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I like the new layout.
Glad you're back and hope you had a nice break.
I collected a decent list of bugs here --->>> Moddb.com
"Be the mug that you've always been"
It is exactly for this reason why I don't personally like mods like this (Anomaly has it as well.) I feel like I do not have full control of my character's hitbox with the camera being moved. After years of playing Stalker, you get used to the camera's positioning in reference to your character's body.
I hope I'm not coming off as mean or anything - just commenting.
Jedi Academy was mostly Raven Software, but goddamn that game was so well designed.
I think Military and Mercs also have proto-exos.
I was told it just takes a while for the quest to register as completed. Just wait a while and talk to the arena NPC again and he should give you your winnings.
Interesting, I didn't know it works that way. I kind of thought it would be more interesting than that (items for sale exclusive to the achievement, for example.) Sad to know it's useless above 2500 reputation.
I've played Call of Chernobyl for many years and never knew that's how the achievement worked.
I think I read somewhere that you can use the disguise of another faction to terminate the target of your killquest. I don't completely know the details but I think it won't affect your reputation with your faction, and I don't think the other Loners in the area will remain hostile after you switch off of the disguise.
You just have to make sure that you are not seen when putting on (or taking off) the outfit, and the outfit must also be at a certain degree of condition to work as a disguise (otherwise they will recognize you as an ally and be ****** off that you killed them.)
LOL, it's only after receiving this reaction from you that I realized how ridiculous the whole situation is. I guess I'll give you the full story here then.
So, here is the thread on Reddit where I found out what caused the bug.
A helpful Stalker linked me to another thread that was having the same issue. And in that other thread, someone posted about an invulnerable NPC that corrupts the map when they die. And that's when I realized what happened in my Jupiter map.
It appears that this bugged NPC is common in Last Day. The problem is, the invulnerable NPC was the target of my killquest and I never played Last Day before so I didn't know that there is a way to avoid the map corruption after killing him, by using the command g_corpsenum 1. This hint was provided by Malyboy in this thread -> Moddb.com
I went and tested it, but it seems to only work if you're still in the map with the bugged NPC. If you leave the map with the bugged NPC's corpse, the map is forever lost even if you use the g_corpsenum 1 command because the command seems to only be limited to the level you are in.
The only way to get Jupiter working again is by fully refreshing the entire map which, to my knowledge, can only be done by starting a new game.
I recorded the bug in my thread here -> Moddb.com I'd appreciate it if you would bump it for me, because I had the highly unfortunate timing of posting that thread just as Searge left for vacation, which means it's highly likely that it will be bumped far down when he gets back and won't be noticed. There's a lot of issues I'd like to be noted. I'm passionate about Anomaly; It's a lot of fun and definitely my favorite Call of Chernobyl experience but it's got quite a few bugs so I want to help in any way I can.
I actually figured out what went wrong but it's unfixable. It's kind of a long story. There was an invulnerable NPC, can only be killed with explosives, died with a T-pose, and corrupted the map after I left it.
It seems to me as if with 3k Monolith reputation and with the Heavy Pockets achievement, there is absolutely no difference in the trader's stock as compared to 2k reputation and no Heavy Pockets achievement. Is this a bug?
Trying to enter Jupiter.
Expression : _valid( start_pos )
Function : CPHActivationShape::Create
File : PHActivationShape.cpp
Line : 177
Description : assertion failed
Just had a random crash while loading into Jupiter from Red Forest. Yeah, it seems like the northern maps have occasional bugs even with 64 bit. I doubt the extra memory access is helping whatever problem they have.
Nope, just checked. I was thinking maybe he's just not showing up on the minimap, so I looked all around the site and there's no trader.
I thought you might have been confusing Limansk for the neighboring areas so I scouted the hospital and Red Forest and no traders.
There are traders in Outskirts and in Red Forest, but they are standard traders. They have the same stock as the main Monolith trader.
I haven't been to Chernobyl or Generators yet though. I'll check them out next time I get on the game. It would be unfortunate if Monolith would have no buyer for mutant parts. You'd think they would love to have the "gifts of the Zone".
It is for suits too, but suits are still gated by the item requirements. There is another mod to remove that as well, but be careful because you will be swimming in rubles since upgrade items sell quite nicely.
There's a guy in Pripyat Outskirts, in the merc base in the south. Upstairs by one of the windows. He's like Nimble but shadier. He provides special custom weapons that he delivers 24 hours after you order them. None of these weapons are affected by your mod. They require toolkits for upgrading.
Yeah. Actually this mod has scopes that I hadn't even seen in Arsenal Overhaul or STCoP.
Does Monolith have any traders for mutant parts?
Happy early birthday!
It's supposed to demonstrate how much supernatural and radiation interference there is in the area. I agree it's annoying, especially when you are using a mask that is needed to traverse the area.
Perhaps instead of constant flickering of NVG, maybe they can do what GSC did in Shadow of Chernobyl when you're going near the Brain Scorcher. The screen darkens a little, and it becomes slightly fuzzy. Much better than constant NVG flicker.
Good afternoon all. It's my birthday today :3
He was understandably though unfairly upset. You announced a few pages ago that DA would get an official MODDB download link.
Still I think his demeanor was a bit uncalled for. DA devs have been pretty helpful in the comments.
Already was nerfed in 98b though I don't know to what extent
Loners have many bases because CoC is built off of the main games, and each game had the protagonist as a Loner character or disguised as a Loner.
(Scar was technically a Merc but they were not a focus of Clear Sky and did not receive much content in the game. Clear Sky was not a Mercenary Faction game. Shadow of Chernobyl and Call of Pripyat were both Loner Faction games, excluding the final act of Call of Pripyat.)
Technically Truck Cemetery could have been a new faction and the location of their base, or another base of a currently-known faction, etc. but mapping for Stalker is very heavy work and most of us long-timers here should know how much trouble Truck Cemetery was in the early days of its release. Even if it did not introduce a new faction or have a large new base I'm still glad they made it.
In other words: More factions, more maps, and more bases for current factions would be a dream come true, but all of these things are very difficult projects. Not impossible, but not short-term doable.
It should technically be possible. I don't fiddle much with Xray, only a very little bit, but the player character has animations for running, sprinting, walking, and slow walking (holding down the button for low crouch.)
Since the animations exist, the possibility to replace them should also exist, especially since the substituting animations would be part of the game already (it's not like we would be taking a Call of Duty movement animation and try to port it to Stalker.)
So I want to say it is possible but I don't know for sure. If it is possible, I'm surprised that it hasn't been done yet. Maybe it's just because third person view isn't popular, but the point of TPV is to aid visual immersion. You turn it on, look at yourself for like 3-4 seconds, maybe take a screenshot, admire your armor, and then resume standard gameplay. At least that's the way I do it, and that's why I love third person view. So I would very much like more lifelike animations for the player character.
Will NPCs spawn with these outfits?
I would also enjoy a port to Anomaly.
It would be nice if you posted screenshots of what the outfits looked like in third person view.
Queue multiple upgrades would be nice but wouldn't that make it take much longer for it to be finished? Unless you can queue multiple upgrades to be completed in the same amount of time.
Harder UPD drain is balanced by the ability to disassemble various technological items for their batteries.