Suggestions regarding gameplay:
The Dreadnought needs its weapons ranges looked at. default NPC behaviour is to lurk at max range with its weak guns.
Also, disabling the TEC superweapon.
Suggestions regarding gameplay:
The Dreadnought needs its weapons ranges looked at. default NPC behaviour is to lurk at max range with its weak guns.
Also, disabling the TEC superweapon.
That guy's face when he sees the update, then clicks it and realizes "Oh...crap."
Really? Now that would be interesting.
(buried)
Its amazing how long after 4.86 was actually released that someone got around to updating the moddb page.
This seems a lot like a move to get some publicity with the Mod of the year nominations.
If it was in high def and without the hud it would be worthy of my desktop background.
Then again, its still worthy of awesomeness.
Personally, I like the Corellian Destroyer currently in the mod.
Does not look right to me.
That Halcyon looks like there are a bit to many Archer Pods for what the POA carried after the mission refit.
The mass of that transport looks a bit off....and the ship is turning a bit fast....or did you guys just accelerate the time for the sake of length?
In Rebellion it is possible. At least so I heard.
crash after crash here. :\
Im excited, but the various banners made it seem like so much more >_>
That and considering Sushi was not very direct in his answers to my questions regarding which plugins would be included in the release.
Not as big news as I thought. Oh well, its something...I guess.
:\
The SR2 took years of work to construct, and a lot of resources. Its kinda illogical for TIM to dedicate more assets to such a ship.
Looks awesome, can't wait to see the skins for it!
wrong, if you talked to Legion, you would have heard that the rewriting code was transmitted, so all the geth where re-written.
Nothing can be as cool as a release in my opinion lol
Well, you could create a local server using the tutorial provided here: Moddb.com
Sinse I have the legit version, I am not sure about the possibility of your version working. It would have to be patched to 1.51, but past that I can't help you. The authentication servers when you first start of BF2142 are EA only servers, but technically I guess you could host a game running the Zombie mod and it would work. Technically.
Don't quote me on anything above. >_>
I don't mean to flame you but here is some constructive Criticism:
The Destiny needs a lot more detailing, And the stargate model needs a bit of depth.
but so far good work!
I think I figured out the lag problem for the fighters. It seems to be a problem with the projectiles the BSG/Fighters use when they fire their guns.
Noticed this when zoomed out and had lag spikes when Missiles where being intercepted by my fighter cover and BSG guns.
that looks like vBF2s animations strapped onto SBXs no Knife model...
:|
whatever.
You seem to love criticizing my mod, but not paying attention to actualy playing for more than 20 seconds.
1. "The zombies speak russian instead of moaning"
Do you have the free time to find a good Voice Actor to do Zombie moans?
2. "the zombie skin looks horrible"
Do you have the free time to draw up a new skin?
3. "they are just carrying around knives"
Do you have the free time to find a animator that can do 3rd Person and 1st Person animations?
4. "skin the zombies with flesh decals from half life"
That would be stealing copyrighted material. No thanks, I dont have a army of lawyers
5. "make it so that there isnt 65 players on BOTH teams"
Have you played for more than 10 minutes? Once a human is killed they are transferred over to the zombie team per the python programming. In 12 or so minutes(depending on the map) the zombies outnumber the Humans and its easy to swarm bots. within 15-20 minutes the player is alone on the Human team.
All in all, quit criticizing my mod because it does not live up to your exact specifications. If you want a better mod, do it yourself. And don't steal my work in the process.
Im going to call it right now and say there will be some sort of epic update today because its Starwars day (Wednesday)
looks so awesome. :O
Oh wow, thanks! I will defiantly use it if I ever do more work on my zombie mod, been busy as of late.
To everyone: Apparently, there is a problem with EAs 1.51 patch and Zombie Mod 2143. at the moment, some people have given me info that the patch kills the game, while others say it works. Once I download the patch and take a look at the coding i will be able to make a decision and fix the mod accordingly.
-Andrew
yea. Its just that was a very old thing i made in Paint when the mod was in production.
Switchback77
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