Each language version will have its own set of textures, so in the French localisation this text will be written in French, of course. But at the moment we're working on a Russian version as a base; English and French translations will be added later.
Well, there was one of the social networks. Also, we've checked some old ties, but those people are either busy or just keep silence and don't answer.
Yes, and we have written about the necessary skills several times. Here is one of the last news, Moddb.com
We got no responses after publishing it. So it is really funny that now people SUDDENLY appear and tell that they would help if they knew what exactly we need.
Where were you back then, when we made these advertisements? =\ Where were you for almost half a year?
However, the questions such as "Why do you need a modeller?" are much more funnier. Such silly things should be deleted, not discussed. Take, for example, Black Mesa Source, delete ALL the new models from it and leave only content from HL2. And then think which influence new content has on atmosphere and individuality of the project.
When we had problems and needed help, the majority kept silence. When everything came to the logical end, many "clever" people began to offer advice. Well, the "clever" comments will be deleted as there is no need in them.
As we have written several times, Hatch 18 is an introduction to Other-Life - so the name is the same.
Protagonist of Hatch 18 is not Test Subject #23. Completely different people with different stories - and we've written about it before. =)
In this case AASC has to do something extraordinary to recommend itself.
I mean, we need a very big audience... Like Black Mesa mod has. Let's not idealize J.J. Abrams and Gabe Newell - thier collaboration also has commercial reasons as their work is much in demand. Therefore, they'll cooperate with the projects that are in great demand and have large audience.
I'm afraid these are the things we can't boast of.
Read the last news again. :) If you don't understand - we spend most of the time on Hatch 18 and work on CUBE V3 only if we have some free time.
Anyway, there's less work in CUBE than in Hatch 18 because we don't have to create the whole mod "from scratch".
Hmm... To tell the truth, we haven't seen something similar to this concept as well as the mentioned project. There are some differences/ thpugh - don't they have a picture of that character from the front (like ours), not from the back?
We've thought of such a character after seeing old electrical lamps which were used before invention of microchips (see Savok.name Elec.ru Skotovozik.users.photofile.ru).
We liked the "architecture" of these lamps, and we had an idea to make a character whose head would resemble a glowing elecrical lamp . It is mighty sad that the idea we thought to be original is already used somewhere. We'll have to change the character or completely delete him and rewrite the plot. =(
Спасибо за комментарий, давненько так не смеялся. :)
Если вы всерьез считаете, что советская стилистика может быть лишь в Сталкере, а сюжет, разворачивающий в параллельном мире, убивает оригинальную вселенную... не могу не посочувствовать.
Unfortunately, we haven't found the staff we'd been looking for. People like to play mods, but not to create them. =(
The two consoles are on two different maps. Each has its own memory block, and you can't insert the first block into the second console. And you can't go to another location with a memory block, some mechanics prevent you from doing it. But if you try to insert the first block into the first console, you shouldn't have troubles...
Probably, I didn't understand you properly. Can you describe your problem in a personal message with some more details?
C другой стороны, когда НИИ "Сарма" вышел на международный уровень, ассоциация с ветром наверняка стала слабее. И логотип мог стать проще, чтобы было легче его штамповать.
Выше высказали весьма интересную идею - показать эволюцию лого в зависимости от уровня развития SARMA.
Well... Sometimes Google translator plays tricks, and it has misled you in some moments. =) You'd better wait for the English version, it will be ready in a few days.
I think I agree with you… Of course, appearance of the trolls who tried to post Half-Life 3, Mass Effect 3 and even a game about Gabe Newell’s flying head, has played its part.
On the other hand, they could avoid it at the beginning, without any fees. A simple pre-moderation, like on ModDB, could help to drop the bad games out and didn’t take a lot of time. This is an old, time-proved system – why didn’t they use it in Green Light? I don’t think they have a few moderators to check up the new games.
And the last point. Green Light fees are not the best way to collect money for charity, in my opinion. Doesn’t VALVe like adding “hats” to the TF2 store? A new useless item every month, and lots of gamers buy this rubbish for real money! So, why can’t they give 1/3 or even ½ of the profit from selling Team Fortress hats if they want to look like Mother Teresa? It would be much more effective.
Captain Obvious has a lot of work, because there are so many people in the world who don't know about Google where you can find everything!
Seriously, this is page of the mod "Hatch 18", not part of Phobos 1953 fan club. I like this game too, but discussing it here is not the right thing. You can create a special topic on any forum and talk about Phobos 1953 there. Doing it here is as unreasonable as discussing Hindenburg disaster.
Уже в курсе этого бага. Сегодня вечером выложим обновлённую версию архива со второй версией, где он будет поправлен.
Там не всё на русском. В базовой версии мода уже в подсобках сообщения на мониторах и разные документы сплошняком идут на английском. Вообще, ещё в первой версии вторая концовка мода была преимущественно на английском. А во второй версии мода текстовой информации добавлено ещё больше, поэтому там без дополнительных переводов никак.
> А ты смотрел фильм They Live? Это оттуда OBEY-тема пошла.
Не смотрел. И для меня точное происхождение этого конкретного "лозунга" было загадкой.
> Интересная идея будет замутить целый комикс на эту тему.
Вставной сериал о мистере Фримене внутри эпопеи "Idiot note" )
Раньше подобные изображения называли "антиутопией". Дважды два равно пяти, большой брат следит за тобой, а вокруг люди, больше напоминающие зомби.
А тут не антиутопия, тут реальность... Мистер Фримен хоть сможет дожить до второго дня?
SARMA turbines. Our answer to Chamb... Aperture's pistons!
Umm... Can you make a screenshot of that place? Thank you.
So, are you in test chamber 2?
Владимир Ильич, года Вас совершенно не изменили.
Эта маска может приходить во снах. Вместе с колоссальными кубами и тропическими островами.
... А ещё интересно, как много найдётся людей, которые испугаются её именно сейчас?;) Не имея за плечами просмотров передач компании "ВИD"?)
We've decided to put two big monitors with interactive maps in the conference hall. There you'll see some slides about the projects of SARMA Initiative. This is one of the ways to tell the story of secret organization. Besides these monitors, in some locations you will be able to find different documents with quotes and dates - so if you want to know more about SARMA, you will have a chance.
All these texts will be later translated into French, too.
Dzhigurdyaz? Sounds like a new secret weapon.
Well, if this screenshot is on the CUBE page, it is from CUBE.:) This location will appear in its second version.
Well, you're right. Most bugs will be edited, and some new information will be revealed.
1. It will be explained in the second version of the mod. Complex is underground, but it doesn't occupy the whole territory of the city. Citadel doesn't either.=) They're in the different parts of the city.
2. No. These are two different characters. However, we'll meet the protagonist of Hatch 18 again in the Other-Life universe.
3. No, it is a bug=) We'll fix it in the second version.
We've watched your video, it is cool.;) Go on, and remember: SARMA Initiative is watching you!