hour. Of course most will stay on and pub after. The start time every Sunday will vary a little to cater to all parts of the globe, but typically it should be around the 1300-1700 EST time frame.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

The 3rd Marines will have a server activated on October 10th. However, after October 18th, we will only push for a weekend only playing schedule.

However, the big news is the return of the "Iron Front Campaign". We ran this 4 years ago, but never really gave it much interest so it only lasted for one week. This time around, we have much more time on our hands and can easily maintain the campaign.

The campaign is for ANY WW1 Source player. If you choose to go ahead and "sign up" for it, all we ask is that you plan to actually play WW1 Source when we return next month and not sitting there waiting for 2.0 to release. The campaign will still be around and you can join it later if that is what you plan to do.

It requires ZERO commitment. No mandatory playing. If you cannot make the match that is hosted every week then try to aim for next weeks match and so on. Nobody is ever turned away do to sizes. We will make sure everyone will play who shows up.

If you would like to sign up for this (granted it is a little early, but at least youll be secured in the Steam Group which will remind you as we get closer to its first match). Please go to: I-m.mx

As for the 3rd Marines, as I stated we will return in the beginning of October. We have changed up our policy in a lot of areas to be a lot less "strict" and created new methods on how to not only make our unit upkeep more organized, but vastly quicker and easier to do which means more time from 3rd MAR leadership to assist anyone in need of help. You can view all of this on our website and also our forum thread that outlines all of our units changes we have made:

3rd Marines Website: 3rdmarines.org

Changes to the 3rd Marines: 3rdmarines.org

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

The war strategy of Germany had both versions of warfare they where planning to use. They planned to build up a defensive line in the South which would stay there permenently to hold the French in place while in the North it was supposed to be a non stop push to Paris. They didn't count on two things. One, the speed at which they went which caused them to have to stop to wait for their supplies to catch up and Two, Verdun which was in the South raised too many concerns from German leaders that they began shifting soldiers from the North to their defensive lines to the South to reinforce a already strong position. That single mistake is what lead to the stalemate and Germany losing the war.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

The Western Front is certainly what you describe. Not along the entire trench line because small squads and patrols where the norm along most of the less dangerous fronts, but yes, it was a stalemate. Italy was also much like this, just more victories which made the action seem quicker. However, in the East, the fighting was much like it was a few decades later if had only infantry engaged instead of more powerful air and armour.

And who cares, it is a video game. A fun one at that. But the fact that you try to bring politics into your post of a post that is giving flak to people working their tails off just to bring us a video game only can be surmised that you came here to troll.

Reply Good karma+4 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Star Wars Battlefront II conversion

I know one of their mappers if your looking to contact them. At least you have already proven you have what it takes to make a complete mod so they might listen to you and hopefully rekindle the flame they started.

Reply Good karma+1 vote
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