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Yes, a new game is definetly required!
Amazing as always, but something is bottlenecking cause I'm running at 20-30fps during rain with only 30-40% of both GPU and CPU usage
EDIT: A few restarts later it sits at normal ~60fps, with decent gpu usage at high-maximum settings, but sometimes it like to use only one core of cpu and other times it uses all 4, so I'm not really sure what's up with that
I'm waiting patiently for that Misery 2.2! Can't wait to get back in
Don't be a twat and post every single skin you'll make as a separate addon, cluttering the addon list that is already a mess.
Just make a skin-pack out of it if you really are interested in that kinda stuff, so that way all the hate will be condensed under one addon, not spread around these small one-skin uploads :)
Some Leupold scopes have been known for being canted, might be one of those :D
Yes, I agree that it would be quite hard to reload quickly with a drum mag, but that pull on the charging handle is what makes it look soft and strange and not heavy at all. You don't really feel like he pulls anything, more like he's switching his safety off.
Yeah, the reload animations are way too soft, no one would reload like that in a firefight.
Respawning with Azazel mode, you don't get a knife in your inventory.
This is a serious problem, on some guns, the dot gets extremely small and you can't see it at all. I think the best red dot was on the LR-300, I don't remember the exact scope though, but it looked slick and was great to aim. Even on the H&K rifles built-in scope has that ugly af square, making the weapon basically unusable.
might be "russian style" font, but those symbols don't mean what you think they mean :)
You need to go to Yantar, not Jupiter.
Nice to see that you've settled down and got a nice job position that allows you to start working on this again, I'll download it soon and start trying to destroy the mod again >:) (and the zone with it)
Would it be possible to have npc with a blank surname? As they may be only known by their first name, or in reverse, that they have a blank first name.
I haven't really seen a problem with accuraccy, weapon condition affects it and putting upgrades on a weapon greatly makes the accuracy better, so there really isn't a problem. The same thing is with people complaining about weapon durability while Ive had some weapons upgraded never lose durability... So I dunno...
Holy ****, please give me!
Isn't it in STCoP or AO? It seems familiar...
You would probably need to tinker the trade files and the files that have the loadout stuffs. So it definetly isn't plug and play. It would need a decent merge
Well, AO has a Mosin, I'll see if I can grab that from there, not really have the hots for a SKS, old-school bolt-action is what I'm after :D
Daamn, if now I could get my hands on a mosin in STCoP I would never need another sniper rifle (the sniper variety is tasty, but we need oldschool ;) )
This mod is turning into something very amazing! Must have in every playthrough :) (no-hud is so awesome)
Is this just cosmetic? Or will there be different speeds? reach? damage (armor penetration)?
I was born ready
You can change the coords in files where the items are set, i usually use agent ransack if i need to find texts in files, that can be useful here
TLDR; Some NPC still show exceptional resistance to getting killed.
This mod is all nice and dandy, usually when I get shot, I die instantly or are down to 25% health and bleeding on yellow. And then there's the npc's... Most die with a few shots, and then... you stumble upon a rookie bandit with just a jacket, he shoots you with a weapon I haven't had the chance to identify, hits you once, you use a medkit, then he comes around the corner and you blast atwo buckshot into his face at point blank with a TOZ and he does that "knockback" animation, so I think "strange... why didnt he die" and I blast him a second time just in case, he does the same animation and then goes into the injured state, lying on the ground. Nice and dandy, I saw another bandit in the distance, but didn't pay attention to him for the time being cause I wanted to knife the wounded bandit to get a piece of loot fast. So... first knife... nothing, second knife... nothing... wth?? 3rd knife, still nothing even the 4th knife produced nothing, but the 5th did what it was supposed to. And it wasn't that slashing bs that doesn't do a scratch to anyone, but actual stabs to the head, which usually kill any stalker with 1 hit, but can't down a wounded rookie in less than 4... fun times... fun times... it gets even better after that, regarding the second bandit...
So the second bandit, got a few hits on me, I went to prone and healed, got 2 or 3 hits on him, he went down wounded, and then a bloodsucker went to him and tried to hit him a few times, so I advance closer with my shotty, and behold... the dude got up, reloaded and blasted me, I managed to hide with quarter of my hp left and then the bloodsucker decided to jump on me, killing me. In the killcam, blooduscker went for the bandit yet again, and got wiped out with one butt of his weapon... classic.
AEK-971 displays old damage rating, didn't test the damage itself, but the display is off.
The toolset that you can find on epicstalker has a nice tool that can split and recompile the ui_icon_equipment files and it changes the coordinates in the ltx files accordingly to the items.
God, please unleash this mod unto me already... Can't wait at all :S
This has excess files from CoC's Item Addon. Got an error when searching a stash. Error stated a missing model (item_sok.ogf). Don't keep excessive files in your repack :)
Using the 1.1 version I don't have any enchanced weapon effects anymore. Bummer
Disabled the thing in options, got this in a firefight later on when I zoomed into a scope.
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ....r. - call of chernobyl\gamedata\scripts\mask_hud.script:353: attempt to index global 'wpn_effects' (a nil value)
I'm using the STCoP pack and tested it with L89A1 and FN FX7, I'll try other weapons I have