Hyped for Soul Calibur 6 coming on October 19th for PC!

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BLACK PANTHER MOVIE COMIN OUT ON DVD!















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▒████████████▓░▒▓██▒▓▓▒░░▒▒░░░░▓ IDK why I pasted this.
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░▒███████████▒█████▓▓▒░░▓▓██▒░░░▒ THIS IS SPARTA!!!!
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NoconKid got signed to work on Shenmue 3!!!

Shenmuedojo.net


Hehe, now Shenmue 3 is gonna rock even more!!!

Don't get windows 10

windows 10 privacy policy: "we will access, disclose and preserve personal data ... when we have a good faith belief that doing so is necessary to ..."

Its just a huge piece of spyware...

Security.stackexchange.com

If you already have Windows 10, take these steps to secure your computer from the corporate elite:

Reddit.com





WASTED - Mod DB
Radio in Reinforcements Mod - Mod DB



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Men of War missions from xGUNISHMENTx

Men of War missions from xGUNISHMENTx

168 members Other

As seen at www.youtube.com/user/xGUNISHMENTx - mission files used in the making of the videos

Comments  (0 - 10 of 53)
Echo-Foxtrot
Echo-Foxtrot

Hey I got your MLG mod for mowas2. Every time I play the game though, it crashes with this error:

***************** Exception *****************
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000194

EIP=00717223 [main_loop]
EAX=00000180 EBX=2fa331a0 ECX=84c2ba00 EDX=00000006
ESI=84b5a2b0 EDI=84b5a2c8 ESP=0780f130 EBP=0780f14c
> file "/entity/humanskin/human/human.def"

57: }�
58: }

Men of War: Assault Squad 2 Editor - v3.262.0 - editor
2018.11.02 14:56 - 0x00C884D4

Any ideas on how to fix the problem?

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polifinario
polifinario

Hey Sundiata I was wondering, what programs do you use to mod in Warband? (I myself am interested in starting a mod of my own you see.)

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Planexra120
Planexra120

Hello Sundiata new here, just want to ask you a question, a few months ago I saw some of your videos with the lightsaber melee animation, and I was impressed, how did you put melee in the MOW and do you plan on incorporating melee into a addon for galaxy at war for the Jedi units?
But you don't have to cause this is just a question.

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Planexra120
Planexra120

Oops never mind those videos were for call of arms, I just realized.

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poooooo
poooooo

idk if this is too much to ask but would you be able to give me the module system for your naruto mod,im actually trying to figure out how to make jutsus and i would like to study your scripts for them if thats alright

im actually trying to make another naruto mod after someone said they would remake yours but just never came back.

so far i have the naruto map,factions and troops

-thank you

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poooooo
poooooo

Hello sundiata is it ok if i use your files for my own mod

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Sundiata Creator
Sundiata

sure, just try to not burn out like the rest of us. warband gets very tiring to mod after a certain period of time.

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AlphaPrimeWolf
AlphaPrimeWolf

Hello there Sundiata I have travel all the way here to ask if the Warring states mod for the m&b warband is dead....i will accept any decisive answer (simply yes or no) but please try to explain why is the answer is that it is indeed dead

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Sundiata Creator
Sundiata

dead for warband yes, for bannerlord nope, still waiting on them to release it.

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gayaharizan
gayaharizan

Hai sundiata.I have a question to ask from you.Do you know how to edit muzzleflash effects in CtA?

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Sundiata Creator
Sundiata

yep press F4 ingame, then go into the flash folder and edit "flash_gun_(insertnamehere)", then save, your saved fx is going to be located in "call to arms/resource/entity/fx/flash/" folder.

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gayaharizan
gayaharizan

then how to apply the saved muzzleflash to a weapon?

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Sundiata Creator
Sundiata

human.inc

{on "link_weapon"
{if stuff "customweapon"
{add_view "(customfxyyoucreated)" "flashbarrel" "foresight3"}
}}

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gayaharizan
gayaharizan

It doesn't work in CtA.In CtA all the muzzleflash codes in stuff.inc..I've been tapping it with custom codes of my own to apply my muzzleflash but it ended up with the weapon being t-pose.

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Sundiata Creator
Sundiata

hmmm. thats strange, oh wait, try editing stuff.inc, forgot that they changed it.


(define "flash_fx"
{"stuff weapon %tag"
{on spawn
{add_view "%flash" "flashbarrel" "foresight3"}
}
}
)

("flash_fx" tag(silenced) flash(flash_gun_silencer))
("flash_fx" tag(smg) flash(flash_gun_small))
("flash_fx" tag(pistol) flash(flash_gun_small))
("flash_fx" tag(shotgun) flash(flash_shotgun))
("flash_fx" tag(rifle) flash(flash_gun_small_x))
("flash_fx" tag(assaultrifle) flash(flash_gun_small_x))
("flash_fx" tag(mgun) flash(flash_gun_big))

("flash_fx" tag(customgun) flash(custom_gun_flash))

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gayaharizan
gayaharizan

The real problem is the weapon tag like this..
{from "pattern bullet"
{tag "shell9 customweapon smg weapon bullet to_hand shoot_walking"}
{entity "customweapon"}

When i do this..
{from "pattern bullet"
{tag "shell9 customweapon weapon bullet to_hand shoot_walking"}
{entity "customweapon"}
The weapon became t-pose and then when I edit it back to normal.The edited muzzleflash didn't show up and only the original muzzleflash from the original code.Its like the new muzzleflash I added in the stuff.inc doesn't matter.

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Sundiata Creator
Sundiata

keep the smg tag in the tags area,that will give smg animations to the gun, try placing the custom weapon muzzle flash before the others in stuff.inc in the code this time and see what happens.


("flash_fx" tag(customgun) flash(custom_gun_flash))

("flash_fx" tag(silenced) flash(flash_gun_silencer))
("flash_fx" tag(smg) flash(flash_gun_small))
("flash_fx" tag(pistol) flash(flash_gun_small))
("flash_fx" tag(shotgun) flash(flash_shotgun))
("flash_fx" tag(rifle) flash(flash_gun_small_x))
("flash_fx" tag(assaultrifle) flash(flash_gun_small_x))
("flash_fx" tag(mgun) flash(flash_gun_big))

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gayaharizan
gayaharizan

Nope..still doesn't work.

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Sundiata Creator
Sundiata

NOOOOooooooo.

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gayaharizan
gayaharizan

Did you download galaxy at war mod for cta? Its still a demo but thanks to that I figured it out.You should see it for yourself and thanks for the help.By the way the download link is in the steam workshop.

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gayaharizan
gayaharizan

thanks.

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