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Comment History
Stevesdomain
Stevesdomain - - 20 comments @ Tartan Concept Design

Looks great, cant wait to get my hands on it.

Good karma+1 vote
Stevesdomain
Stevesdomain - - 20 comments @ Venator Stardestroyer | What do you think ?

Looks outstanding Doci

Good karma+3 votes
Stevesdomain
Stevesdomain - - 20 comments @ Long range medium Turbolaser Turret

Amazing level of work. Cant wait for next up date

Good karma+3 votes
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod

it seams random but only starts in the background. ive moved the file containing it and that has solved the problem atm. thanks for replying

Good karma+4 votes
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod

hey Heroic, is there a reason that internet explore opens up in the background when I run your mod? it doesn't happen any other time. Thanks

Good karma+2 votes
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod

its first title was star wars supremacy, it then got changed to star wars rebellion

Good karma+1 vote
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod

did you play star wars rebels, in the space battles you could assign, groups to attack one type of target. if you replaced the (i.e) close xwings button for attack fighters it would make the general play better I think

Good karma+2 votes
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod

Did have another idea as well, for the fighters, changing their power buttons for attack designations, one button selects attack fighters and the other one selects to attack nearest capital ship.

Good karma+2 votes
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod

hi hero, just a thought, on the rebel space stations could you have the quaser carrier space in instead of the nebulon crusiers, would provide a better defense balance. also would it be possible for the fighters to auto launch from the carrier. Thanks for reading, keep up the amazing work.

Good karma+3 votes
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod

hi guys. great update. love the fact ship battles are back. not sure about everyone else but I'm finding the rebel ships much stronger than the imperials. the quaser fighter carriers are very strong.

Good karma+2 votes
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod

Sound great guys, really looking forward to next update

Good karma+2 votes
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod

you've got to take the super laser away from the capital ships. they just stop the combat dead if your the rebels.

Good karma+1 vote
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod

having problems with the N B frigates not being destroyed after their hard point are taken down. means you have to auto resolve then you lose battle.

Good karma+1 vote
Stevesdomain
Stevesdomain - - 20 comments @ New Scaling v1.1 Part Two

looking good

Good karma+2 votes
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod

Really enjoying the mod. There is a few bits I miss, mainly Starfighters from capital ships for the rebellion. I slightly larger cap for the space battles would be good to. Are you going to be doing other maps. Single planet start maybe. Overall thou your team have done a fantastic job.

Good karma+1 vote
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod v1.0

Thanks Elite, WinRAR wasn't installed. thought it was.

Good karma+2 votes
Stevesdomain
Stevesdomain - - 20 comments @ Elite's Conflict Mod v1.0

downloaded but wont open? any ideas?

Good karma+1 vote
Stevesdomain
Stevesdomain - - 20 comments @ Ascendancy 1.0 Open Beta (For Sins V1.82 STEAM)

I'm not sure what I'm doing wrong, I've trying to play though Steam I've loaded into the mods folder but I don't have the main game installed separately so I don't have the file path c:>documents Ironclad....
When I open up Sins its not in the Mod folder. Any ideas?

Good karma+1 vote